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词条 A-Frame (virtual reality framework)
释义

  1. History

  2. Community

  3. See also

  4. References

  5. External links

{{Infobox software
| name = A-Frame
| logo = A-Frame logo.png
| developer = Diego Marcos, Don McCurdy, Kevin Ngo
| released = {{Start date and age|2015|12}}
| latest release version = 0.9.1
| latest release date = {{Start date and age|2019|02|11}}
| status = Active
| programming language = JavaScript
| platform = Cross-platform
| genre = JavaScript framework
| license = MIT License
| website = {{URL|aframe.io}}
}}

A-Frame is an open-source web framework for building virtual reality (VR) experiences.[1] It is maintained by developers from Supermedium (Diego Marcos, Kevin Ngo) and Google (Don McCurdy). A-Frame is an entity component system framework for Three.js where developers can create 3D and WebVR scenes using HTML. HTML provides a familiar authoring tool for web developers and designers while incorporating a popular game development pattern used by engines such as Unity.

History

A-Frame was originally developed within the Mozilla VR team during mid-to-late 2015.[2] A-Frame was created in order to allow web developers and designers to author 3D and VR experiences[3] with HTML without having to know WebGL.[4] A-Frame's first public release was on December 16, 2015.[5] There are now over 256 contributors in total.[6]

Community

All online IDEs support A-Frame as a result of being based on HTML. Documentation is available for the API.[7] Support for developers committing to the library is provided via GitHub issues, while support for developers building apps and web pages is provided via StackOverflow.[8] Real-time on-line support is provided via Slack.[9] Most of the developers are also on Twitter.

See also

  • Three.js
  • HTML
  • Entity component system
  • WebVR

References

1. ^{{Cite web| url=https://aframe.io| title=A-Frame| website=A-Frame| access-date=2016-10-25}}
2. ^{{Cite news| url=https://blog.mozvr.com/introducing-aframe/| title=Introducing A-Frame: Building Blocks for WebVR| date=2015-12-16| newspaper=Mozilla VR Blog| access-date=2016-10-26}}
3. ^{{Cite news| url=http://www.roadtovr.com/mozilla-a-frame-webvr-virtual-reality-website-web-development/| title=Mozilla A-Frame: WebVR Starting With One Line of Code| last=Lang| first=Ben| date=2015-12-16| newspaper=Road to VR| language=en-US| access-date=2016-10-25}}
4. ^{{Cite web| url=https://www.engadget.com/2015/12/17/mozilla-makes-it-easy-to-create-vr-websites-with-a-frame/| title=Mozilla makes it easy to create VR websites with 'A-Frame'| website=Engadget| access-date=2016-10-25}}
5. ^{{Cite news| url=http://www.arvrmagazine.com/mozilla-releases-a-frame-webvr-framework/| title=Mozilla Releases A-Frame WebVR Framework| date=2015-12-18| newspaper=AR VR Magazine| language=en-US| access-date=2016-10-25}}
6. ^{{Cite web| url=https://github.com/aframevr/aframe/graphs/contributors| title=aframevr/aframe| website=GitHub| access-date=2016-10-25}}
7. ^{{Cite web|url=https://aframe.io/docs/|title=Redirecting...|website=aframe.io|access-date=2016-10-25}}
8. ^{{Cite web|url=http://stackoverflow.com/questions/tagged/aframe|title=Newest 'aframe' Questions|website=stackoverflow.com|access-date=2016-10-25}}
9. ^{{Cite web|url=https://aframe.io/slack|title=Slack|last=Slack|website=aframe.io|access-date=2016-10-25}}

External links

  • [https://aframe.io/ Official website]

9 : 2015 software|3D scenegraph APIs|Cross-platform software|Free 3D graphics software|JavaScript web frameworks|Rich Internet application frameworks|Software using the MIT license|Virtual reality|WebGL

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