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词条 Turing (microarchitecture)
释义

  1. Details

     Rasterization  Ray-tracing  Tensor cores 

  2. Development

  3. Products using Turing

  4. See also

  5. References

  6. External links

{{Use mdy dates|date=September 2018}}{{Infobox GPU
| name = Nvidia Turing
| image =
| caption =
| codename =
| created = {{Start date|2018|09|20}}
| entry =
| midrange =
| highend =
| d3dversion =
| predecessor= Pascal (consumer), Volta (professional)
| successor =
| process = 12 nm
}}

Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to the Volta architecture. It is named after the prominent mathematician and computer scientist, Alan Turing. The architecture was first introduced in August 2018 at SIGGRAPH 2018 along with professional workstation Quadro RTX products based on it[1] and one week later at Gamescom along with consumer GeForce RTX products based on it.[2] The architecture introduces the first consumer products capable of real-time raytracing, which has been a longstanding goal of the computer graphics industry. Key elements include dedicated artificial intelligence processors ("Tensor cores") and dedicated ray-tracing processors. Turing leverages Microsoft's DXR, OptiX and Vulkan for access to ray-tracing. In February 2019, Nvidia released the GeForce 16 series of GPUs which utilize the new Turing design which, lacking the ray tracing and artificial intelligence cores, provides a lower cost alternative to the 20 series.

Details

The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray-tracing.[3] This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles.

Features in Turing:

  • CUDA cores (SM, Streaming Multiprocessor)
    • Compute Capability 7.5
    • traditional rasterized shaders and compute
    • concurrent execution of integer and floating point operations
  • Ray-tracing (RT) cores
    • bounding volume hierarchy acceleration[4]
    • shadows, ambient occlusion, lighting, reflections
  • Tensor (AI) cores
    • artificial intelligence
    • large matrix operations
    • Deep Learning Super Sampling (DLSS)
  • Memory controller with GDDR6 support
  • DisplayPort 1.4a with Display Stream Compression (DSC) 1.2
  • PureVideo Feature Set J hardware video decoding
  • GPU Boost 4
  • NVLink Bridge with VRAM stacking pooling memory from multiple cards
  • VirtualLink VR

Rasterization

Nvidia reported rasterization (CUDA) performance gains for existing titles of approximately 30–50% over the previous generation.[5][6]

Ray-tracing

The ray-tracing performed by the RT cores can be used to produce reflections, refractions and shadows, replacing traditional raster techniques such as cube maps and depth maps. Instead of replacing rasterization entirely, however, the information gathered from ray-tracing can be used to augment the shading with information that is much more photo-realistic, especially in regards to off-camera action. Nvidia said the ray-tracing performance increased about 8 times over the previous consumer architecture, Pascal.

Tensor cores

Generation of the final image is further accelerated by the Tensor cores, which are used to fill in the blanks in a partially rendered image, a technique known as de-noising. The Tensor cores perform the result of deep learning on supercomputers to codify how to, for example, increase the resolution of images. In the Tensor cores' primary usage, a problem to be solved is analyzed on a supercomputer, which is taught by example what results are desired, and the supercomputer determines a method to use to achieve those results, which is then done with the consumer's Tensor cores. These methods are delivered via driver updates to consumers.[5]

Development

{{Main|Nvidia RTX}}

Turing's development platform is called RTX. RTX uses Microsoft's DXR, OptiX and Vulkan for access to ray-tracing.[7] It includes access to AI-accelerated features through NGX.

Windows 10 October 2018 update includes the public release of DirectX Raytracing.[8][9]

Products using Turing

  • NVIDIA TITAN RTX
  • GeForce RTX 2080 Ti
  • GeForce RTX 2080
  • GeForce RTX 2070
  • GeForce RTX 2060
  • GeForce GTX 1660 Ti (without RT and Tensor cores)
  • GeForce GTX 1660 (without RT and Tensor cores)
  • GeForce GTX 1650 (without RT and Tensor cores)
  • Quadro RTX 8000
  • Quadro RTX 6000
  • Quadro RTX 5000
  • Quadro RTX 4000
  • Tesla T4

See also

  • Computer graphics
  • Video games
  • Volta (microarchitecture)

References

1. ^https://www.anandtech.com/show/13214/nvidia-reveals-next-gen-turing-gpu-architecture
2. ^{{cite news|url=https://www.anandtech.com/show/13249/nvidia-announces-geforce-rtx-20-series-rtx-2080-ti-2080-2070|title=NVIDIA Announces the GeForce RTX 20 Series: RTX 2080 Ti & 2080 on Sept. 20th, RTX 2070 in October|work=Anandtech}}
3. ^{{Cite news|url=https://www.theverge.com/2018/8/20/17758724/nvidia-geforce-rtx-2080-specs-pricing-release-date-features|title=Nvidia announces RTX 2000 GPU series with ‘6 times more performance’ and ray-tracing|work=The Verge|access-date=August 20, 2018}}
4. ^{{cite web|url=https://www.anandtech.com/show/13282/nvidia-turing-architecture-deep-dive/5|title=The NVIDIA Turing GPU Architecture Deep Dive: Prelude to GeForce RTX|publisher=AnandTech}}
5. ^{{cite web|url=https://www.twitch.tv/videos/299680425|title=#BeForTheGame|publisher=Twitch.tv}}
6. ^{{cite web|url=https://blogs.nvidia.com/blog/2018/08/20/geforce-rtx-real-time-ray-tracing/|title=GeForce RTX Propels PC Gaming’s Golden Age with Real-Time Ray Tracing|author=Jeff Fisher|publisher=Nvidia}}
7. ^{{cite web|url=https://developer.nvidia.com/rtx|title=NVIDIA RTX™ platform|publisher=Nvidia}}
8. ^https://blogs.nvidia.com/blog/2018/10/02/real-time-ray-tracing-rtx-windows-10-october-update/
9. ^https://blogs.msdn.microsoft.com/directx/2018/10/02/directx-raytracing-and-the-windows-10-october-2018-update/

External links

  • [https://www.nvidia.com/content/dam/en-zz/Solutions/design-visualization/technologies/turing-architecture/NVIDIA-Turing-Architecture-Whitepaper.pdf Nvidia Turing GPU Architecture Whitepaper]
  • [https://www.nvidia.com/en-us/geforce/turing/ Nvidia page about Turing]
  • [https://blogs.nvidia.com/blog/2018/03/19/whats-difference-between-ray-tracing-rasterization/ Nvidia blog about raytracing vs. rasterization]
  • [https://devblogs.nvidia.com/nvidia-turing-architecture-in-depth/ NVIDIA Turing Architecture In-Depth]
  • [https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/ Microsoft developer blog on DirectX Raytracing]
{{Nvidia}}

2 : Nvidia microarchitectures|Graphics microarchitectures

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