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词条 League of Legends Championship Series
释义

  1. History

     Franchising NA 

  2. Broadcast Talent

  3. Media coverage

  4. Format

     Overview 

  5. LCS Spring 2019

     Teams  Current Player of the Game standings  Season Awards  All Pro Team  Current Standings  Playoffs Format  Playoffs  Playoffs MVP Standings  Prize Pool and Championship Points 

  6. Past seasons

     Team placement table 

  7. References

{{italic title|string=League of Legends}}{{Infobox sports league
| title = League of Legends Championship Series
| current_season =
| last_season =
| upcoming_season =
| logo = League of Legends Champion Series Logo.jpg.png
| pixels = 200px
| caption =
| sport = League of Legends
| founded = 2013 (NALCS) 2019 (rebranded to LCS)
| owner = Riot Games
| teams = 2013–2014: 8
2015–present: 10
| continents = North America
| champion = Team Liquid (2nd title)
| most_champs = Team SoloMid (6 titles)
| sponsor =
| director =
| related_comps = LEC
LCK
Garena Premier League
LMS
LPL
| relegation = 2013–2018: League of Legends Challenger Series
2018–present: Franchising NA
| website = www.lolesports.com
| footnotes =
}}

The League of Legends Championship Series (LCS) is the name of the professional League of Legends eSports league run by Riot Games with ten teams from North America competing. Each annual season of play is divided into two splits, spring and summer and conclude with play-off tournament between the top six teams. At the end of the season, the winner of the summer split, the team with the most championship points, and the winner of the gauntlet tournament qualify for the annual League of Legends World Championship.

The LCS represents the highest level of League of Legends play in North America. The North American League of Legends Championship Series (NA LCS) has a franchised league, consisting of ten teams. However, even franchised teams can still be expelled from the NA LCS for poor performance.[1] This does not happen through a promotion and relegation tournament against the top teams from the secondary league, and expelled teams are unable to re-enter the NA LCS.

With the exception of some touring events, all games of the LCS are played live at Riot Games' studios in Los Angeles, California. In addition to a small studio audience, all games are streamed live in several languages on Twitch.tv, YouTube and Azubu, with broadcasts regularly attracting over 300,000 viewers.[2]

The popularity and success of the LCS has attracted significant media attention. On September 30, 2016, the French Senate unanimously adopted the last version of the Numeric Law, significantly improving the visa process for LCS players and eSports athletes in general, giving a legal frame to eSports contracts, introducing mechanisms to ensure payment of cash prizes, specifying rights for minor eSport athletes, and more.[3] A few months before, France also introduced a new eSports federation, “France eSports”, which has the duty to be a representative body of eSports towards the government and serve as a “partner of the French National Olympic and Sports Committee for all matters relating to the recognition of electronic sports as sport in itself.”[4] The US government is also granting athlete visas for LCS competitors.[5][5] The first LCS player to be awarded a P visa was Danny "Shiphtur" Le.[6][7] The LCS has attracted sponsorships from Acer[8] Coca-Cola[9] and American Express.[10] "League of Legends Championship Series" is a Delaware limited liability company.[11]

History

Riot Games launched League of Legends in October 2009 and rapidly attracted[12] attention from the competitive gaming community. The first two seasons of competitive play consisted of a series of tournaments mostly organised by third parties, such as Intel Extreme Masters in Europe and Major League Gaming in North America, capped by a world championship tournament hosted by Riot Games.[13]

Riot Games announced the formation of the LCS on 6 August 2012,[14] creating a fully professional league run by the company with a regular schedule and guaranteed salaries for players, featuring eight teams in both North America and Europe. Since the LCS was only launched in the third year of professional play, it was immediately dubbed "Season 3". The top three finishers in both the Riot Games European and North American regional championships held in August 2012 automatically qualified, with the remaining five teams being decided in qualifier tournaments held in January 2013. Each LCS season is divided into two splits for spring and summer; the first games of the first spring split took place on 7 February 2013 in North America and on 9 February 2013 in Europe.

