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词条 Brazil R/S
释义

  1. Brazil 3.0

  2. Resin

  3. References

  4. External links

{{Infobox software
| name = Brazil R/S
| logo = Brazil RS logo.jpg
| logo alt = Logo of Brazil R/S
| logo caption =
| screenshot =
| screenshot alt =
| caption =
| collapsible =
| author =
| developer = SplutterFish LLC
| released = 1.0 / {{Start date and age|2002|09|03}}[1]
| discontinued = yes
| ver layout =
| latest release version = 2.0
| latest release date = {{Start date and age|2007|11|29}}[2]
| latest preview version = 3.0 beta
| latest preview date = {{Start date and age|2011|08|09}}[3]
| status = Discontinued
| programming language =
| operating system =
| platform =
| size =
| language =
| language count =
| language footnote =
| genre = Rendering system
| license = Proprietary
| alexa =
| website = www.splutterfish.com
| repo =
| standard =
| AsOf =
}}{{Infobox software
| logo =
| screenshot =
| caption =
| name = PowerVR Brazil SDK
| developer = Imagination Technologies
| latest release version = 1.1
| latest release date =
| status = Discontinued
| platform = OpenRL
| operating_system =
| genre = Rendering system
| license = Proprietary
| website = [https://web.archive.org/web/20131221015527/https://caustic.com/dev_intro.php www.caustic.com]
}}

Brazil Rendering System was a proprietary commercial plugin for 3D Studio Max, Autodesk VIZ and Rhinoceros 3D. Steve Blackmon and Scott Kirvan started developing Brazil R/S while working as the R&D team of Blur Studio, and formed the company SplutterFish to sell and market Brazil. It was capable of photorealistic rendering using fast ray tracing and global illumination.

It was used by computer graphics artists to generate content for print, online content, broadcast solutions and feature films. Some major examples are Episode III – Revenge of the Sith,[4] Sin City,[5] Superman Returns[6] and The Incredibles.[7]

Splutterfish was acquired by Caustic Graphics in 2008,[8] which was later acquired by Imagination Technologies in December 2010.[9] Imagination Technologies announced Brazil's end-of-life, effective May 14, 2012.[10]

Brazil 3.0

{{Infobox software
| logo =
| screenshot =
| caption =
| name = Caustic Visualizer
| developer = Imagination Technologies
| latest release version = 1.3
| latest release date =
| status = Discontinued
| platform = Maya,[11] SketchUp
| operating_system =
| genre = Rendering system
| license = Proprietary
| website = [https://web.archive.org/web/20160706053833/https://getvisualizer.com/ www.getvisualizer.com]
}}{{Infobox software
| logo =
| screenshot =
| caption =
| name = Neon
| developer = Robert McNeel & Associates
| latest release version = 1.0 SR1[11]
| latest release date = {{start date and age|2013|5|17}}[11]
| status = Discontinued
| platform = Rhinoceros 3D
| operating_system =
| genre = Rendering system
| license = Proprietary
| website = v5.rhino3d.com

Brazil 3.0 beta was previewed as OpenRL-based rendering engine.[12] After that, "Brazil 3.0 SDK" was renamed to "PowerVR Brazil SDK 1.0". It supported raytrace accelerator "Caustic Series2 R2100/R2500".[11]

The SDK was used in Caustic Visualizer, a realtime rendering plugin for Maya and SketchUp, and Neon, a viewport rendering plugin for Rhinoceros 3D.[13] Caustic Visualizer for Maya and R2100/R2500 hardware were EOLed on June 13, 2014[14][15] and Caustic Visualizer for SketchUp was EOLed on March 23, 2015.[16]

Resin

In 2015, PowerVR Wizard, new raytracing accelerator with standard GPU, was introduced by Imagination Technologies but previous OpenRL-based technology was replaced with OpenGL ES-based new vendor-specific raytracing API.[17]

Resin, new raytracing renderer, was internally developed but they did not decided to provide it external.[18]

