请输入您要查询的百科知识:

 

词条 Iron Seed
释义

  1. Plot

  2. Gameplay

  3. History

      Development and release    Legacy and support    Successor and source-code release  

  4. Reception

  5. References

  6. External links

{{Infobox video game
|title = Ironseed
|image = Ironseed-logo.png
|caption =Ironseed logo (website version)
|developer = Channel 7
|publisher = Softdisk
|designer = Jeremy Stanton
|programmer = Robert W. Morgan III[1]
|engine =
|released = 1994
|genre = Space trading and combat simulator
|modes = Single-player
|platforms = MS-DOS
|composer = Andrew Sega
}}

Ironseed is a 1994 MS-DOS video game, developed and published by Channel 7. It is a real-time strategy, science fiction, space trading and combat game.

Plot

The game plays in fictional alternative reality in the future, several hundred years ahead. The game starts when the name-giving space ship, the "Ironseed", flees a theocracy on Mars. The ship is manned with a disembodied, digitized only crew of rebels originally scheduled for termination. In the hastily fleeing the ship suffers damage and get lost in time and space. The crew finds itself in unknown space somewhere in the Milkyway with a badly damaged ship and nearly depleted fuel reserves. First objective is therefore finding resources for ship repairs and fuel while gathering intelligence about the surrounding space and also the own history. After encountering other aliens species and learning about some greater threat, the ultimate goal becomes to forge an alliance of several alien races to counter this threat.

Gameplay

The player begins with a single ship and a chosen crew. Planets are randomly generated and numerous ship designs and crew selection allow for different playing styles. Technology research, space exploration, resource management and gathering, production, crew management and alien diplomacy are essential elements. New ships, new upgrades, and ancient artifacts help the player in their efforts. Combat can be both in the form of random encounters or planned for by the player.

History

Development and release

The story and art were created by Jeremy Stanton, the code was written by Robert W. Morgan III. The music was composed by the computer musician Andrew Sega who gained reputation in the 1990s demoscene as Necros. The game was released and distributed by Softdisk in 1994.

Legacy and support

The game was written with Borland Turbo Pascal for MS-DOS and the usual hardware at that time. Also, like many software at that time, a buggy CRT library included in Turbo Pascal was used, resulting in 'Runtime error 200' messages on CPUs faster than approximately 200 MHz.[2] Therefore, running the game on modern OSes and faster hardware needed emulation solutions like DOSBox. The "Runtime error 200" bug was finally fixed with a fan patch in 2013, almost 20 years after the game's original release.

Successor and source-code release

After the game was unavailable commercially for many years it was re-released as freeware around 2003 to promote the development of the successor Ironseed II / Ironseed Reborn.[3] As progress on the development of the successor and further patching of Ironseed was unlikely, the source code of "Ironseed 1" was released by the developers to the public under the GPL in March 2013. A final patch (v1.20.0016) was released with the source code, but also the forum was shut down. Later version 1.30.0001 was put on GitHub, for the first time including the graphic assets and sound effects under GPL,[4] but the commercial DMP sound module stripped out to comply with its license.[5][6] From the source code release missing is also the soundtrack, while it seems the rights on the soundtrack still belong to the developers. For instance, Morgan redistributes the soundtrack on his personal website and also the freeware release included the soundtrack.[7] On September 2013, due to availability of the source code, a FreePascal and SDL based port for Linux became available on GitHub.[8][9] In August 2015 the Ironseed.com mainsite went offline without warnings, but came back online in January 2016 under a new ironseed.net domain. In April 2016 the game was ported to the ARM-based Pandora handheld, based on the previous Linux port.[10]

Reception

Ironseed received a Top Dog award from Home of the Underdogs,[11] who highlighted the game's replayability through the random planets and options, and allowance of different playing styles through the various ship designs and crews. It drew comparisons with the earlier Starflight series and the later Master of Orion.[12]

In March 1995 the Slovenian computer magazine "Megazin" rated Ironseed 63 of 100.[13]

In March 2017 Rock, Paper, Shotgun's Adam Smith revisited Ironseed, compared it to Star Control 2 and Captain Blood,[14] and described it as "weird, trippy sci-fi that blew my tiny mind" and "a little bit Space Rangers, a little bit Star Control and just a teensy bit FTL."

References

1. ^Ironseed on redshadowsoftware.com
2. ^Information about the Borland Pascal CRT bug
3. ^Ironseed-Reborn on redshadowsoftware.com
4. ^[https://github.com/karynax/ironseed/blob/master/version.txt version.txt] on karynax/ironseed "v1.30.0001: Source, graphical assets and sound effects have been released under GPL. The DMP library has been replaced with stubs."
5. ^[https://web.archive.org/web/20140703191459/http://spacesimcentral.com/ssc/topic/2967-iron-seed/ A followup update: Source has been put up on Github.] on spacesimcentral.com (4 April 2013, archived)
6. ^[https://github.com/karynax/ironseed /karynax/ironseed] on github.com
7. ^ironseed on redshadowsoftware by Robert W. Morgan "We also own all rights to the music."
8. ^[https://translate.google.com/translate?sl=ru&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.linux.org.ru%2Fpeople%2FRupricht%2F%3Fsection%3D2&edit-text= linux.org.ru]
9. ^[https://github.com/y-salnikov/ironseed_fpc ironseed_fpc] by Yaroslav Salnikov "Ironseed, old dos game by channel7, changed to make it possible to compile it with freepascal compiler on Linux." (September 2013)
10. ^[https://pyra-handheld.com/boards/threads/iron-seed.77301/ Ironseed] on pyra-handheld.com by ptitSeb (April 25, 2016)
11. ^HOTU TopDog Award {{webarchive|url=https://web.archive.org/web/20120905190648/http://www.hotud.org/component/content/article/37-strategy/20244 |date=2012-09-05 }} (Relaunched HOTU Version)
12. ^{{cite web |url=http://www.hotud.org/component/content/article/37-strategy/20244 |title=Iron Seed review |publisher=Home of the Underdogs |accessdate=2012-09-22 |deadurl=yes |archiveurl=https://web.archive.org/web/20120905190648/http://www.hotud.org/component/content/article/37-strategy/20244 |archivedate=2012-09-05 |df= }}
13. ^[https://archive.org/stream/Megazin_1995_03#page/n13/mode/2up/search/%22iron+seed%22+ Megazin_1995_03] Ironseed Review (Slovenian)
14. ^[https://www.rockpapershotgun.com/2017/03/21/iron-seed-pc-game/ Have You Played… Iron Seed?] by Adam Smith on Rock, Paper, Shotgun (March 21st, 2017)

External links

  • Official website ([https://web.archive.org/web/20150801165059/http://ironseed.com/ Ironseed.com archived])
  • Ironseed, website of programmer Robert W. Morgan.
  • {{moby game|id=/dos/iron-seed}}
  • [https://web.archive.org/web/20080118093147/http://www.stargamer.net/interviews/2006/10/ironseed2/2006-10-17-1395521140.php Ironseed 2 Interview] on StarGamer.net (Internet Archive version, January 2008)

10 : 1994 video games|4X video games|Role-playing video games|DOS games|Linux games|Science fiction video games|Real-time strategy video games|Space trading and combat simulators|Commercial video games with freely available source code|Video games developed in the United States

随便看

 

开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。

 

Copyright © 2023 OENC.NET All Rights Reserved
京ICP备2021023879号 更新时间:2024/9/22 6:46:38