词条 | Good Shepherd Entertainment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释义 |
| name = Good Shepherd Entertainment | logo = Good Shepherd Entertainment.svg | logo_caption = Logo in use since 2017 | former_name = Gambitious Digital Entertainment (2011–2017) | type = Subsidiary | industry = Video game industry | founded = {{Start date and age|df=yes|2011}} | founders = {{Unbulleted list|Mike Wilson|Harry Miller|Paul Hanraets|Andy Payne}} | hq_location_city = Amsterdam | hq_location_country = Netherlands | num_locations = 2 offices | num_locations_year = 2012 | area_served = Worldwide | key_people = {{Unbulleted list|Brian Grigsby|(CEO and CFO)|Paul Hanraets|(director, corporate development)|Mike Wilson|(CCO)|Sjoerd Geurts|(director, development operations)}} | parent = Devolver Digital | num_employees = 12 | num_employees_year = 2017 | website = {{URL|https://goodshepherd.games/|goodshepherd.games}} }} Good Shepherd Entertainment (formerly Gambitious Digital Entertainment) is a Dutch video game publisher based in Amsterdam. The company was founded in 2011 by Mike Wilson, Harry Miller, Paul Hanraets and Andy Payne, and opened its equity crowdfunding platform in September 2012. Gambitious' publishing label was opened in 2014 to offer developer-friendly publishing services to ensure a timely financial return for both investors and developers of their projects. In August 2017, Gambitious Digital Entertainment was rebranded Good Shepherd Entertainment. HistoryFoundation (2011–2012)Gambitious Digital Entertainment was established in 2011, and founded by Mike Wilson, Harry Miller, Paul Hanraets and Andy Payne.[1][2] Additional funding was provided by business funding platform Symbid.[3] The company and its crowdfunding platform, also called Gambitious, were formally announced in February 2012.[4][5] By June 2012, the company was headquartered in Amsterdam, Netherlands, with another office in Austin, Texas, United States.[1][6] Video game publisher Devolver Digital, which was also co-founded by Wilson and Miller, owned the majority of Gambitious.[2] Crowdfunding (2012–2013)Gambitious' crowdfunding platform was opened on 25 September 2012.[7] The platform was described as a hybrid crowd-finance platform and indie publishing label.[8] The first product featured on Gambitious' platform was to be a sequel to Mushroom Men.[9] It is said to have been the first of its kind, enabling both large and small investors to invest in various different game projects in exchange for an equity stake in the project, thus netting their own share of the profits garnered from the venture, as opposed to acting solely as a donator. They did this, in part, as a reaction to the surge of crowdfunding services, stating that "[c]rowdfunding is causing a great seismic shift in how projects get funded, however, there are risks of crash-and-burn due to unfulfilled projects and unfinished games." They aimed to create a platform specifically for the gaming industry, offering their knowledge of publishing, marketing, and games production to help smaller creators fund their games, while also managing development.[7] When a game is accepted, Gambitious guarantees the funding then invites new investors to support the project.[1] According to Wilson, the idea behind the company was to create "a platform that brings investors and developers together to create great games to their mutual benefit".[10] In March 2013, Gambitious successfully closed their first equity-based crowdfunding campaign for Train Fever, which raised €250,000 from 640 international investors. Gambitious also experimented by offering pledging as a funding option on their platform. This resulted in a successful funding for charity Special Effect, which raised 113% of it target aimed towards purchasing specialised computers for severely disabled gamers that can be controlled using eye movement.[11] Indie game publishing (2013–2014)Every game that Gambitious has signed on has been funded and released, with four of the first six titles delivering profits to investors in the first month following release.[12] Gambitious' chief executive officer, Paul Hanraets, stated that they only accept projects that they as a team are excited about, and therefore have vetted and signed as a publisher. Furthermore, he added that they guarantee the project funding, lead the financing, and raise money from their growing investor network. He adds that they now have a core group of 30 investors who are eager to invest in all the new projects probably also because four of their first six titles returned a profit within the first month of sales. And finally, Hanraets stated that they are now allowing their investor network to grow so they can greenlight more titles.[13] After the funds are raised, the team provides support for both investors and developers, protecting the interests of everyone involved, with a flexible and realistic approach. They also maintain that they allow the developers to handle all creative decisions. Additionally, Hanraets underlines that developers have the final say in everything they do.