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词条 Fun House (U.S. game show)
释义

  1. Game play

     Stunt rounds  Grand Prix race  The Fun House 

  2. College Mad House

  3. Merchandise

     Board game  Travel game  Video and computer games  Exercise videos 

  4. External links

{{About|the US game show|other uses|Funhouse (disambiguation)}}{{unreferenced|date=January 2008}}{{Infobox television
| show_name = Fun House
| image = FunHouseLogo(US).jpg
| creator = Bob Synes
| presenter = J. D. Roth
| narrated = John "Tiny" Hurley (Syndication)
Michael "Boogaloo Shrimp" Chambers (FOX)
| country = United States
| language = English
| num_seasons = 3
| num_episodes = 375
| location = Hollywood Center Studios
Hollywood, California
| runtime = approx. 22 minutes
| company = Stone Television (1988–1990)
Stone Stanley Productions (1990–1991)
Lorimar Television (1989–1990)
Telepictures Productions (1990–1991)
| distributor = Lorimar-Telepictures (1988–1989)
Warner Bros. Television Distribution (1989–1991)
| channel = Syndication (1988–1990)
Fox (1990–1991)
| picture_format = 3
| first_aired = {{start date|1988|09|05}}
| last_aired = {{end date|1991|04|13}}
| related = Fun House (UK version)
}}

Fun House is an American children's television game show that aired from September 5, 1988, to April 13, 1991. The first two seasons aired in daily syndication, with the Fox network picking it up and renaming it Fox's Fun House for its third and final season.

Similar in format to Double Dare airing at the time, the show saw two teams competing against each other answering questions and taking part in messy games with the winners running through an obstacle course (the titular "Fun House") at the end of the show.

The show was hosted for its entire run by J. D. Roth. He was assisted by twin cheerleaders and sisters Jacqueline "Jackie" and Samantha "Sammi" Forrest, who each cheered for one of the teams, and the announcer. John "Tiny" Hurley announced for both syndicated seasons and actor/breakdancer Michael "Boogaloo Shrimp" Chambers, referred to on air as "MC Mike", replaced him when the show moved to Fox in 1990.

British Knights was a major sponsor of the show, and every contestant and cast/crew member (including Roth) wore a pair of the company's shoes.

The show was created by game show producer Bob Synes, who served as executive producer of the series with his partner, Scott Stone, for the first two seasons. When Synes died in 1990, Stone paired with David Stanley and what was previously known as Stone Television became known as Stone Stanley Productions. The show remained a Stone Stanley production until its final episode in 1991. Stone's initial coproducer and distributor was Lorimar-Telepictures, which produced the series for much of the first season. Beginning in 1989, Lorimar Television assumed co-production duties and Warner Bros. Television Distribution became the distributor.

A year after the show premiered, a spinoff series called College Mad House was created. Premiering in 1989 and running in weekly syndication for one season, it was hosted by Greg Kinnear and featured teams of college students from various universities around the United States competing against each other.

Game play

As noted above, the show was played with two teams, each comprising a boy and a girl. One wore red uniforms and the other gold. In the third and final season, a contestant was paired with a child or young teen celebrity from a popular TV series. One of the young teen celebrity contestants was actor Leonardo DiCaprio, who at the time was a cast member on the series Parenthood.

Stunt rounds

Three stunts/games were played on each episode. One involved the boys, one involved the girls, and the third involved all four contestants. Several games, such as "Pinhead" and "Dump-O", were races to answer a certain number of questions first, with the losing contestant being covered with disgusting materials (slime, garbage, etc.) by an unusual contraption. The team who won each stunt earned 25 points. If the stunt ended in a tie, both teams received the points. After each stunt, play moved to a podium at center stage where a toss-up question relating to the stunt was asked for 25 points.

Grand Prix race

The Grand Prix race was played as the fourth and final round and involved both teams racing two laps around a track that circled the studio, trading lanes after the first lap.

Two different formats were used for the race. In one format, the teams used vehicles to run the course, with one teammate pushing/pulling and the other riding, and they traded roles in addition to lanes for the second lap. The other format was a relay race on foot, with each teammate running one lap. Small challenges were usually set up around the track that each team had to complete during the run, such as gathering and carrying items, running through tires, or squirting targets with a seltzer bottle. Roth signaled the start and finish of the race with the green and checkered flags used in motor racing.

Each team had the chance to score additional points by taking white and blue tokens from various stations along the track. The white tokens were worth 10 points each, and the blue ones awarded 25. In the second season, a "Token Bank" was placed alongside each lane; during the second lap, one member of each team could reach inside their lane's bank and pull out one handful of tokens. In order to count toward a team's score, tokens had to be either within the vehicle or placed in a bag given to the team before the start of the race. Any tokens dropped on the floor were out of play and could not be picked up.

The winners of the race scored 25 bonus points. Roth then counted up the points from each team's tokens, starting with the trailing team. The team with the higher final score won the game and advanced to the Fun House, while the losing team received parting gifts. If the final scores were tied, Roth asked a toss-up question to decide the winner.

