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词条 Jim Blinn
释义

  1. Biography

  2. Publications

  3. Awards

  4. See also

  5. References

  6. External links

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| name = Jim Blinn
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| field = Computer science
| work_institutions = NASA's Jet Propulsion Laboratory
Microsoft Research
| alma_mater = University of Utah
University of Michigan
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| awards = Macarthur fellowship (1991)
NASA Exceptional Service Medal
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James F. Blinn (born 1949) is an American computer scientist who first became widely known for his work as a computer graphics expert at NASA's Jet Propulsion Laboratory (JPL), particularly his work on the pre-encounter animations for the Voyager project,[1] his work on the Carl Sagan documentary series Cosmos, and the research of the Blinn–Phong shading model.

He is credited with formulating Blinn's Law, which asserts that rendering time tends to remain constant, even as computers get faster. Animators prefer to improve quality, rendering more complex scenes with more sophisticated algorithms, rather than using less time to do the same work as before.[2][3]

Biography

In 1970, he received his bachelor's degree in physics and communications science, and later a master's degree in engineering from the University of Michigan. In 1978 he received a Ph.D. in computer science from the College of Engineering at the University of Utah.

Blinn devised new methods to represent how objects and light interact in a three-dimensional virtual world, like environment mapping and bump mapping. He is well known for creating animation for three television series: Carl Sagan's A Personal Voyage; Project MATHEMATICS!; and the pioneering instructional graphics in The Mechanical Universe. His simulations of the Voyager spacecraft visiting Jupiter and Saturn have been seen widely.

Blinn was affiliated with the Jet Propulsion Laboratory at the California Institute of Technology until 1995. Thereafter, he joined Microsoft Research, where he was a graphics fellow until his retirement in 2009. Blinn also worked at the New York Institute of Technology during the summer of 1976.

Publications

  • Blinn, James F.: Simulation of Wrinkled Surfaces, Computer Graphics, Vol. 12 (3), pp. 286–292 SIGGRAPH-ACM (August 1978)
  • Blinn, James F.: Texture and Reflection In Computer Generated Images, CACM, 19(10), October 1976, pp 542–547.
  • Blinn, James F.: Models of Light Reflection for Computer Synthesized Pictures, SIGGRAPH 77, pp 192–198.
  • Blinn, James F.: A Generalization of Algebraic Surface Drawing, ACM Transactions on Graphics, 1(3), July 1982, pp 235–256.
  • Blinn, James F.: Light Reflection Functions for the Simulation of Clouds and Dusty Surfaces, SIGGRAPH 82, pp 21–29.

From 1987 to 2007, Blinn wrote a column for IEEE Computer Graphics & Applications called "Jim Blinn's Corner". He wrote a total of 83 columns, most of which were reprinted in these books:

  • Blinn, James F.: Jim Blinn's Corner: Dirty Pixels, Morgan Kaufmann Publishers, Inc., {{ISBN|1-55860-455-3}}
  • Blinn, James F.: Jim Blinn's Corner: A Trip Down The Graphics Pipeline, Morgan Kaufmann Publishers, Inc., {{ISBN|1-55860-387-5}}
  • Blinn, James F.: Jim Blinn's Corner: Notation, Notation, Notation, Morgan Kaufmann Publishers, Inc., {{ISBN|1-55860-860-5}}

Awards

  • 1983, NASA Exceptional Service medal for Voyager Fly-by animation.
  • 1983, SIGGRAPH Computer Graphics Achievement Award.
  • 1989, IEEE Outstanding Contribution Award for Jim Blinn's Corner.
  • 1991, MacArthur Fellowship in recognition of and to allow continuation of his work in educational animation.
  • 1995, Honorary Doctor of Fine Arts degree from the Parsons School of Design for contributions to computer graphics.
  • 1999, Steven A. Coons Award for Outstanding Creative Contributions to Computer Graphics.
  • 2000, Elected to the National Academy of Engineering

See also

  • Metaballs

References

1. ^See Wayne Carlson's history of JPL {{webarchive|url=https://web.archive.org/web/20070220072129/http://accad.osu.edu/~waynec/history/tree/jpl.html |date=2007-02-20 }}
2. ^{{cite book |title=Physically Based Rendering: From Theory to Implementation |first1=Matt |last1=Pharr |first2=Wenzel |last2=Jakob |first3=Greg |last3=Humphreys |edition=Third |publisher=Morgan Kaufmann Publishers |year=2017 |isbn=978-0-12-800645-0 |page=48 |url=https://books.google.ca/books?id=iNMVBQAAQBAJ&pg=PA48&lpg=PA48}}
3. ^{{cite book |title=Digital Lighting and Rendering |first=Jeremy |last=Birn |edition=Second |publisher=New Riders |year=2006 |isbn=978-0321316318 |page=279 |url=https://books.google.ca/books?id=tNH7T0TxQy0C&pg=SA9-PA32&lpg=SA9-PA32}}

External links

  • {{Official website|jimblinn.com}}
  • First Environment Mapping Images
  • What Microsoft has to say about Blinn {{webarchive |url=https://web.archive.org/web/20110604004550/http://www.microsoft.com/presspass/features/1999/08-09blinn.asp |date=June 4, 2011 |title=Bridging the Gap Between Art and Science }}
  • SIGGRAPH 98 Keynote Address
{{Voyager program}}{{Authority control}}{{DEFAULTSORT:Blinn, Jim}}

12 : Computer graphics professionals|Computer graphics researchers|Living people|MacArthur Fellows|Microsoft employees|1949 births|University of Utah alumni|University of Michigan alumni|New York Institute of Technology faculty|Voyager program|Members of the United States National Academy of Engineering|NASA people

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