Season 3 of the LCS finished with the summer split playoffs, held on 23 to 25 August in Europe at the Gamescom in 2013, which was held in the Koelnmesse in Cologne, North Rine-Westphalia, Germany, and 30 August to 1 September 2013 at PAX Prime 2013 in Seattle, Washington in North America.[15][16] In Europe, the Fnatic finished first, Lemondogs second, and Gambit Gaming third. In North America, the top three finishers were Cloud9, Team SoloMid, and Team Vulcun. The top three teams from each continent advanced to the Season 3 World Championships.

`

Riot Games changed naming conventions in 2014, calling the season the "2014 Season" instead of "Season 4". The League of Legends Challenger Series was created as a second tier of competition for promotion and relegation.[17]

At the end of the 2014 season, an expansion tournament was held in both Europe and North America that added two teams in region, giving the LCS a total of 10 teams per region for the start of the 2015 Season.[18] Additionally, Riot introduced the concept of "Championship points", which teams would earn based on performance across both splits and playoffs in order to qualify for the World Championship.[19]

A new sale of sponsorship rule was instated for the 2015 season. As a result, several teams were forced to rebrand and leave their respective parent organizations. Europe's Alliance and North America's Evil Geniuses are both owned by GoodGame Inc. CEO Alex Garfield, and thus their League of Legends teams left and became Elements and Winterfox, respectively. Curse Inc. could no longer sponsor LCS team Team Curse, thus the entire esports organization merged into Team Liquid.[20]

The 2015 Summer European LCS Finals were played at Hovet Arena, Stockholm. The series ended with Fnatic winning 3-2 over Origen and peaked at close to 1 million concurrent viewers on twitch.tv, Youtube, and Azubu - the highest number of viewers for any LCS match to date. North American LCS finals were played at Madison Square Garden in New York City, where Counter-Logic Gaming defeated Team Solomid in 3 games to secure their first regional championship. Though NA LCS summer finals were typically held previously at PAX West in Seattle, this would be the start of the split finals being held in various locations around North America.

The 2016 Spring European LCS finals were held at Rotterdam Ahoy in Rotterdam, with G2 winning 3-1 against Origen, making it their first LCS title. The 2016 Spring European LCS split was the first time G2 played in the professional LCS after having been promoted due to winning the European Challenger Series and European Promotion Tournament in Summer 2016. The North American LCS finals were held at the Mandalay Bay Events Center in Las Vegas, featuring a rematch from the last split's finals, with CLG repeating as LCS champions over TSM in five games.

The 2016 Summer European LCS finals were played at the Tauron Arena in Kraków, Poland. G2 won 3-1 against Splyce and secured their second LCS title. Splyce would later win the 2016 Summer European Gauntlet and qualify for Worlds as the third-seeded European team. The NA LCS finals were played at the Air Canada Centre in Toronto, Ontario, Canada, which was the first time an official NA LCS match was played outside of the US. TSM would defeat Cloud 9 to secure their record fourth title.

The 2017 Spring European LCS finals were held at the Barclaycard Arena in Hamburg, Germany, where G2 won 3-1 against Unicorns of Love, securing their third LCS title and qualifying for the Mid-Season Invitational (MSI), an annually-held international League of Legends competition. G2 placed second at the MSI 2017, losing 1-3 to SKT T1, the Korean representatives, in the finals. The North American Finals were held at Pacific Coliseum in Vancouver, British Columbia, Canada; The second consecutive time that the final match was held in Canada. TSM would once again hold onto its title by defeating Cloud 9 for the second finals in a row.

Name from "North American League of Legends Championship Series"(NA LCS) change to "League of Legends Championship Series"(LCS).[21]

Franchising NA

Starting in 2018, the North American LCS will begin to franchise. There are various reasons for this. First, it changed the overall structure of the league, encouraging long-term investments from owners. This allowed the league to implement revenue sharing, leading to a better foundation for both the teams and professional players. Lastly, the professional players were given a larger voice and more protection within the league.