[13] Changes to crowdfunding (2015–present)Due to international regulatory differences on the topic of equity-based crowdfunding, Gambitious was forced to restructure their model several times, leading to the eventual decision to officially separate from Symbid in February 2015 and transition into an independent game publisher. Gambitious still utilises an evolving set of crowd finance tools and techniques in order to fund their games. Whereby they rely on a private network of investors who invest alongside them under the same exact terms and conditions. In January 2016, Gambitious opened their network to new United States accredited and European investors. They are exploring options to accept non-accredited investors from the EU and especially the US as the JOBS Act Title III regulatory guidelines become clearer.[13] On 16 August 2017, Gambitious was rebranded as Good Shepherd Entertainment.[14] The company also received a new investment by Advance/Newhouse, through which they opened new full-time positions.[14] At this time, the company had 12 employees.[14] Games published
Games re-released
References1. ^1 2 {{cite web |url=https://venturebeat.com/2016/01/27/gambitious-resurfaces-with-profitable-titles-and-a-new-way-to-invest-in-games/ |title=Gambitious resurfaces with profitable titles and a new way to invest in games |first=Dean |last=Takahashi |date=27 January 2016 |website=VentureBeat}} 2. ^1 {{cite web |url=https://www.gamesindustry.biz/articles/2016-09-13-a-gambitious-proposal |title=A Gambitious Proposal? |first=George |last=Osborn |date=13 September 2016 |website=GamesIndustry.biz}} 3. ^{{cite web |url=https://www.gamasutra.com/view/news/171668/New_crowdfunding_service_offers_a_gamefocused_twist_on_the_Kickstarter_formula.php |title=New crowdfunding service offers a game-focused twist on the Kickstarter formula |first=Tom |last=Curtis |date=5 June 2012 |website=Gamasutra}} 4. ^{{cite web |url=https://www.gamasutra.com/view/news/129641/Equitybased_crowdfunding_platform_Gambitious_launching_next_month.php |title=Equity-based crowdfunding platform Gambitious launching next month |first=Mike |last=Rose |date=14 February 2012 |website=Gamasutra}} 5. ^{{cite web |url=https://www.gamesindustry.biz/articles/2012-02-14-new-equity-based-crowdfunding-platform-to-launch |title=New equity based crowdfunding platform to launch |first=Rachel |last=Weber |date=14 February 2012 |website=GamesIndustry.biz}} 6. ^{{cite web |url=https://venturebeat.com/2012/06/04/gambitious-creates-crowdfunding-just-for-games/ |title=Gambitious creates crowdfunding just for games |first=Dean |last=Takahashi |date=4 June 2012 |website=VentureBeat}} 7. ^1 {{cite web |url=https://www.gamesindustry.biz/articles/2012-09-25-new-crowdfunding-platform-gambitious-launches |title=New crowdfunding platform Gambitious launches |first=Rachel |last=Weber |date=25 September 2012 |website=GamesIndustry.biz}} 8. ^{{cite web |url=https://www.polygon.com/2017/2/6/14311836/crowdfunding-video-games-down-in-2016-kickstarter-fig-gambitious |title=Crowdfunding for video games was way down in 2016 |last=Hall |first=Charlie |date=6 February 2017 |website=Polygon}} 9. ^{{cite web |url=https://www.vg247.com/2012/09/25/gambitious-mushroom-men-sequel-is-first-featured-crowd-fund-project/ |title=Gambitious: Mushroom Men sequel is first featured crowd-fund project |first=Dave |last=Cook |date=25 September 2012 |website=VG247}} 10. ^{{cite web |url=https://www.gamasutra.com/view/news/265006/Mike_Wilson_explains_Gambitious_plans_for_funding_indie_devs.php |title=Mike Wilson explains Gambitious' plans for funding indie devs |first=Joel |last=Couture |date=3 February 2016 |website=Gamasutra}} 11. ^{{cite web |url=https://www.gamesindustry.biz/articles/2013-09-13-special-effect-launches-crowdfunding-drive |title=Special Effect launches crowdfunding drive |first=Dan |last=Pearson |date=13 September 2013 |website=GamesIndustry.biz}} 12. ^{{cite web |url=https://www.gamesindustry.biz/articles/2016-01-29-gambitious-interview |title=Gambitious: 3 years, 6 successful projects |first=Rachel |last=Weber |date=29 January 2016 |website=GamesIndustry.biz}} 13. ^1 2 {{cite web |url=https://www.mcvuk.com/development/gambitious-on-the-secrets-of-crowdfunding-success |title=Gambitious on the secrets of crowdfunding success |first=James |last=Batchelor |date=10 February 2016 |website=MCV}} 14. ^1 2 {{cite web |url=https://www.polygon.com/2017/8/16/16153762/investment-platform-gambitious-is-now-called-good-shepherd-entertainment |title=Investment platform Gambitious is now called Good Shepherd Entertainment |first=Charlie |last=Hall |date=16 August 2017 |website=Polygon}} External links
4 : Companies based in Amsterdam|Video game companies established in 2011|Video game companies of the Netherlands|Video game publishers |
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