The Fun House

The Fun House was a structure containing a variety of rooms and obstacles as well as several large tags. Six tags were red, each marked with a different prize; the others were green and awarded cash amounts from $50 to $250. All cash tags were placed in plain sight, but the prize tags were sometimes hidden within the rooms. Every room that held a prize tag, hidden or visible, was marked with a placard indicating the prize.

The team had two minutes to enter the Fun House and collect as many tags as possible. Only one contestant could be inside at a time, and he/she could take no more than three tags before having to exit so the other could enter. Both members received all prizes and cash picked up by either of them, including any carried by a contestant who was still inside the Fun House when time ran out. One tag was secretly designated as the "Power Prize" and awarded a bonus vacation to both contestants if either of them found it.

When the show moved to Fox for season three, a large alarm clock called the Glop Clock was hidden in the Fun House. If found, it awarded the team an extra 15 seconds once the clock ran out.

Prize totals on the show were usually much higher than were available on other children's game shows of the time such as Nickelodeon's Double Dare or Finders Keepers. A team on either of those two shows could usually walk away with approximately $2,000–$3,000 in cash and prizes, while a team on this one could often win cash and prizes that often topped $5,000. It should also be noted that while the main game was played for points, both of the Nickelodeon shows mentioned saw their main games played for money.

College Mad House

College Mad House was a spinoff of Fun House hosted by Greg Kinnear that involved teams of college students playing against each other. The show aired in weekly syndication, mostly on weekends.

In place of cheerleaders, Kinnear was assisted by two referees, Richard McGregor and Donna Wilson. Voiceover artist Beau Weaver replaced Hurley as announcer.

As before, two teams competed. This time, there were four members of the team instead of two. Like on Fun House, there was an equal distribution of males and females.

This version featured much more risqué content and stunts than the children's version, often involving crude college gross-out humor and games that required lewd bodily movements among the contestants.

Stunts were reworked to accommodate the larger teams. The first stunt featured the men, the second featured the women, and the third featured all eight contestants. Scoring remained the same.

The fourth round was the "College Mad House Finals", a ninety-second speed round of general knowledge questions. The two teams would stand in line behind the podium and each member of the team had a pie. Buzzing in with a correct answer won the team 25 points and the contestant got to hit the opponent with his/her pie. After two contestants played, they moved to the end of the line and the next two moved up to face each other. Play continued in this manner until time ran out, and the team in the lead won the game. If the teams were tied, one more question was played with the next two contestants in line. The tiebreaker was an all-or-nothing question, as buzzing in with a wrong answer resulted in an automatic loss. This game mechanic, minus the pies, was later used on the Stone-Stanley game show Shop 'Til You Drop, which premiered a year after the show went off the air.

The winning team then got to run through the Mad House, which was laid out in the same manner as the Fun House except with rooms that were more centered on college life than children. One at a time, the winning team would run through the Mad House trying to collect as many of the prize tags and cash tags as possible. A contestant was not limited as to how many tags he/she could grab, but after thirty seconds elapsed that contestant had to freeze wherever he/she was and the next contestant in line was sent into the Mad House. Play continued until all four team members had taken their turn or until all of the tags had been found. There was no Power Prize in the Mad House; instead, the bonus vacation was awarded if the team managed to "clean house" by getting all of the tags before the last teammate into the Mad House ran out of time.

Merchandise

Board game

{{Infobox game
| subject_name=Fun House
| image_link=
| image_caption=A box art of Fun House as sold in most major retailers.
| players=2 to 3
| ages=3 and up
| setup_time=< 3 minutes
| playing_time=< 60 minutes
| complexity=Easy
| strategy=None
| random_chance=Mild (mostly skill)
| skills=Reading/Counting/Answering questions
| footnotes =
}}

Fun House was a board game that is based on the American children's game show of the same name. This board game utilized dice, markers, and a board game that plays like a real fun house. It was loosely based on the show, was released in 1988, and was given as a consolation prize on the show.

Travel game

Tiger Electronics (1989)

A Klix Pocket Travel Game was released in 1989.

Video and computer games

Hi Tech Expressions (1989, 1991)

Games released from the Commodore 64 & MS-DOS were released in 1989 while a version for the NES was released in 1991.

Exercise videos

Warner Home Video (1990)

In 1990, two exercise videos were released under the Fun House Fitness collection hosted by Jane Fonda and J.D. Roth respectively. the first one was called The Swamp Stomp for kids ages 3–7 while its second and finale line of exercise videos was called The Fun House Funk for kids ages 7 and up. it was re-issued as part of Jane Fonda Collection DVD compilation in 2005.

External links

{{Portal|1980s|1990s}}
  • {{IMDb title|0247869|Fun House}}
{{DEFAULTSORT:Fun House (Game Show)}}

14 : 1988 American television series debuts|1991 American television series endings|1980s American children's television series|1990s American children's television series|1980s American game shows|1990s American game shows|American children's game shows|First-run syndicated television programs in the United States|Fox Kids|Fox network shows|Television series by Warner Bros. Television|Warner Bros. Television franchises|Television series by Stone Stanley Entertainment|Television series by Telepictures

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