词条 | Jane McGonigal | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释义 |
| name = Jane McGonigal | image = Jane McGonigal Meet the Media Guru 1.jpg | caption = | birth_date = {{birth date and age|1977|10|21}} | birth_place = Philadelphia, Pennsylvania, U.S. | death_date = | death_place = | occupation = Game designer, game researcher | alma_mater = Fordham University University of California, Berkeley | spouse = Kiyash Monsef (m. 2005) | relatives = Kelly McGonigal (Identical Twin) | influences = | influenced = | website = {{URL|janemcgonigal.com}} }} Jane McGonigal (born October 21, 1977) is an American game designer and author who advocates the use of mobile and digital technology to channel positive attitudes{{Which|date=June 2015}} and collaboration in a real world context. BiographyEarly years{{BLP unsourced section|date=October 2017}}McGonigal was brought up in New Jersey.[1] Her parents are teachers who emphasized intellectual attainment. Her identical twin sister, Kelly McGonigal, is a well known psychologist.[2] EducationMcGonigal received her BA in English from Fordham University in 1999[3] and her PhD in performance studies from the University of California, Berkeley in 2006.[4][5] She was the first in the department to study computer and video games.[6] Personal life{{BLP unsourced section|date=October 2017}}After earning her BA in English, McGonigal started developing her first commercial games. In 2006, at the age of 28, she earned a PhD in performance studies and continued developing games. In 2009, she suffered a debilitating concussion that helped her in the development of a game, Jane the Concussion Slayer, for treating her concussion and other similar conditions; the game was later renamed SuperBetter.[7] In 2011, her first book was published. PhilosophyMcGonigal writes and speaks about alternate reality games and massively multiplayer online gaming, especially about the way that collective intelligence can be generated and used as a means for improving the quality of human life or working towards the solution of social ills. She has stated that gaming should be moving "towards Nobel Prizes."[8] McGonigal has been called "the current public face of gamification".[9] Despite this, McGonigal has objected to the word, stating, "I don't do 'gamification,' and I'm not prepared to stand up and say I think it works, I don't think anybody should make games to try to motivate somebody to do something they don't want to do. If the game is not about a goal you're intrinsically motivated by, it won't work."[10] CareerAs a designer McGonigal became known for location-based and alternate reality games.[10] She has taught game design and game studies at the San Francisco Art Institute and the University of California, Berkeley. In 2008 she became the Director of Game Research & Development at Institute for the Future [11] and in 2012 Chief Creative Officer at SuperBetter Labs.[12] GamesJane has been developing commercial games since 2006, some of which are listed in the following chart:
SuperBetterIn July 2009, Jane suffered a concussion after hitting her head in her office. The symptoms were severe, lasted for several weeks, and led to her feeling suicidal. She requested her friends give her tasks to do each day.[17] Wanting to recover from her condition, she created a game to treat it. The game was initially called Jane the Concussion-Slayer (after Buffy the Vampire Slayer), then renamed to SuperBetter.[18] McGonigal was able to raise $1 million to fund an expanded version of the game.[17] Additionally, she has collaborated on commissioned games for the Whitney Museum of American Art and the Museum of Contemporary Art, Los Angeles.{{Citation needed|date=April 2010}} BooksOn January 20, 2011, McGonigal's first book, Reality Is Broken: Why Games Make us Better and How they Can Change the World, was published. In this book, McGonigal looks not only at massively multiplayer online gaming and alternate reality games but also at games more widely. Using current research from the positive psychology movement, McGonigal argues that games contribute powerfully to human happiness and motivation, a sense of meaning, and the development of community. The book was met with a favorable reception from The Los Angeles Times,[19] and Wired,[20] and mixed reviews from The Independent.