词条 | Crystal Caves |
释义 |
|title =Crystal Caves |image=Crystal_Caves_CD_Cover.jpg |image_size=250px |caption=CD Cover art |developer=Apogee Software |publisher=Apogee Software |artist=Lucinda Maddin, George Broussard |engine= |designer=Frank Maddin |released=October 23, 1991[1] |genre=Side scrolling platformer |modes=Single-player |platforms=DOS, Mac OS, Windows, Linux }}Crystal Caves is a side-scrolling platform video game, developed and published by Apogee Software. It was originally going to be released in September 5, 1991 but was delayed for a month.[2] The game was distributed under the Apogee model, meaning it was divided into three episodes with the first available as shareware, which designer Frank Maddin said "worked pretty well for the time."[3] PlotMylo Steamwitz, a down-on-the-luck space trader, formulates his latest get-rich scheme by buying a farm rich in a popular species (twibbles) to meet market demand. To raise enough money for the farm, and to pay off his creditors, he flies to the perilous caves in the Altair System to mine precious crystals. Having failed in his farming businesses due to miscalculations, he decides to buy a solar system and make it a vacation resort. He heads back to the perilous Crystal Caves for enough crystals to trade and buy the solar system. DevelopmentCrystal Caves was inspired by Miner 2049er. The main character's name, "Mylo Steamwitz", was coined by George Broussard and was meant to sound like a loser's name. Most graphics were created by Frank Maddin.[4] Development on Crystal Caves began back when George Broussard was still releasing games under the name Micro F/X. A few months into the development (when about 50-70% of the game was complete[4]) Broussard joined Apogee and Crystal Caves became an Apogee product.[3] On October 24, 2005, 3D Realms (formerly Apogee) released a maintenance patch to fix a bug in the game which set the player's computer's clock backwards 100 years after playing on Windows XP.[5] GameplayMylo Steamwitz enters a cavern with the goal of collecting all of the crystals within, while contending with hostile alien creatures, environmental hazards, and other obstacles. There is no penalty for exiting a cavern prematurely, but the cavern must then be started from the beginning when the player returns. Many caverns (particularly those later in the game) require that Mylo manipulate or reverse gravity or work in the dark to complete them. References1. ^{{cite web|title=3D Realms Site: Crystal Caves|url=http://legacy.3drealms.com/caves/index.html|work=3D Realms News|publisher=3D Realms|date=|accessdate=2009-06-05}} 2. ^Apogee Software 1991 Catalog 3. ^1 {{cite web|title=3D Realms News: The Apogee Legacy #5|url=http://legacy.3drealms.com/news/2006/02/the_apogee_lega_5.html |work=3D Realms News|publisher=3D Realms|accessdate=2009-06-06}} 4. ^1 {{cite web|title=Frank Maddin Interview| url=http://spikenexus.rewound.net/pccw/pages/fmaddin.html|work=Perilous Crystal Caves Website|publisher=|date=|accessdate=2009-06-06}} 5. ^{{cite web|title=3D Realms News: Updates for some older titles available|url= http://legacy.3drealms.com/news/2005/10/updates_for_some_older_titles.html|work=3D Realms News|publisher=3D Realms|accessdate=2010-06-13}} External links
9 : 1991 video games|Apogee games|DOS games|Linux games|Mac OS games|Platform games|Games commercially released with DOSBox|Video games developed in the United States|Windows games |
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