In programming, a gotcha is a valid construct in a system, program or programming language that works as documented but is counter-intuitive and almost invites mistakes because it is both easy to invoke and unexpected or unreasonable in its outcome.[1]
Example
The classic gotcha in C/C++ is the construct
It is syntactically valid: it puts the value of b into a and then executes code if a is non-zero. Sometimes this is even intended. However most commonly it is a typo: the programmer probably meant
which executes code if a and b are equal.[1] Modern compilers will usually generate a warning when encountering the former construct (conditional branch on assignment, not comparison), depending on compiler options (e.g., -Wall option for gcc). To avoid this gotcha, there is a recommendation[2] to keep the constants in the left side of the comparison, e.g. 42 == x rather than x == 42. This way, using = instead of == will cause a compiler error (see yoda conditions). Many kinds of gotchas are not detected by compilers, however.{{cn|date=September 2018}}
See also
Usability
References
1. ^1 Gotcha definition at The Jargon File 2. ^[https://www.securecoding.cert.org/confluence/display/c/VOID+EXP21-C.+Place+constants+on+the+left+of+equality+comparisons "VOID EXP21-C. Place constants on the left of equality comparisons"]
Further reading
{{cite book|author=Stephen C. Dewhurst|title=C++ Gotchas (Avoiding Common Problems in Coding and Design)|publisher=Addison-Wesley|date=2003|isbn=0321125185}}
External links
{{wiktionary|gotcha}}
C Traps and Pitfalls by Andrew Koenig
[https://web.archive.org/web/20160817045649/http://buhoz.net/public/books/lenguajes/c++/tecnicas/C++.Gotchas-.Avoiding.Common.Problems.in.Coding.and.Design.pdf C++ Gotchas] A programmer's guide to avoiding and correcting ninety-nine of the most common, destructive, and interesting C++ design and programming errors, by Stephen C. Dewhurst
2 : Computer programming folklore|Programming language folklore