词条 | Ghost of Tsushima |
释义 |
| title = Ghost of Tsushima | image = File:Ghost of Tsushima logo.jpg | developer = Sucker Punch Productions | publisher = Sony Interactive Entertainment | director = Nate Fox | producer = | designer = | programmer = | artist = Jason Connell | writer = | composer = Shigeru Umebayashi | series = | platforms = PlayStation 4 | released = TBA | genre = Action-adventure, stealth | modes = Single-player }} Ghost of Tsushima is an upcoming action-adventure video game developed by Sucker Punch Productions and published by Sony Interactive Entertainment for the PlayStation 4. Featuring an open world for players to explore, the game revolves around the last samurai on Tsushima Island during the first Mongol invasion of Japan. GameplayGhost of Tsushima is an action-adventure stealth game. Played from a third-person perspective, the game features a large open world which can be freely explored. The game world will not feature any waypoints and can be explored without guidance.[1] Players can travel to different parts of the game's world quickly by riding a horse. An item that acts as a grappling hook will be available to access areas that are difficult to reach.[2] The game will feature side quests. Other characters can be interacted with.[3]Players can engage in direct confrontation with enemies using weapons such as a katana.[4] They can also chain up a series of fatal assaults after highlighting the enemies. Alternatively, utilizing stealth allows to evade from enemies and strike them silently.[5] One-versus-one dueling with non-playable characters is also optional.[3] {{Clear}}PlotSet in 1274 on Tsushima Island, the game revolves around the last samurai, Jin Sakai (Daisuke Tsuji), during the first Mongol invasion of Japan.[6] Jin will have to master a new fighting style, the way of the Ghost, to defeat the Mongols and fight for the freedom and independence of Japan.[7] DevelopmentGhost of Tsushima is being developed by Sucker Punch Productions. After completing Infamous First Light, the team wanted to develop another open world project because the team believed that choices made by the player are important to gameplay. As a result, the game will not feature any waypoint so that players have complete freedom to explore the game's world. According to Nate Fox, the game's director, the team distilled the game's numerous internal pitches into "the fantasy of becoming a samurai" during the game's conceptualization.[1] To ensure that the title would be an accurate representation of feudal Japan, the team consulted cultural experts and sent an audio team to Japan to record different sounds, including birdsongs. The team will also allow players to switch the audio to Japanese with English subtitles in an effort to create a more authentic experience.[8] Sucker Punch's Infamous series served as an inspiration for Jin's transversal techniques.[9] The game takes inspiration from Japanese samurai cinema, notably Akira Kurosawa films such as Seven Samurai (1954) and Sanjuro (1962).[10][11] The team consulted historical sword-fighting expert David Ishimaru to help create a historically-based foundation for the game.[11]In December 2015, Sony's executive Scott Rohde revealed that Sucker Punch's new project was in early development, but he added that the game was fun to play.[12] Ghost of Tsushima was revealed at Sony Interactive Entertainment's Paris Games Week presentation in October 2017.[13] Sony opted not to announce the title too early since many of the game's systems were tentative and subjected to change.[14] A gameplay demo was shown at E3 2018 and a live shakuhachi performance was delivered by Cornelius Boots.[15] Ghost of Tsushima is set to be released for the PlayStation 4.[2] Japanese composer Shigeru Umebayashi will compose the game's music.