References

1. ^{{cite web|url=http://www.cgsociety.org/index.php/cgsfeatures/cgsfeaturespecial/splutterfish_announces_worldwide_availability_of_brazil_rendering_system_v1|title=SplutterFish Announces Worldwide Availability of Brazil Rendering System v1.0|date=3 September 2002|author= |publisher=CG Society}}
2. ^{{cite web|url=http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/brazil_r_s_v.2|title=Brazil r/s v.2|date=29 November 2007|author= |publisher=CG Society}}
3. ^{{cite web|url=https://www.imgtec.com/news/press-release/imagination-previews-brazil-3-0-beta-running-on-openrl-at-siggraph-2011|title=Imagination previews Brazil 3.0 Beta running on OpenRL at SIGGRAPH 2011|date=9 August 2011|author= |publisher=Imagination Technologies}}
4. ^{{cite web|url=http://www.vfxworld.com/?sa=adv&code=319b255d&atype=articles&id=2508&page=1|title=Revenge of the Sith: Part 2 — Digital Environments Strike Back |author=Desowitz, Bill |publisher=VFXworld}}
5. ^{{ cite web|url=http://www.hollywoodreporter.com/thr/crafts/feature_display.jsp?vnu_content_id=1000865347 |title='Sin'-ful effects |author=Crabtree, Sheigh |publisher=Hollywood Reporter |accessdate=2008-07-22 |deadurl=yes |archiveurl=https://web.archive.org/web/20050417031601/http://www.hollywoodreporter.com/thr/crafts/feature_display.jsp?vnu_content_id=1000865347 |archivedate=2005-04-17 |df= }}
6. ^{{cite web |url=http://splutterfish.com/sf/WebContent/PressBrazil2Announced |title=Brazil r/s 2.0 Announcement Press Release |accessdate=2008-07-22 |publisher=Splutterfish LLC |deadurl=yes |archiveurl=https://web.archive.org/web/20081203153619/http://www.splutterfish.com/sf/WebContent/PressBrazil2Announced |archivedate=2008-12-03 |df= }}
7. ^{{cite web|url=http://www.computerarts.co.uk/in_depth/features/inside_the_incredibles |title=Inside the Incredibles |accessdate=2008-07-22 |publisher=Computer Arts}}
8. ^{{cite web |url=https://caustic.com/splutterfish/forums/showthread.php?t=24269 |archive-url=https://archive.is/20130407224532/https://caustic.com/splutterfish/forums/showthread.php?t=24269 |dead-url=yes |archive-date=7 April 2013 |title=Important Announcement from Caustic Graphics |date=4 December 2009 |accessdate=4 February 2013 }}
9. ^{{cite press release |url=http://www.imgtec.com/corporate/newsdetail.asp?NewsID=602 |date=4 December 2010 |title=Imagination Technologies plc – Acquisition Announcement |accessdate=4 February 2013}}
10. ^{{cite web |url=https://www.caustic.com/splutterfish/index.html |title=End-of-Sale and End-of-Life Announcement |date=14 May 2012 |accessdate=4 February 2013 |deadurl=yes |archiveurl=https://web.archive.org/web/20130205052339/https://www.caustic.com/splutterfish/index.html |archivedate=5 February 2013 |df= }}
11. ^Neon change log Robert McNeel & Associates
12. ^[https://imgtec.com/news/press-release/imagination-previews-brazil-3-0-beta-running-on-openrl-at-siggraph-2011/ Imagination previews Brazil 3.0 Beta running on OpenRL at SIGGRAPH 2011] Imagination Technologies August 9, 2011
13. ^Can raytracing really kill raster graphics? CG Channel February 5, 2013
14. ^[https://web.archive.org/web/20140809022256/https://getvisualizer.com/series2-eol End-of-Life Announcement - Caustic Series2 Ray Tracing Accelerator Cards & Visualizer for Autodesk Maya] Imagination Technologies
15. ^Imagination retires Caustic Visualizer for Maya CG Channel July 7th, 2014
16. ^[https://web.archive.org/web/20150409191815/https://www.getvisualizer.com/ Visualizer for SketchUp - Official End-of-Product Announcement] Imagination Technologies
17. ^[https://imagination-technologies-cloudfront-assets.s3.amazonaws.com/idc-docs/gdc16/2_Ray%20Tracing%20API%20Overview.pdf Ray Tracing on the Wizard GPU] {{Webarchive|url=https://web.archive.org/web/20161014071759/https://imagination-technologies-cloudfront-assets.s3.amazonaws.com/idc-docs/gdc16/2_Ray%20Tracing%20API%20Overview.pdf# |date=2016-10-14 }} Imagination Technologies 2016
18. ^英Imagination,レイトレ対応GPU「PowerVR Wizard」の実動チップによるリアルタイムデモを世界初公開 {{ja icon}} 4Gamer.net November 18, 2015

External links

  • SplutterFish
{{DEFAULTSORT:Brazil R S}}{{graphics-software-stub}}

3 : 3D graphics software|Global illumination software|Rendering systems

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