[21] The book received criticism from some quarters, notably the Wall Street Journal, which felt that her thesis, which claimed to use games to "fix" everyday life by giving it a sense of achievement and making it seem more fulfilling and optimistic, made "overblown" claims from minor examples, and did not address conflicting individual goals and desires, or the influence of "evil".[22] The New York Times Book Review[23] also criticized some points in her book, calling out the lack of evidence demonstrating that in-game behavior and values could translate into solutions to real world problems such as poverty, disease and hunger. On September 15, 2015,[24] McGonigal's second book, SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient, was published by Penguin Press. It was #7 on the New York Times Best Seller: Advice, How-to and Miscellaneous List its debut week. Recognition
Publications{{external media | width = 210px | align = right | headerimage = | video1 = [https://www.youtube.com/watch?v=SjsG-NgmleA Jane McGonigal: Massively multi-player... thumb-wrestling?], TED Talks, published November 15, 2013}}
References1. ^{{Cite web|url=https://www.elle.com/pop-culture/reviews/jane-mcgonigal-game-designer|title=Super Girl|last=Joiner|first=Whitney|date=2011-06-22|website=ELLE|language=en-US|access-date=2019-03-14}} 2. ^{{Cite web|url=https://rvatech.com/jane-mcgonigal-sees-the-future-in-games/|title=Jane McGonigal Sees the Future in Games|date=2013-06-20|website=rvatech|language=en-US|access-date=2019-03-14}} 3. ^{{cite web|author=Wilson, David McKay |url=http://www.fordham.edu/images/whats_new/magazine/fall09/realgamer.pdf |title=Jane McGonigal: Real Gamer |format=PDF |website=Fordham.edu|accessdate=2 October 2012 }}{{dead link|date=April 2017 |bot=InternetArchiveBot |fix-attempted=yes }} 4. ^{{cite web |url=http://tdps.berkeley.edu/programs-courses/graduate-program/graduate-alumni/ |title=Graduate Alumni |website=tdps: theater dance & performance studies, University of California, Berkeley |accessdate=2 October 2012 }} 5. ^?http://iftf.org/what-we-do/who-we-are/advisory-council/jane-mcgonigal/ 6. ^ {{cite book | last = McGonigal | first = Jane | title = Reality is Broken: Why Games Make Us Better and How They Can Change the World | publisher = Penguin Books | date = 2011 | pages = 8 | isbn = 978-1-59420-285-8}} 7. ^{{cite web| url=http://www.sfgate.com/style/article/Jane-McGonigal-Game-on-with-SuperBetter-3375372.php | author=Hartlaub, Peter | title=Jane McGonigal: Game on with 'SuperBetter' | work= San Francisco Chronicle| date= 4 March 2012 |accessdate=11 April 2018}} 8. ^Strickland, Eliza. (July 31, 2007) Play Peak Oil Before You Live It {{webarchive|url=https://web.archive.org/web/20081231223458/http://www.salon.com/tech/feature/2007/07/10/alternative_reality_games/index1.html |date=2008-12-31 }}, Salon.com. Retrieved April 2, 2010. 9. ^{{cite news |url=https://www.theguardian.com/technology/2011/mar/15/sxsw-2011-internet-online?cat=technology&type=article |title=SXSW 2011: The internet is over |last=Burkeman |first=Oliver |date=March 15, 2011 |newspaper=The Guardian |location=London}} 10. ^{{citation |last1=Joiner |first1=Whitney |title=Super Girl |magazine=Elle |date=June 22, 2011 |url=http://www.elle.com/culture/tech/a11688/jane-mcgonigal-game-designer/ }} 11. ^Davis, Kim (March 27, 2010) [https://web.archive.org/web/20100329000301/http://www.vancouversun.com/sports/Virtual%2Bgamers%2Bhuman%2Bresource%2Breal%2Bworld%2Bepic%2Bsurvival/2734027/story.html Virtual gamers a 'human resource' in real world's epic of survival (archived)], The Vancouver Sun Retrieved April 2, 2010 12. ^SuperBetter Labs Team {{webarchive|url=https://web.archive.org/web/20120529104901/http://superbetterlabs.com/meet-the-team/in-the-office/ |date=2012-05-29 }} Retrieved August 8, 2012 13. ^{{cite web | last = Indvik | first = Lauren | title = New York Public Library Invites 500 to Overnight Scavenger Hunt | publisher = Mashable, Inc. | date = 1 April 2011 | url = http://mashable.com/2011/04/01/new-york-public-library-scavenger-hunt | accessdate = 2 April 2011}} 14. ^{{cite web|url=http://www.worldwithoutoil.org/metacontact.htm |title=Contact, Credits |publisher=World Without Oil |date= |accessdate=2013-06-14}} 15. ^{{cite web|url=http://vectors.usc.edu/projects/index.php?project=8 |title=Vectors Journal: PlaceStorming |publisher=Vectors.usc.edu |date= |accessdate=2013-06-14}} 16. ^{{cite web|url=http://atc.berkeley.edu/bio/Jane_McGonigal/ |title=UC Berkeley Art, Technology, and Culture Colloquium - Bio: Jane McGonigal |publisher=Atc.berkeley.edu |date= |accessdate=2013-06-14}} 17. ^1 2 {{cite web|url=https://www.nytimes.com/2012/04/29/fashion/jane-mcgonigal-designer-of-superbetter-moves-games-deeper-into-daily-life.html?