The buy-in price for the league was $10 million for existing League of Legends teams, who had previously participated in the League Championship Series or Challenger Series. New teams would be subject to an additional $3 million (a total $13 million), which was distributed to the teams that were replaced in the league. Interested parties were given applications in June, due on July 28, 2017. Over 100 existing esports organizations, traditional sports teams, venture capitalists and entrepreneurs reportedly applied.[22] Those applications were then narrowed down to a shortlist, nicknamed "phase two", which saw participants travel to Riot Games' Los Angeles office to interview and review their applications.[23] Riot Games and the North American League Championship Series players' association also decided that league would not expand and instead remain at 10 teams.

Buyers for the league were decided in mid-October. Several existing teams from the league — including Cloud9, Counter Logic Gaming, Echo Fox, FlyQuest, Team Liquid and Team SoloMid — were reportedly accepted back into the league.[24][25][26] Other existing teams, such as Immortals, Phoenix1, Team Dignitas and Team EnvyUs, were declined from entry into the restructured league.[27][28] The team welcomed four new teams — one endemic esports team and three NBA franchises or affiliates. Longtime esports organization OpTic Gaming was reportedly awarded a spot in the league after receiving investment from Texas Rangers co-owner Neil Leibman.[29] The other three new spots went to Golden State Warriors co-owner Joe Lacob and his son Kirk as the Golden Guardians, the Cleveland Cavaliers and affiliated venture capital firms as 100 Thieves, and the Houston Rockets as Clutch Gaming.[30][31][32][33]

Broadcast Talent

ID Name Role
PastrytimeAUS}} Julian CarrPlay-by-Play Caster
PhreakUSA}} David Turley
CaptainFlowersUSA}} Clayton Raines
RivingtonThe3rdUSA}} Rivington Bisland III
KobeUSA}} Sam Hartman-KenzlerColor Caster
AzaelCAN}} Isaac Cummings-Bentley
DashUSA}} James Patterson Analysis Host
MarkZUSA}} Mark ZimmermanAnalyst
HaiUSA}} Hai Lam
CrumbzVEN}} Alberto Rengifo
OvileeUSA}} Ovilee May Interviewer

Media coverage

The LCS primarily reaches its viewers through online streaming using its own channels on Twitch and YouTube. On Twitch alone, viewership numbers regularly exceed 200,000 for regular season play,[2] and the games have drawn over 1.7 million unique visitors.[7] However, Riot Games CEO Brandon Beck stated in 2012 that there were no immediate plans to try to bring the LCS to traditional TV, and news coverage of the regular season is generally limited to dedicated electronic sports news sites, such as CBS Interactive's onGamers.[34]

The scale and popularity of the LCS itself, however, has attracted considerable media attention,[35] particularly around some events that legitimised the LCS as a serious competition.

Format

As of 2016, 10 teams from North America compete in the North American LCS. Each season is divided into two splits, with opportunities for promotion and relegation preceding each split. Regular play in each split in North America consists of 9 weeks of play consisting of 10 games per week. Teams are ranked by win percentage, with ties allowed in regular season. For the purpose of seeding playoff positions, a tiebreaker is played to split a tie.[36]

At the conclusion of each split, a playoff is played to determine the final standings. The top 3 teams from each group are determined via regular season standings are eligible for the playoffs, with the top 2 teams receiving a bye into the semi-finals. Teams placing 3–6 play each other in quarter-finals to determine who among them play the teams ranked 1 and 2 in the semi-finals. Each split's playoffs award cash prizes and Championship Points, which are used to determine qualification into the annual League of Legends World Championship. The winner of the summer split and the next team with the highest number of Championship Points automatically qualify. The next five teams ranked by Championship Point total then play the Regional Qualifier tournament to determine the final qualifying team.[37]

The top seven teams of the regular season automatically qualify for the next split. The bottom three teams of the regular season must compete in a promotion tournament with the top two teams of the Challenger Series to determine the remaining three teams for the following split.[38]

Overview

  • 10 teams participate:
    • Using a Double Round Robin format
    • Each match is a best of one.
  • Top 6 teams qualify for playoffs
  • Top 2 teams receive a bye to the semifinals
  • All teams receive a Summer Season seed
  • [https://nexus.leagueoflegends.com/wp-content/uploads/2019/01/2019-LCS-Rule-Set-v19.3_uh6o67g0zd58db0o5p08.pdf Official 2019 Season LCS Rulebook]

