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词条 EA Vancouver
释义

  1. Premises

  2. History

  3. Games developed

     Electronic Arts  EA Sports  EA Sports BIG 

  4. EA Graphics Library

  5. References

  6. External links

{{More citations needed|date=July 2011}}{{primary sources|date=April 2017}}{{Infobox company
| name = EA Vancouver
| type = Division of Electronic Arts
| predecessor = Distinctive Software Inc.
| foundation = {{start date and age|1983|1}} (as Distinctive Software Inc.)
{{start date and age|1991}} (as EA Canada)
| location_city = Burnaby, British Columbia
| location_country = Canada
| key_people =
| industry = Computer and video games
Interactive entertainment
| products = NHL series (1991-present)
FIFA series (1993-present)
SSX series (2000-2012)
Need for Speed series (1994-2000, see EA Black Box)
Skate series (2007-2010, see EA Black Box) and the F1 series'games from 2000-03. | revenue =
| operating_income =
| net_income =
| num_employees = 1,300
| parent = Electronic Arts (1991–present)
}}EA Vancouver (also known as EA Burnaby and formerly known as EA Canada) is a video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983 and is Electronic Arts's largest and oldest studio. EA Canada employs approximately 1,300 people and houses the world's largest video game test operation.[1]

Premises

The campus consists of a motion-capture studio, twenty-two rooms for composing, fourteen video editing suites, three production studios, a wing for audio compositions, and a quality assurance department. There are also facilities such as fitness rooms, two theatres, a cafeteria called EAt, coffee bars, a soccer field, and several arcades. The building is situated next to Discovery Park.

History

EA Vancouver is a major studio of the American gaming software giant Electronic Arts (EA), which has many studios around the globe. EA, based in Redwood City, California, acquired Distinctive Software in 1991 for $11 million and renamed them EA Canada. At the time of the business acquisition, Distinctive Software was noted for developing a number of racing and sporting games published under the Accolade brand. Since becoming EA Canada, it has developed many EA Games, EA Sports, and EA Sports BIG games.

EA acquired Black Box Games in 2002 and it became part of EA Canada under name EA Black Box. It later became an independent EA studio in 2005. Since its acquisition, EA Black Box has been home to the Need for Speed franchise, among others.

Games developed

Electronic Arts

Games developed/being developed for publishing by Electronic Arts

GameRelease date Platform(s)
High Stakes 1999-05-04 Windows, PlayStation
Fight for NY 2004-09-20 PlayStation 2, Xbox, GameCube
Rise of the Imperfects 2005-09-20 PlayStation 2, Xbox, GameCube, PlayStation Portable, Nintendo DS
EA Replay 2006-11-14 PlayStation Portable
EA Playground 2007-10-23 Wii, Nintendo DS
Heroes 2 2007-11-13 Wii
Untitled Star Wars game Cancelled N/A
{{Col-begin}}{{Col-break}}

EA Sports

Games developed for publishing by EA Sports:

  • 3 on 3 NHL Arcade
  • 2002 FIFA World Cup
  • 2006 FIFA World Cup
  • 2010 FIFA World Cup South Africa
  • 2014 FIFA World Cup Brazil
  • EA Sports UFC
  • EA Sports UFC 2
  • EA Sports UFC 3
  • FIFA 97
  • Road to World Cup 98
  • FIFA 99
  • FIFA 2000
  • FIFA 2001
  • FIFA Football 2002
  • FIFA Football 2003
  • FIFA Football 2004
  • FIFA Football 2005
  • FIFA 06
  • FIFA 07
  • FIFA 08
  • FIFA 09
  • FIFA 10
  • FIFA 11
  • FIFA 12
  • FIFA 13
  • FIFA 14
  • FIFA 15
  • FIFA 16
  • FIFA 17
  • FIFA 18
  • FIFA 19
  • FIFA Street (2012)
  • FIFA Manager 06
  • FIFA Online
  • Fight Night: Round 4
  • Fight Night Champion
  • Facebreaker
  • Grand Slam Tennis
  • Celebrity Sports Showdown
  • Cricket 07
  • Knockout Kings
  • Madden NFL 07 (Wii)
  • MVP 06 NCAA Baseball
  • NBA Live 2003
  • NBA Live 2004
  • NBA Live 2005
  • NBA Live 06
  • NBA Live 07
  • NBA Live 08
  • NBA Live 09
  • NBA Live 10
  • NCAA March Madness 2002
  • NCAA March Madness 2005
  • NCAA March Madness 06
  • NCAA March Madness 07
  • NCAA March Madness 08
  • NCAA Basketball 09
  • NCAA Basketball 10
  • NHL '94
  • NHL 97
  • NHL 98
  • NHL 99
  • NHL 2000
  • NHL 2001
  • NHL 2002
  • NHL 06
  • NHL 07
  • NHL 08
  • NHL 09
  • NHL 10
  • NHL 11
  • NHL 12
  • NHL 13
  • NHL 14
  • NHL 15
  • NHL 16
  • NHL 17
  • NHL 18
  • NHL 19
  • Rugby 2005
  • Rugby 06
  • SSX (2012)
  • Total Club Manager 2005
  • UEFA Champions League 2006–2007
  • UEFA Euro 2004
  • UEFA Euro 2008
  • UEFA Euro 2012
  • World Cup 98
{{Col-break}}

EA Sports BIG

Games developed for publishing by EA Sports BIG:

  • Def Jam Vendetta
  • FaceBreaker
  • FIFA Street (2005)
  • FIFA Street 2
  • FIFA Street 3
  • NBA Street
  • NBA Street Vol. 2
  • NBA Street V3
  • NFL Street
  • NFL Street 2
  • NFL Street 3
  • NFL Tour
  • Sled Storm
  • SSX (2000)
  • SSX Tricky
  • SSX 3
  • SSX On Tour
  • SSX Blur
{{col-end}}

EA Graphics Library

EA Graphics Library or EAGL is a game engine which was created and developed by EA Canada. It is the main engine used in some of EA's games, notably the Need for Speed series, but was also used in a few sports titles from EA Sports.

Hot Pursuit 2 and Underground use the first version of the EAGL engine (EAGL 1), Underground 2 uses EAGL 2, Need for Speed: Most Wanted and Carbon use EAGL 3, ProStreet and Need for Speed Undercover use EAGL 4 (the latter using a modified version, with the Heroic Driving Engine).

World uses a modified EAGL 3 engine with the physics of the earlier games with an external GUI programmed in Adobe Flash.

However, under The Run development, EA Black Box dropped its custom engine and adopted Frostbite 2 engine.[2]

References

1. ^{{cite news|url=https://jobs.ea.com/locations/canada/vancouver/ |title=Electronic Arts |publisher=EA |date=2013-05-09 |deadurl=yes |archiveurl=https://web.archive.org/web/20130622081111/https://jobs.ea.com/locations/canada/vancouver/ |archivedate=2013-06-22 |df= }}
2. ^[https://www.gamasutra.com/view/news/128765/Opinion_Why_On_Earth_Would_We_Write_Our_Own_Game_Engine.php Opinion: Why On Earth Would We Write Our Own Game Engine?], Gamasutra, December 19, 2011

External links

  • {{official website|https://www.ea.com/careers/careers-overview/vancouver/}}
{{Electronic Arts}}{{Vancouver Corporations}}{{Coord|49|14|52|N|123|0|38|W|type:landmark_region:CA|display=title}}{{DEFAULTSORT:Ea Canada}}

6 : Electronic Arts|Video game companies of Canada|Companies based in Burnaby|Video game development companies|Companies established in 1983|Canadian subsidiaries of foreign companies

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