词条 | Rocket jumping |
释义 |
In first-person shooter games, rocket jumping is the technique of using the explosion of a rocket launcher combined with a jump.[1] The aim of this technique is to reach new heights and distances. Although the origin of rocket jumping is unclear,[2] its use dates back at least to play in Quake. The biggest downside of rocket jumping is that it usually injures the player, either from the blast damage or fall damage.[3] This effect makes the technique less useful in games where the damage from the blast, fall, or both is high. The technique is used especially in advanced/competitive play where it is used in order to gain quick bursts of speed, reach normally unobtainable heights, secure positional advantages, or in speedrunning.[4] Rocket jumping is impractical in real life, and would be certainly fatal if attempted. In the Quake seriesWhile using explosives to propel oneself was first seen in Doom, the modern technique became a core mechanic in Quake, taking the technique to literal new heights. By exploiting the various quirks of the Quake engine, many advanced movement techniques were spawned: such as circle jumping, strafing, bunny hopping, and of course explosive jumping. The community quickly became accustomed to using these various methods of gaining speed, and so was born the first speedrunning community. Rocket jumping was kept as an intentional mechanic for the leading games in the Quake series. In Arena some of the computer-controlled opponents use rocket jumps.[5] FormsRocket jumping has appeared in several games in a variety of forms, sometimes as a form of emergent gameplay. HorizontalA horizontal form of rocket jumping appears in Doom (1993), where it is used to reach the secret exit in E3M6 (it is possible to reach the exit without rocket jumping, but this technique was the intended method according to John Romero).[6] VerticalThe first games to feature vertical rocket jumping were Bungie's Marathon and 3D Realms' Rise of the Triad (coincidentally, the two games launched on the same day, although the full version of Rise of the Triad came later). It was featured as well the same year on The Outfoxies, an arcade 2D plataform versus game released by NAMCO. The character Betty Doe can be seen performing one in the attract mode, so it might be the first time it was depicted as such. Rocket jumping became very popular in the original Quake (1996), and was used as an advanced technique for deathmatch play[7] as well as for the Quake done Quick series. In the game Team Fortress 2 (2007), players can use the explosive knockback of a Soldier's rockets to rocket jump. Rocket jumping in Team Fortress 2 is a crucial skill required for players playing the Soldier class in high level play, especially to quickly move back to the next map objective after respawning.[8] Demomen also have sticky bombs and grenades, which can be used to do a similar strategy called sticky jumping. Multiple other classes can also reflect these explosives back to themselves, allowing them to rocket jump too. The Soldier and Demoman also have unlockable non-lethal weapons that allow them to rocket jump or sticky jump without damage. Also, in Overwatch (2016), multiple characters have explosive projectiles that can be used to rocket jump. Other variations
Other adaptationsRocket jumping has appeared in other media as well.
References1. ^{{cite news | title = With sponsors and big prizes, gaming is serious business | work = Dallas Morning News | author = Victor Godinez | date = August 2, 2007 }} {{video game gameplay}}2. ^{{Cite web|url = http://quake.speeddemosarchive.com/quake/qdq/articles/WallHug/rjump.htm|title = From whence came that rocket?|date = |access-date = January 26, 2016|website = |publisher = Quake Speed Demos Archive|last = |first = }} 3. ^{{cite journal | url = http://www.custompc.co.uk/handsonguides/2230/assault-2---the-soldier/ | journal = Custom PC | title = The complete guide to Team Fortress 2 | date = 9 October 2007 | author = Josh Blodwell | accessdate = 2007-12-02 |archiveurl = https://web.archive.org/web/20071128055246/http://www.custompc.co.uk/handsonguides/2230/assault-2---the-soldier/ |archivedate = 2007-11-28}} 4. ^{{cite web | url = http://www.1up.com/do/feature?cId=3142599&did=1 | title = Smashing the Clock | year = 2005 | publisher = 1UP.com | author = Turner, B. | accessdate = 2007-12-03 }} 5. ^{{cite web|url=http://planetquake.gamespy.com/View.php?view=Guides.Detail&id=43&game=4|title=The Quake III Arena Guide - Bots|publisher=GameSpy|work=PlanetQuake|accessdate=2007-12-02|deadurl=yes|archiveurl=https://web.archive.org/web/20071202132730/http://planetquake.gamespy.com/View.php?view=Guides.Detail&id=43&game=4|archivedate=2007-12-02|df=}} 6. ^{{cite web|title=Doom Level History |url=http://www.rome.ro/lee_killough/history/doomqna.shtml |author=Lee Killough |accessdate=2014-03-27 |deadurl=yes |archiveurl=https://web.archive.org/web/20131217024351/http://www.rome.ro/lee_killough/history/doomqna.shtml |archivedate=December 17, 2013 }} 7. ^{{cite web | title = Thresh's Quake Bible | url = http://www.quaketerminus.com/quakebible/adv-rjump.htm| author = Dennis Fong}} 8. ^{{Cite web|url=https://wiki.teamfortress.com/wiki/Competitive_dynamics#Rollouts|title=Competitive dynamics - Official TF2 Wiki {{!}} Official Team Fortress Wiki|website=wiki.teamfortress.com|access-date=2016-01-27}} 9. ^{{Cite journal |author-link = Valve Software | year = 2002 | title = Half-Life SDK v2.3 | accessdate =}} gauss.cpp line 350: "In deathmatch, gauss can pop you up into the air. Not in single play." 10. ^{{cite web | title=Gauss jumping - SourceRuns Wiki | url=https://wiki.sourceruns.org/wiki/Gauss_Boosting}} 11. ^{{cite web|title=Tyrant's Halo 4 Mythic Walkthrough (LASO) - Composer|url=https://www.youtube.com/watch?v=duVaOvtrtNY#t=294|accessdate=10 May 2014}} 12. ^{{cite web|title=Halo 3 "Floodgate" Speedrun (Legendary Zero Shot)|url=https://www.youtube.com/watch?v=p0_Wp-dhuJI#t=14|accessdate=10 May 2014}} 13. ^{{cite web |last1=Hall |first1=Charlie |title=Fortnite’s enhanced ‘rocket riding’ could be a game changer |url=https://www.polygon.com/2018/4/9/17215470/fortnite-rocket-riding-guided-missile-exploit |website=Polygon |accessdate=1 September 2018 |date=9 April 2018}} 14. ^{{cite web |title=Guided Missile - Teaser Trailer |url=https://www.youtube.com/watch?v=GTufcjFo688 |website=YouTube |publisher=Fortnite |accessdate=1 September 2018 |date=28 March 2018 |quote=Description: "Everything you need for your rocket riding taxi service."}} 15. ^{{cite news | title = Guest gamer | author = Cameron Solnordal | work = Sydney Morning Herald | date = October 13, 2007 | page = 15 }} 16. ^{{cite web|title= rocketjump.com|url=http://rocketjump.com}} 3 : Competitive video gaming techniques|Video game gameplay|Jumping |
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