LCS Spring 2019

Teams

TeamsFirst appearance in LCSRosterCoach
TopJungleMidADCSupport
Team SoloMidSpring 2013GER}} Broken BladeUSA}} AkaadianDEN}} BjergsenDEN}} ZvenCAN}} SmoothieUSA}} Zikz
Counter Logic GamingSpring 2013CAN}} DarshanUSA}} WiggilyGER}} PowerOfEvilUSA}} StixxayCAN}} BiofrostUSA}} Weldon
Cloud9Summer 2013CAN}} LicoriceDEN}} SvenskerenBEL}} NisqyUSA}} SneakyUSA}} ZeyzalKOR}} Reapered
Team LiquidSpring 2015KOR}} ImpactPHI}} XmithieDEN}} JensenUSA}} DoubleliftKOR}} CoreJJKOR}} Cain
Echo FoxSpring 2016USA}} SoloKOR}} RushKOR}} FenixUSA}} ApolloUSA}} HakuhoKOR}} SSONG
FlyQuestSpring 2017CAN}} V1perDEN}} SantorinUSA}} PobelterCAN}} WildTurtleUSA}} JayJCAN}} Invert
100 ThievesSpring 2018KOR}} SsumdayCAN}} AnDaFRA}} huhi{{flagicon|USA}} SoligoKOR}} BangUSA}} aphromooUSA}} pr0lly
Clutch GamingSpring 2018KOR}} HuniKOR}} LiraKOR}} Piglet
{{flagicon|USA}} Damonte
CHN}} Cody SunCAN}} VulcanUSA}} mcscrag
Golden GuardiansSpring 2018USA}} HauntzerUSA}} ContractzDEN}} FroggenUSA}} DeftlyKOR}} OllehUSA}} Inero
OpTic GamingSpring 2018USA}} DhoklaUSA}} MeteosKOR}} CrownKOR}} ArrowUSA}} BigFRA}} Zaboutine

Current Player of the Game standings

Rank Times Player Team
15{{flagicon|KOR}} CrownOpTic Gaming
KOR}} CoreJJTeam Liquid
DEN}} Froggen Golden Guardians
44{{flagicon|USA}} PobelterFlyQuest
DEN}} Zven Team SoloMid
DEN}} Jensen Team Liquid
73{{flagicon|GER}} PowerOfEvilCounter Logic Gaming
CAN}} Licorice Cloud9
KOR}} Fenix Echo Fox
BEL}} Nisqy Cloud9
PHI}} Xmithie Team Liquid
USA}} ZeyzalCloud9
USA}} Akaadian Team SoloMid
142{{flagicon|GER}} Broken BladeTeam SoloMid
KOR}} Rush Echo Fox
USA}} Hauntzer Golden Guardians
DEN}} Svenskeren Cloud9
DEN}} Bjergsen Team SoloMid
CAN}} V1per FlyQuest
KOR}} Bang 100 Thieves
USA}} Damonte Clutch Gaming
CAN}} Darshan Counter Logic Gaming
USA}} Dhokla OpTic Gaming
KOR}} Huni Clutch Gaming
DEN}} Santorin FlyQuest
CAN}} Smoothie Team SoloMid
USA}} Sneaky Cloud9
281{{flagicon|USA}} SoloEcho Fox
USA}} Contractz Golden Guardians
USA}} Keith Cloud9
USA}} Deftly Golden Guardians
USA}} Stixxay Counter Logic Gaming
USA}} Apollo Echo Fox
CHN}} Biofrost Counter Logic Gaming
USA}} Doublelift Team Liquid
USA}} Hakuho Echo Fox
FRA}} huhi 100 Thieves
KOR}} Impact Team Liquid
KOR}} Piglet Clutch Gaming
KOR}} Ssumday 100 Thieves
CAN}} WildTurtle FlyQuest