[16] References1. ^1 {{cite web|url=https://www.usgamer.net/articles/ghost-of-tsushima-dev-promises-theres-no-waypoint-to-follow|title=Ghost of Tsushima Dev Promises "There's No Waypoint" To Follow|first=Mike|last=Williams|work=USgamer|date=October 30, 2017|accessdate=June 12, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20171230065430/http://www.usgamer.net/articles/ghost-of-tsushima-dev-promises-theres-no-waypoint-to-follow|archivedate=December 30, 2017|df=}} {{Sucker Punch Productions}}2. ^1 {{cite web|url=https://www.gamesradar.com/ghost-of-tsushima-release-date-trailer-gameplay-news/|title=Ghost of Tsushima trailer, gameplay details, story, and everything we know so far|first=Sam|last=Loveridge|work=GamesRadar|date=June 12, 2018|accessdate=June 12, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180111013455/http://www.gamesradar.com/ghost-of-tsushima-release-date-trailer-gameplay-news/|archivedate=January 11, 2018|df=}} 3. ^1 {{cite web|url=https://blog.us.playstation.com/2018/06/11/mud-blood-and-steel-ghost-of-tsushima-gameplay-debut/|title=Mud, Blood, and Steel: Ghost of Tsushima Gameplay Debut|first=Brian|last=Fleming|work=PlayStation Blog|date=June 12, 2018|accessdate=June 12, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180613012509/https://blog.us.playstation.com/2018/06/11/mud-blood-and-steel-ghost-of-tsushima-gameplay-debut/|archivedate=June 13, 2018|df=}} 4. ^{{cite web|url=http://www.egmnow.com/articles/news/ghost-of-tsushima-demo-shows-japanese-adventures-first-live-gameplay/|title=Ghost of Tsushima demo shows Japanese adventure’s first live gameplay|first=Nick|last=Plessas|work=Electronic Gaming Monthly|date=June 11, 2018|accessdate=June 12, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180612151611/http://www.egmnow.com/articles/news/ghost-of-tsushima-demo-shows-japanese-adventures-first-live-gameplay/|archivedate=June 12, 2018|df=}} 5. ^{{cite web|url=https://www.eurogamer.net/articles/2018-06-12-stealth-and-precision-violence-combine-beautifully-in-ghost-of-tsushima|title=Stealth and precision violence combine beautifully in Ghost of Tsushima|first=Christian|last=Donlan|work=Eurogamer|date=June 12, 2018|accessdate=June 12, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180612235346/https://www.eurogamer.net/articles/2018-06-12-stealth-and-precision-violence-combine-beautifully-in-ghost-of-tsushima|archivedate=June 12, 2018|df=}} 6. ^{{cite web|url=https://blog.us.playstation.com/2017/10/30/ghost-of-tsushima-sucker-punchs-new-project-revealed-at-paris-games-week/|title=Ghost of Tsushima, Sucker Punch’s New Project, Revealed at Paris Games Week|last=Fox|first=Nate|publisher=PlayStation Blog|date=30 October 2017|accessdate=11 June 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180612140327/https://blog.us.playstation.com/2017/10/30/ghost-of-tsushima-sucker-punchs-new-project-revealed-at-paris-games-week/|archivedate=12 June 2018|df=}} 7. ^{{cite web|url=http://www.ign.com/articles/2017/10/30/sucker-punch-announces-ghost-of-tshushima|title=Sucker Punch Announces Ghost of Tsushima|first=Jonathon|last=Dornbush|work=IGN|date=October 30, 2017|accessdate=June 12, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180224115808/http://www.ign.com/articles/2017/10/30/sucker-punch-announces-ghost-of-tshushima|archivedate=February 24, 2018|df=}} 8. ^{{cite web|url=https://www.eurogamer.net/articles/2018-06-13-ghost-of-tsushima-will-have-japanese-audio-track|title=Ghost of Tsushima will have Japanese audio track option|first=Tom|last=Phillips|work=Eurogamer|date=June 13, 2018|accessdate=June 13, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180614224540/https://www.eurogamer.net/articles/2018-06-13-ghost-of-tsushima-will-have-japanese-audio-track|archivedate=June 14, 2018|df=}} 9. ^{{cite web|url=https://variety.com/2018/gaming/features/ghosts-of-tsushima-interview-1202848106/|title=‘Ghosts