词条 | IMPACT (computer graphics) |
释义 |
IMPACT graphics consists of five graphics subsystems: the Command Engine, Geometry Subsystem, Raster Engine, framebuffer and Display Subsystem. IMPACT Graphics can produce resolutions up to 1600 x 1200 pixels with 32-bit color[2] and can also process unencoded NTSC and PAL analog television signals. IMPACT graphics subsystems come in three configurations for SGI Indigo2 IMPACT workstations: Solid IMPACT, High IMPACT, and Maximum IMPACT. The equivalent configurations also exist for the SGI Octane workstation but are referred to as SI, SSI, and MXI (I-series). Later Octane workstations used a similar configuration but with updated ASIC chips and are referred to as SE, SSE, and MXE (E-series). IMPACT uses Rambus RDRAM for texture memory.[3] The IMPACT graphics architecture was superseded by SGI's VPro graphics architecture in 1997. References1. ^{{cite web|url=http://www.futuretech.blinkenlights.nl/i2info.html#3.3|title=Later (Newer) Indigo2 Technologies|accessdate=2016-04-13}} {{Silicon Graphics}}2. ^{{cite web|url=http://sgistuff.g-lenerz.de/graphics/impact.html|title=Impact graphics options by Gerhard Lenerz|archivedate=2005-01-28|archiveurl=https://web.archive.org/web/20050128090515/http://sgistuff.g-lenerz.de/graphics/impact.html|accessdate=2016-04-13}} 3. ^{{cite web|url=http://www.futuretech.blinkenlights.nl/octnarch.html|title=Octane Architecture|accessdate=2016-04-13}} 3 : Computer graphics|Graphics chips|SGI graphics |
随便看 |
|
开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。