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词条 Growth Engineering
释义

  1. History

  2. Products

  3. References

Growth Engineering is a SAAS learning technologies company. They provide a platform for e-Learning,[1] also known as a learning management system. Established in 2004,[2] Growth Engineering offers a learning portal for companies and their employees, partners and customers.[3] Growth Engineering is compatible with SCORM 1.2, SCORM 2004 and xAPI.[1][4] In a Technavio report, Growth Engineering were recognised as a vendor in the game-based learning market.[5]

History

Growth Engineering was founded in 2004 by Juliette Denny.[6] She founded the company as a consultancy targeted at new businesses in need of sales management training.[7] Then, Growth Engineering released the Academy LMS. An online learning portal for businesses to train employees.[8] The product focused on using gamification to engage learners.[9][10] In 2016 Growth Engineering was listed on the Mishcon Leap 100[11]. In 2015 Growth Engineering was named as the best LMS provider by e-Learning 24/7,[12] and in 2016 they were named as the number one NextGen LMS and the best LMS for gamification by Learning 24/7.[13]

Products

Growth Engineering have two products: the Academy LMS and Genie:

  • The Academy LMS is a subscription based learning management system. Its key features include: a content library, a social feed, gamification and online classrooms.[14]
  • Genie is a game-based authoring tool.[15]

References

1. ^{{Cite web|url=https://talentedlearning.com/lms-reviews-growth-engineering/|title=LMS Review: Growth Engineering|last=|first=|date=June 13, 2016|website=Talented Learning|archive-url=|archive-date=|dead-url=|access-date=August 13, 2017}}
2. ^{{Cite web|url=http://www.learninglight.com/engineering-training-elearning/|title=Engineering Training and eLearning|last=Srivastava|first=Av|date=August 30, 2017|website=Learning Light|archive-url=|archive-date=|dead-url=|access-date=August 30, 2017}}
3. ^{{Cite web|url=https://www.raconteur.net/technology/gamification-can-engage-staff-and-help-professional-development|title=Gamification can Engage Staff and Help Professional Development|last=Everett|first=Cath|date=September 28, 2016|website=Raconteur|archive-url=|archive-date=|dead-url=|access-date=August 30, 2017}}
4. ^{{Cite web|url=https://tincanapi.com/adopters/|title=Adopters|last=|first=|date=2017-09-01|website=TinCanAPI|archive-url=|archive-date=|dead-url=|access-date=2017-09-01}}
5. ^{{Cite web|url=https://www.technavio.com/report/global-education-technology-global-corporate-game-based-learning-market-2017-2021|title=Global Corporate Game-Based Learning Market 2017-2021 {{!}} Market Research Reports - Industry Analysis Size & Trends - Technavio|last=|first=|date=2017-04-01|website=www.technavio.com|language=en|archive-url=|archive-date=|dead-url=|access-date=2017-09-08}}
6. ^{{Cite news|url=https://www.independent.co.uk/news/business/sme/profile-juliette-denny-growth-engineering-494718.html|title=Profile: Juliette Denny, Growth Engineering|date=2005-06-19|work=The Independent|access-date=2017-08-23|language=en-GB}}
7. ^{{Cite news|url=https://talentedlearning.com/lms-reviews-growth-engineering/|title=LMS Review: Growth Engineering Academy LMS - Talented Learning|date=2014-06-13|work=Talented Learning|access-date=2017-08-23|language=en-US}}
8. ^{{Cite news|url=https://www.hrtechnologist.com/articles/learning-management-systems/learning-management-systems-to-look-out-for/|title=Learning Management Systems to Look Out For|last=Kulkarni|first=Rhucha|website=Hrtechnologist.com|date=2017-08-23|work=|access-date=2017-08-23|archive-url=|archive-date=|dead-url=}}
9. ^{{Cite web|url=http://www.lsbf.org.uk/blog/news/innovation-technology/uk-based-company-enters-top-20-gamification-list/104099|title=UK-based company enters top 20 gamification list|last=O'Neil|first=Erin|date=2016-09-29|website=Lsbf.org.uk|archive-url=|archive-date=|dead-url=|access-date=2017-08-23}}
10. ^{{Cite news|url=http://news.softpedia.com/news/Is-Gamification-of-Learning-the-Future-of-Education-445639.shtml|title=Is Gamification of Learning the Future of Education?|last=Iosub|first=Ancuta|date=2014-06-06|work=softpedia|access-date=2017-08-23|archive-url=|archive-date=|dead-url=|language=en-us}}
11. ^{{Cite web|url=https://www.mishcon.com/news/firm_news/the_leap_100_list_the_definitive_list_of_fast-growth_companies_for_2016_04_2016|title=The Leap 100: The definitive list of fast-growth companies for 2016|last=|first=|date=2016-04-20|website=Mishcon de Reya|language=en|archive-url=|archive-date=|dead-url=|access-date=2017-08-23}}
12. ^{{Cite web|url=https://elearninfo247.com/2015/01/27/top-10-lmss-of-2015/|title=Top 10 LMSs of 2015|last=Weiss|first=Craig|date=2015-01-28|website=The Craig Weiss Blog|access-date=2017-08-23}}
13. ^{{Cite web|url=https://elearninfo247.com/2016/12/06/insight-the-top-50-lms-2017-report/|title=Insight – The Top 50 LMS 2017 Report|last=Weiss|first=Craig|date=2016-12-07|website=The Craig Weiss Blog|access-date=2017-08-23}}
14. ^{{Cite web|url=http://www.capterra.com/p/101970/Academy-Platform-LMS/|title=Academy Platform LMS Reviews and Pricing - 2017|last=|first=|date=2017-09-28|website=www.capterra.com|language=en|archive-url=|archive-date=|dead-url=|access-date=2017-09-28}}
15. ^{{Cite news|url=https://elearningindustry.com/directory/elearning-software/genie|title=Genie - eLearning Industry|last=Denny|first=Juliette|work=eLearning Industry|access-date=2017-09-28|language=en-US}}

1 : Learning management systems

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