Season Awards

Award Players
Outstanding Rookie TBD
Most Valuable Player TBD

All Pro Team

RosterCoach
TopJungleMidADCSupport
CAN}} Licorice
(Cloud9)
PHI}} Xmithie
(Team Liquid)
DEN}} Bjergsen
(Team SoloMid)
USA}} Doublelift
(Team Liquid)
KOR}} CoreJJ
(Team Liquid)
TBD
Key
SymbolMeaning
Playoffs Semifinal Bye
Playoffs Seed
Not Qualified for Playoffs

Current Standings

#TeamGPWL±Win Rate
1Team Liquid18144+1078%
2Cloud918144+1078%
3Team SoloMid18135+872%
4FlyQuest[39]1899050%
5Golden Guardians1899050%
6Echo Fox18810-244%
7Counter Logic Gaming18711-439%
OpTic Gaming18711-439%
9Clutch Gaming18513-828%
10 100 Thieves18414-1022%

Playoffs Format

  • Top six teams from Spring Season participate
  • Single elimination bracket
  • Matches are best of five
    • Quarterfinals - 3rd seed faces 6th seed, 4th seed faces 5th seed
    • Semifinals - 1st seed chooses which quarterfinal winner they play, 2nd seed faces the remaining team
    • Finals - Winners from semifinals play each other
  • Winner qualifies for the 2019 Mid-Season Invitational
  • 1st to 3rd place qualify for Rift Rivals 2019
  • Patch Information: v9.6

Playoffs

 {{{RD1|Quarterfinals}}}{{{RD2|Semifinals}}}{{{RD3|Final}}}
              
 {{{RD1-seed1|3}}}{{{RD1-team1|Team SoloMid}}}{{{RD1-score1|3}}}{{{RD2-seed1|1}}}{{{RD2-team1|Team Liquid}}}{{{RD2-score1|}}} 
 {{{RD1-seed2|6}}}{{{RD1-team2|Echo Fox}}}{{{RD1-score2|1}}}{{{RD2-seed2|4}}}{{{RD2-team2|FlyQuest}}}{{{RD2-score2|}}}  
   {{{RD3-seed1|}}}{{{RD3-team1|}}}{{{RD3-score1|}}}
   {{{RD3-seed2|}}}{{{RD3-team2|}}}{{{RD3-score2|}}}
 {{{RD1-seed3|4}}}{{{RD1-team3|FlyQuest}}}{{{RD1-score3|3}}}{{{RD2-seed3|2}}}{{{RD2-team3|Cloud9}}}{{{RD2-score3|}}}  
 {{{RD1-seed4|5}}}{{{RD1-team4|Golden Guardians}}}{{{RD1-score4|2}}}{{{RD2-seed4|3}}}{{{RD2-team4|Team SoloMid}}}{{{RD2-score4|}}} {{{RD4|Third Place}}}
 
{{{RD4-seed1|}}}{{{RD4-team1|}}}{{{RD4-score1|}}}
{{{RD4-seed2|}}}{{{RD4-team2|}}}{{{RD4-score2|}}}

Playoffs MVP Standings

Rank Times Player Team
11{{flagicon|DEN}} BjergsenTeam SoloMid
USA}} Pobelter FlyQuest

Prize Pool and Championship Points

Pos|Position Prize Money Prize % Championship Points Qualification Team
{{Gold1}} $100,000 50% 90 Q for MSI Main Event
Q for Rift Rivals 2019
TBD
{{Silver2}} $50,000 25% 70 Q for Rift Rivals 2019 TBD
{{Bronze3}} $25,000 12.5% 50 Q for Rift Rivals 2019 TBD
4th $25,000 12.5% 30 TBD
5th/6th10 Golden Guardians
Echo Fox

