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词条 Kinetic Void
释义

  1. Development

  2. Critical reception

  3. References

  4. External links

{{Update|date=February 2015}}{{Infobox video game
| title = Kinetic Void
| image = Kinetic Void steam logo.png
| caption =
| developer = Badland Studio
| publisher = Badland Studio
| engine = Unity
| platforms = Microsoft Windows, OS X, Linux
| released = November 21, 2014
| genre = sandbox Space trading and combat simulator
| modes = Single player
| director = Sean Pollman
| producer =
| designer = Sean Pollman
| programmer = Matthew Hardy
| artist = Kevin Czajkowski
Fernando Pires
| writer =
| composer = Artem Bank
}}Kinetic Void is a sandbox space trading and combat simulator video game by American developer Badland Studio, which was released on November 21, 2014.[1][2] The developers claimed that when finished, Kinetic Void would let players take on the role of a space pilot trying to earn a living in the conflict between rival factions in a randomly generated galaxy,[3] but in 2014 Art as Games called it "hollow, unfinished, and now abandoned by the developer" and used it as an example of a Steam Early Access game that promised far more than it could deliver.[4]

The game was successfully funded by Kickstarter on May 30, 2012. The developers reached their goal of $60,000 in the last 8 hours, with a total of $66,528 pledged.[5][6]

Kinetic Void was released via Greenlight on Steam on November 30, 2012.[7][8] The first alpha was distributed on Steam for Windows on 20 March 2013.[9] The alpha for Mac and Linux went live on 25 April 2013.[10]

Development

Full development started shortly after the success of the Kickstarter, but Sean Pollman and Matthew Hardy started working on the back end of the game several months earlier.[11] About four months before the kickstarter, a user of the SomethingAwful forum named SigmaX joined the team as the art director. Shortly afterwards Kevin Czajkowski joined as a 3D artist. SigmaX departed as the new studio he was working for had a non-compete contract. About a month after the success of the Kickstarter, Fernando Pires joined the team as a texture and visual effects artist.{{Citation needed|date=March 2013}}

Critical reception

Following full commercial release, Kinetic Void was critically panned by Steam users and games media sources alike.[12]

More recent reviews on Steam indicate a lack of content and general dissatisfaction.

References

1. ^{{cite web|url=http://badlandstudio.com/forums/topic/development-update-2132013/ |title=Last update on a release date |first=Sean |last=Pollman |date=13 February 2013 |work= |publisher= |accessdate=24 February 2013 |deadurl=yes |archiveurl=https://web.archive.org/web/20131114015943/http://badlandstudio.com/forums/topic/development-update-2132013/ |archivedate=14 November 2013 |df= }}
2. ^{{cite web | url=http://www.game-debate.com/games/index.php?g_id=6865&game=Kinetic%20Void | title= Kinetic Void, Game Debate | date= | work= | publisher= | accessdate=24 February 2013}}
3. ^{{cite web|url=http://badlandstudio.com/kinetic-void/ |title=what is Kinetic Void? |work= |publisher= |accessdate=24 February 2013 |deadurl=yes |archiveurl=https://web.archive.org/web/20130207224907/http://badlandstudio.com/kinetic-void/ |archivedate= 7 February 2013 |df= }}
4. ^{{cite web|title=Kinetic Void|url=https://artasgames.wordpress.com/2016/05/22/kinetic-void/|website=Art as Games|date=November 21, 2014}}
5. ^{{cite web | url=http://www.kickstarter.com/projects/seanpollman/kinetic-void/ | title=Successful Kickstarting | date= | work= | publisher= | accessdate=24 February 2013}}
6. ^{{cite web | url=http://www.kicktraq.com/projects/seanpollman/kinetic-void/ | title=Kicktraq of KV | work= | publisher= | accessdate=24 February 2013}}
7. ^{{cite web | url=http://steamcommunity.com/sharedfiles/filedetails/?id=92922929/ | title=Kinetic Void on Steam Greenlight | work= | publisher= | accessdate=24 February 2013}}
8. ^{{cite web|url=http://www.indiegamemag.com/the-third-round-has-been-greenlit-check-out-novembers-greenlight/ |title=The Greenlight for November |first=Alex |last=Wilkinson |date=30 November 2012 |work= |publisher= |accessdate=24 February 2013 |deadurl=yes |archiveurl=https://web.archive.org/web/20130323073557/http://www.indiegamemag.com/the-third-round-has-been-greenlit-check-out-novembers-greenlight/ |archivedate=23 March 2013 |df= }}
9. ^{{cite web | url=http://www.kickstarter.com/projects/seanpollman/kinetic-void/posts | title=Alpha announcement on Kiskstarter | author= | date=20 March 2013 | work= | publisher= | accessdate=21 March 2013}}
10. ^{{cite web | url=http://steamcommunity.com/app/227160/announcements | title=Patch 0.010a Mac and Linux builds live | first=Sean| last=Pallman | date=25 April 2013 | work= | publisher= | accessdate=27 April 2013}}
11. ^{{cite web | url=http://forums.somethingawful.com/showthread.php?threadid=3482187&userid=0&perpage=40&pagenumber=1 | first=Sean| last=Pollman | date=1 May 2012 | title=KV thread on somethingawful | work= | publisher= | accessdate=15 March 2013}}
12. ^{{cite web | url=http://www.spacegamejunkie.com/reviews/kinetic-void-toss-void/ | first=Brian| last=Rubin | date=1 December 2014 | title=Kinetic Void - Toss it Back in the Void | work= | publisher= | accessdate=2 December 2014}}

External links

  • {{official website|http://badlandstudio.com/}}
  • Current Forum
  • Kinetic Void on Steam
  • {{kickstarter|seanpollman/kinetic-void|Kinetic Void}}
  • Old Forum

15 : 2014 video games|Indie video games|Kickstarter-funded video games|Linux games|Open world video games|MacOS games|Science fiction video games|Space combat simulators|Space trading and combat simulators|Unity (game engine) games|Windows games|Video games developed in the United States|Video games using procedural generation|Steam Workshop games|Asteroid mining in fiction

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