词条 | Glbinding |
释义 |
| name = glbinding | title = glbinding | logo = | screenshot = | caption = | collapsible = | author = CGInternals GmbH and the Computer Graphics Systems Group at HPI | developer = | released = | discontinued = | latest release version = 3.0.2 | latest release date = {{Start date and age|2018|06|11}}[1] | latest preview version = | latest preview date = | programming language = C++ and Python | operating system = | platform = Cross-platform | size = | language = | status = | genre = | license = MIT License | website = {{URL|https://github.com/cginternals/glbinding}} }} glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new xml-based OpenGL API specification ({{URL|https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml|gl.xml}}). It is a fully fledged OpenGL API binding, compatible with current code based on other C bindings, e.g., GLEW. The binding is generated using Python scripts and templates, that can be easily adapted to fit custom needs. It leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros (all OpenGL symbols are real functions and variables). It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting your projects. The complete glbinding source code including the generated files are published under the MIT License. See also
External links
References1. ^{{cite web|url=https://github.com/cginternals/glbinding/releases/tag/v3.0.2 |title=glbinding: GitHub Tag of version 3.0.2 | accessdate=January 25, 2019}} 2 : Free software|OpenGL |
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