Past seasons

{{Gold1{{Silver2{{Bronze32013 SpringUSA}} Team SoloMidUSA}} Team CoastUSA}} Team VulcunUSA}} Team Curse
2013 SummerUSA}} Cloud9USA}} Team SoloMidUSA}} Team VulcunUSA}} Team Dignitas
2014 SpringUSA}} Cloud9USA}} Team SoloMidUSA}} Counter Logic GamingUSA}} Team Curse
2014 SummerUSA}} Team SoloMidUSA}} Cloud9USA}} LMQUSA}} Team Curse
2015 SpringUSA}} Team SoloMidUSA}} Cloud9USA}} Team LiquidUSA}} Team Impulse
2015 SummerUSA}} Counter Logic GamingUSA}} Team SoloMidUSA}} Team LiquidUSA}} Team Impulse
2016 SpringUSA}} Counter Logic GamingUSA}} Team SoloMidUSA}} ImmortalsUSA}} Team Liquid
2016 SummerUSA}} Team SoloMidUSA}} Cloud9USA}} ImmortalsUSA}} Counter Logic Gaming
2017 SpringUSA}} Team SoloMidUSA}} Cloud9USA}} Phoenix1USA}} FlyQuest
2017 SummerUSA}} Team SoloMidUSA}} ImmortalsUSA}} Counter Logic GamingUSA}} Team Dignitas
2018 SpringUSA}} Team LiquidUSA}} 100 ThievesUSA}} Echo FoxUSA}} Clutch Gaming
2018 SummerUSA}} Team LiquidUSA}} Cloud9USA}} Team SoloMidUSA}} 100 Thieves

Team placement table

{{Color box|#ccccff| * |border=darkgray}} Denotes defunct team or team no longer participating in NA LCS.

Finishes
Team{{Gold1{{Silver2{{Bronze3 4thTotal Top
Four Finishes
USA}} Team SoloMid 6 4 1 0 11
USA}} Cloud9 2 5 0 0 7
USA}} Counter Logic Gaming 2 0 2 1 5
USA}} Team Liquid 2 0 2 1 5
01203
00033
00022
USA}} 100 Thieves 0 1 0 1 2
00202
00202
{{flagicon|USA}} Team Coast01001
USA}} Echo Fox 0 0 1 0 1
{{flagicon|USA}} Phoenix100101
{{flagicon|USA}} LMQ00101
USA}} FlyQuest 0 0 0 1 1
USA}} Clutch Gaming 0 0 0 1 1
{{flagicon|USA}} Gravity00011