_r=0|title=She’s Playing Games With Your Lives|last=Feiler|first=Bruce|date=27 April 2012|work=New York Times|accessdate=14 March 2015}} 18. ^{{cite web| url=http://www.sfgate.com/style/article/Jane-McGonigal-Game-on-with-SuperBetter-3375372.php | author=Hartlaub, Peter | title=Jane McGonigal: Game on with 'SuperBetter' | work= San Francisco Chronicle| date= 4 March 2012 |accessdate=15 March 2015}} 19. ^{{cite news|url=http://articles.latimes.com/2011/feb/06/entertainment/la-ca-jane-mcgonigal-20110206 |title=Book review: 'Reality Is Broken'|date= February 6, 2011 |first=Janice P. |last=Nimura|publisher=Los Angeles Times}} 20. ^{{cite web|url=https://www.wired.com/magazine/2011/01/why-jane-mcgonigal-thinks-reality-is-broken-and-she-wants-to-fix-it/ |title=Jane McGonigal Thinks Reality is Broken, and She Wants to Fix It |date=January 20, 2011 |first=Michael |last=Andersen |work=originally posted at ARGNet|publisher=Wired.com}} 21. ^{{cite news |last=Hall |first=Julian |date=January 30, 2011 |url=https://www.independent.co.uk/arts-entertainment/books/reviews/reality-is-broken-by-jane-mcgonigal-2198250.html |title=Reality is Broken, By Jane McGonigal |newspaper=The Independent |access-date=February 9, 2011 |archive-url=https://web.archive.org/web/20110203010950/http://www.independent.co.uk/arts-entertainment/books/reviews/reality-is-broken-by-jane-mcgonigal-2198250.html |archive-date=February 3, 2011}} 22. ^{{cite news| url=https://www.wsj.com/articles/SB10001424052748703954004576089871685098158 | work=The Wall Street Journal | first=Andrew | last=Klavan | title=Upgrading the World | date=January 21, 2011}} 23. ^{{cite news| url=https://www.nytimes.com/2011/02/13/books/review/Saletan-t.html |title=The Computer Made Me Do It|first=William |last=Saletan| author-link=William Saletan| date= February 11, 2011 |publisher=New York Times}} 24. ^{{Cite book|title = SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient--Powered by the Science of Games|url = https://www.amazon.com/SuperBetter-Revolutionary-Approach-Stronger-Resilient-Powered/dp/1594206368/ref=tmm_hrd_title_0?ie=UTF8&qid=1422476542&sr=8-1|publisher = Penguin Press|date = 2015-09-15|isbn = 9781594206368|first = Jane|last = McGonigal}} 25. ^{{Citation | last =Prendergast | first =John | author-link =John Prendergast (activist)| last2 =Brockovich | first2 = Erin | author2-link = Erin Brockovich | last3 =Hillenbrand | first3 =Laura | author3-link = Laura Hillenbrand | last4 =Gilbert | first4 = Elizabeth | author4-link = Elizabeth Gilbert | title = 2010 O Power List | newspaper = Oprah Magazine | pages = 18–19 | date = September 14, 2010 | url = http://www.oprah.com/world/The-2010-O-Power-List/5 | archiveurl =https://web.archive.org/web/20100918040739/http://www.oprah.com/world/The-2010-O-Power-List/5| archivedate =2010-09-18| dead-url =yes | accessdate = 11 November 2010}} 26. ^Ruberg, Bonnie (May 21, 2008). "Women in Games — the Gamasutra Top 20: Jane McGonigal", Gamasutra. Retrieved February 20, 2010. 27. ^Williams, Mark (2006) "Young Innovators Under 35: Jane McGonigal — Designing games with new realities", MIT Technology Review. Retrieved February 20, 2010. 28. ^{{cite web |url=http://www.gamechoiceawards.com/archive/innovation.htm |title=Archive: Innovation |work=Games Developer Choice Awards |archiveurl=https://web.archive.org/web/20060326025302/http://www.gamechoiceawards.com/archive/innovation.htm |archivedate=2006-03-26 |accessdate=October 2, 2010 }} 29. ^{{cite web|url=http://www.webbyawards.com/webbys/current.php?season=9#webby_entry_games_related |title=2005 Webby nominees and winners |year=2005 |work=Webby Awards |archivedate=May 26, 2012 |archiveurl=https://archive.is/20120526225800/http://www.webbyawards.com/webbys/current.php?season=9 |deadurl=yes |accessdate=September 18, 2010 |df= }} External links{{Commons}}
14 : 1977 births|American video game designers|Living people|Writers from Philadelphia|San Francisco Art Institute faculty|University of California, Berkeley faculty|University of California, Berkeley alumni|Game researchers|21st-century American women writers|Twin people from the United States|Women video game designers|Women video game developers|Pervasive games|Identical twins |
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