词条 | Koutetsu no Kishi |
释义 |
|title = Koutetsu no Kishi |image = Koutetsu no Kishi PC9801.jpg |caption = NEC PC-9801 cover art |developer = General Support (NEC PC-9801) Dual (Super Famicom)[1] |publisher = General Support (NEC PC-9801) Asmik Ace Entertainment (Super Famicom)[1] |designer = Takashi Abe |composer = Akihiko Mori |series = |released = NEC PC-9801: {{vgrelease|JP|January 25, 1991}} Super Famicom:{{vgrelease|JP|February 19, 1993[1]}} |genre = Strategy[1] |modes = Single-player |platforms = NEC PC-9801 Super Famicom }}{{nihongo|Koutetsu no Kishi|鋼鉄の騎士||lit. "Steel Knight"}}[2] is a Japan-exclusive video game created by General Support which was originally released for the NEC PC-9801, and later ported for the Super Famicom. The Super Famicom version of the game would become the prequel to Sabaku no Rommel Shougun and Gekitotsu Europe Sensen. There was an expansion pack for the original NEC PC-9801 version titled {{nihongo|Tetsujuuji Shou - Koutetsu no Kishi Scenario|鉄十字章 <鋼鉄の騎士シナリオ>}}; which added a new scenario. SummaryThe player controls German Waffen-SS and Heer officer who was responsible for commanding troops in major World War II operations like Operation Barbarossa (which are included in the game). Before each mission, a basic summary is given in Japanese in addition to unit strengths, and the locations of major cities. Players must assign a starting location for all of his units and must seek out the AI opponent; who has placed his units according to their historical starting locations. Each mission has the player either invade the enemy, withdraw from an untenable position, or defend occupied territory. The rate of accuracy in combat is entirely dependent on the distance between the opponents along with a degree of luck (to determine whether the bullet penetrates the target for a hit or not). The concept of endurance is completely absent for all units in this game.[3] Players have to in-mission help and the option menu.[4] Attack, defense, and speed statistics are covered for each unit.[4] Like in real history, the game ends after the player is scripted to lose the Battle of Moscow, which saw nearly 1.6 million casualties on both sides of the battle. The player is given a brief message by a man in a motorcycle, then a game over screen appears. The timespan of the Super Famicom version of the game is from June 1941 to September 1943; approximately the duration of Nazi Germany's forward offensive moment in the Eastern Front of World War II.[3] However, the NEC PC-9801 version of the game extends the timespan to March 1945, when the player has to defend the Third Reich from the invading Anglo-American forces. See also
References1. ^1 2 3 {{cite web | url = http://www.gamefaqs.com/snes/581870-koutetsu-no-kishi/data| title = Release information (Super Famicom version) | publisher = GameFAQs | date = | accessdate = 2011-06-10}} 2. ^{{cite web | url = http://superfamicom.org/info/koutetsu-no-kishi/| title = Japanese-English title information/media information | publisher = SuperFamicom.org | date = | accessdate = 2011-06-10}} 3. ^1 {{cite web | url = http://www35.atwiki.jp/sfcall/m/pages/405.html?guid=on| title = Advanced game overview | publisher = SFC no Game Seiha Shimasho | date = | accessdate = 2012-09-24}} 4. ^1 {{cite web | url = http://www.super-famicom.jp/data/ko/ko_0007.html| title = Game information | publisher = Super-famicom.jp | date = | accessdate = 2011-06-11}} External links
11 : 1991 video games|Asmik Ace Entertainment games|General Support games|Japan-exclusive video games|Koutetsu no Kishi series|NEC PC-9801 games|Super Nintendo Entertainment System games|Top-down video games|Video games developed in Japan|Video games scored by Akihiko Mori|World War II video games |
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