References

1. ^{{Cite news|url=https://dotesports.com/league-of-legends/franchising-na-lcs-14970|title=Franchising is officially coming to the NA LCS next year|last=Leslie|first=Callum|date=June 1, 2017|work=Dot eSports|access-date=2017-06-19|language=en-us}}
2. ^{{cite web|last1=Kwilinski|first1=Darin|title=LCS retains viewers during the Super Bowl|url=http://www.ongamers.com/articles/lcs-retains-viewers-during-the-super-bowl/1100-807/|website=onGamers|publisher=CBS Interactive|accessdate=July 21, 2014}}
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4. ^{{Cite news|url=http://esportsobserver.com/need-know-frances-new-esports-federation-france-esports/|title=All you need to know about France’s new esports federation, "France eSports"|last=Auxent|first=Adrien|date=2016-04-28|work=The Esports Observer|access-date=2017-06-18|language=en-US}}
5. ^{{cite web|url=http://www.nbcnews.com/tech/video-games/score-professional-video-gamers-awarded-athletic-visas-f6C10679998|title=Score! Professional video gamers awarded athletic visas|website=NBC News|publisher=NBCUniversal|last1=Lejacq|first1=Yannick|accessdate=November 20, 2015}}
6. ^{{cite web|url=https://www.theverge.com/2013/8/11/4611180/league-legends-gamer-gets-visa-recognizing-him-as-pro-athlete|title='League of Legends' gamer granted US visa recognizing him as professional athlete|website=The Verge|publisher=Vox Media|last1=Welch|first1=Chris|accessdate=November 20, 2015}}
7. ^{{cite web|last1=Dave|first1=Paresh|title=Online game League of Legends star gets U.S. visa as pro athlete|url=http://articles.latimes.com/2013/aug/07/business/la-fi-online-gamers-20130808|publisher=Los Angeles Times|accessdate=July 21, 2014}}
8. ^{{Cite news|url=http://community.acer.com/t5/Acer-News-X/Acer-Named-Official-Sponsor-for-2016-League-of-Legends-World/ba-p/459991|title=Acer Named Official Sponsor for 2016 League of Legends World Championships and 2016 All Star Event|last=Acer Jose|first=|date=July 10, 2016|work=Acer|access-date=2017-06-08|language=en-US}}{{dead link|date=January 2018|bot=medic}}{{cbignore|bot=medic}}
9. ^{{cite web|last1=Gaudiosi|first1=John|title=Why eSports are attracting sponsors like Coke|url=http://fortune.com/2013/11/06/why-esports-are-attracting-sponsors-like-coke/|website=Fortune|publisher=Time Inc.|accessdate=July 21, 2014}}
10. ^{{cite web|last1=Peel|first1=Jeremy|title=American Express to sponsor LCS Season 3 and Staples Center final: "We're stepping up and saying this is no longer niche"|url=http://www.pcgamesn.com/leagueoflegends/american-express-sponsor-lcs-season-3-and-staples-center-final-were-stepping-and-saying-no-longer-niche|website=PCGamesN|accessdate=July 21, 2014}}
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13. ^{{cite web|title=International Tournaments|url=http://lol.esportspedia.com/wiki/Portal:Tournaments|website=esportspedia|accessdate=June 19, 2015}}{{Better source|reason=Wiki|date=November 2015}}
14. ^{{cite web|title=Riot Games Shares its Vision for the Future of Esports, Reveals Initial Details of League of Legends Championship Series|url=http://www.riotgames.com/sites/default/files/uploads/120806_NEWS_lol_champseriesannounce.pdf|publisher=Riot Games|accessdate=July 21, 2014}}
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18. ^{{cite web |url=http://www.redbull.com/us/en/esports/stories/1331691122556/expansion-tournament-adds-two-teams-to-lcs |title=Expansion Tournament Adds Two Teams to LCS |last=Deesing |first=Jonathan |date=November 19, 2014 |publisher=Red Bull GmbH |accessdate=November 20, 2015 }}
19. ^{{cite web |url=http://www.redbull.com/us/en/esports/stories/1331699720777/riot-adds-points-system-to-lcs-modifies-schedule |title=Riot Adds Points System to LCS, Modifies Schedule |last=Deesing |first=Jonathan |date=January 14, 2015 |publisher=Red Bull GmbH |accessdate=November 20, 2015 }}
20. ^{{cite web|url=http://www.dailydot.com/esports/curse-gives-up-name/|title=Curse Gaming gives up its name|first=Samuel|last=Lingle|date=December 19, 2014|website=The Daily Dot|accessdate=May 20, 2015|archive-url=https://web.archive.org/web/20150617081801/http://www.dailydot.com/esports/curse-gives-up-name/|archive-date=2015-06-17|dead-url=yes|df=}}
21. ^{{Cite web|url=https://www.riftherald.com/2018/12/13/18139686/na-lcs-name-change-start-date|title=The NA LCS is changing its name and returning on Jan. 26 2019|last=Goslin|first=Austen|date=2018-12-13|website=The Rift Herald|access-date=2018-12-14}}