of Tsushima’ Mixes History, Fiction, and Open World Action|first=Aron|last=Garst|work=Variety|date=June 15, 2018|accessdate=June 18, 2018|archive-url=https://web.archive.org/web/20180618125927/https://variety.com/2018/gaming/features/ghosts-of-tsushima-interview-1202848106/|archive-date=2018-06-18|dead-url=no|df=}} 10. ^{{cite news |last=Garst |first=Aron |title=‘Ghosts of Tsushima’ Mixes History, Fiction and Open World Action |url=https://variety.com/2018/gaming/features/ghosts-of-tsushima-interview-1202848106/ |work=Variety |date=June 15, 2018 |access-date=2018-06-18 |archive-url=https://web.archive.org/web/20180618125927/https://variety.com/2018/gaming/features/ghosts-of-tsushima-interview-1202848106/ |archive-date=2018-06-18 |dead-url=no |df= }} 11. ^1 {{cite news |title=Ghost Of Tsushima preview and interview – the best-looking game on PS4 |url=https://metro.co.uk/2018/06/14/ghost-tsushima-preview-interview-best-looking-game-ps4-7630259/ |work=Metro |date=June 14, 2018 |access-date=2018-07-09 |archive-url=https://web.archive.org/web/20180710010223/https://metro.co.uk/2018/06/14/ghost-tsushima-preview-interview-best-looking-game-ps4-7630259/ |archive-date=2018-07-10 |dead-url=no |df= }} 12. ^{{cite web|url=http://www.ign.com/articles/2015/12/11/sony-discusses-whats-next-for-sucker-punch-bend-studio-more|title=Sony Discusses What's Next for Sucker Punch, Bend Studio and More|first=Alex|last=Osborn|work=IGN|date=December 5, 2015|accessdate=June 12, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180223033032/http://www.ign.com/articles/2015/12/11/sony-discusses-whats-next-for-sucker-punch-bend-studio-more|archivedate=February 23, 2018|df=}} 13. ^{{cite web|url=https://gematsu.com/2017/10/sucker-punch-announces-ghost-tsushima-ps4|title=Sucker Punch announces Ghost of Tsushima for PS4|last=Romano|first=Sal|publisher=Gematsu|date=30 October 2017|accessdate=11 June 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180422094657/https://gematsu.com/2017/10/sucker-punch-announces-ghost-tsushima-ps4|archivedate=22 April 2018|df=}} 14. ^{{cite web|url=https://www.gamespot.com/articles/playstation-boss-on-why-they-waited-so-long-to-ann/1100-6455194/|title=PlayStation Boss On Why They Waited So Long To Announce Sucker Punch's New Gam|first=Eddie|last=Makuch|work=GameSpot|date=November 27, 2017|accessdate=June 12, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180418101053/https://www.gamespot.com/articles/playstation-boss-on-why-they-waited-so-long-to-ann/1100-6455194/|archivedate=April 18, 2018|df=}} 15. ^{{cite web|url=https://www.engadget.com/2018/05/11/playstation-e3-press-conference/|title=Sony is trying a new format for its E3 press conference|last=Seppela|first=Timothy|publisher=Engadget|date=May 11, 2018|accessdate=June 11, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180516002026/https://www.engadget.com/2018/05/11/playstation-e3-press-conference/|archivedate=May 16, 2018|df=}} 16. ^{{cite web|url=https://segmentnext.com/2018/06/27/shigeru-umebayashi-is-composing-for-ghost-of-tsushima/|title=The Awesome Onmyoji II Sound Track Composer Shigeru Umebayashi Is Composing For Ghost Of Tsushima|last=Niazi|first=Osama|publisher=SegmentNext|date=June 27, 2018|accessdate=July 5, 2018|archive-url=https://web.archive.org/web/20180705180328/https://segmentnext.com/2018/06/27/shigeru-umebayashi-is-composing-for-ghost-of-tsushima/|archive-date=2018-07-05|dead-url=no|df=}} 11 : Upcoming video games|Action-adventure games|Open world video games|PlayStation 4 games|PlayStation 4-only games|PlayStation 4 Pro enhanced games|Sony Interactive Entertainment games|Stealth video games|Video games developed in the United States|Video games set in feudal Japan|Video games set in the 13th century |
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