22. ^{{Cite news|url=http://www.espn.com/esports/story/_/id/20533963/north-american-league-legends-championship-series-franchising-blueprint-overwatch-league|title=Overwatch League, North American LCS head in different directions|work=ESPN.com|access-date=2017-10-24}}
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24. ^{{Cite news|url=http://www.espn.com/esports/story/_/id/21054508/team-solomid-cloud9-team-liquid-counter-logic-gaming-rejoin-na-lcs|title=Sources: Team SoloMid, Cloud9, Team Liquid and Counter Logic Gaming to rejoin NA LCS|work=ESPN.com|access-date=2017-10-24}}
25. ^{{Cite news|url=http://www.espn.com/esports/story/_/id/21063368/immortals-echo-fox-na-lcs-sources-say|title=Immortals out, Echo Fox in for the NA LCS, sources say|work=ESPN.com|access-date=2017-10-24}}
26. ^{{Cite news|url=http://www.espn.com/esports/story/_/id/21077941/league-legends-flyquest-accepted-na-lcs-franchise|title=FlyQuest accepted as NA LCS franchise|work=ESPN.com|access-date=2017-10-24}}
27. ^{{Cite news|url=http://www.espn.com/esports/story/_/id/21024198/dignitas-league-legends-championship-series-franchising-application-declined|title=Sources: Dignitas' League of Legends Championship Series franchising application declined|work=ESPN.com|access-date=2017-10-24}}
28. ^{{Cite news|url=http://www.espn.com/esports/story/_/id/21045074/sources-phoenix1-team-envy-league-championship-series-franchise-applications-denied|title=Sources: Phoenix1 and Team Envy declined entry into newly-franchised LCS|work=ESPN.com|access-date=2017-10-24}}
29. ^{{Cite news|url=http://www.espn.com/esports/story/_/id/21045921/sources-optic-gaming-join-north-american-league-championship-series|title=Sources: OpTic Gaming to join North American League Championship Series|work=ESPN.com|access-date=2017-10-24}}
30. ^{{Cite news|url=http://www.espn.com/esports/story/_/id/21003601/league-legends-golden-state-warriors-co-owner-joe-lacob-lands-north-american-league-championship-series-franchise-spot|title=Sources: Warriors co-owner lands League of Legends franchise spot|work=ESPN.com|access-date=2017-10-24}}
31. ^{{Cite news|url=http://www.espn.com/esports/story/_/id/21083479/league-legends-north-american-league-championship-series-team-roster-finalized-houston-rockets|title=Sources: NA LCS team roster finalized with Rockets|work=ESPN.com|access-date=2017-10-24}}
32. ^{{Cite news|url=http://www.espn.com/esports/story/_/id/21077529/league-legends-cleveland-cavaliers-accepted-na-lcs-franchising|title=Cavs added as League of Legends franchise|work=ESPN.com|access-date=2017-10-24}}
33. ^{{cite web|title=NA LCS Team Announcement|url=http://www.lolesports.com/en_US/teams|publisher=Riot Games|access-date=November 21, 2017}}
34. ^{{cite web|url=http://www.ongamers.com/articles/welcome-to-the-ongamers-beta/1100-33/|title=Welcome to the onGamers beta|last=Rom|first=Kim|date=November 7, 2013|publisher=onGamers|accessdate=November 27, 2013}}
35. ^{{cite web|url=https://www.usatoday.com/story/tech/gaming/2013/07/11/league-of-legends-at-staples-center/2504935/|title='League of Legends' makes big league moves|website=USA Today|last1=Snider|first1=Mike|accessdate=November 20, 2015}}
36. ^{{cite web|url=http://na.lolesports.com/sites/default/files/LCSSeasonThreeRegularSeasonRuleset.pdf|title=Season Three Official Rules|publisher=Riot Games|accessdate=July 21, 2014}}
37. ^{{cite web|url=http://na.lolesports.com/articles/everything-you-need-know-about-lcs-playoffs-and-regional-qualifiers|title=Everything you need to know about the lcs playoffs and regional qualifiers|website=League of Legends Championship Series|last1=Cocke|first1=Taylor|accessdate=August 10, 2015}}
38. ^{{Cite web|url=http://lol.esportspedia.com/wiki/NA_LCS_2016_Summer_Promotion|title=League Championship Series/North America/2016 Season/Summer Promotion|website=eSportspedia's League of Legends Wiki|access-date=2016-06-03}}
39. ^FlyQuest beat Golden Guardians in a tiebreaker to secure 4th place.
{{League of Legends Championship Series Europe}}{{League of Legends Championship Series North America}}{{Professional League of Legends competition}}{{Esports competitions}}

9 : League of Legends Championship Series|League of Legends competitions|Sports competitions in Germany|ESports competitions in the United States|Privately held companies based in California|Recurring sporting events established in 2013|Sports competitions in Berlin|Sports competitions in Los Angeles|Sports video games set in Germany

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