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词条 Nintendo Software Technology
释义

  1. History

  2. List of software developed

      List of applications developed    Cancelled games  

  3. References

  4. External links

{{Infobox company
| name = Nintendo Software Technology
| logo = Nintendo Software Technology logo.png
| logo_size = 270px
| logo_caption =
| image = Nintendo Software Technology.png
| image_size = 300px
| image_caption = The exterior of Nintendo Software Technology's headquarters in Redmond, Washington
| native_name =
| native_name_lang =
| romanized_name =
| former type =
| type = Division of Nintendo
| industry = Video games
| fate =
| predecessor =
| successor =
| foundation = {{Start date and age|1998}}
| founder = Minoru Arakawa
Claude Comair
| defunct =
| location_city = Redmond, Washington
| location_country = United States
| locations =
| area_served =
| key_people = Shigeki Yamashiro (President)
| products = List of software developed
| production =
| services =
| owner = Nintendo
| num_employees = 50 (2016)
| parent = Nintendo of America
| divisions =
| subsid =
| homepage =
| footnotes =
| intl =
| bodystyle =
}}

Nintendo Software Technology (or NST) is an American video game developer. NST was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released in other territories such as Europe and Japan. Although the development team is based in North America, there is a traditional Nintendo and Japanese-centric design applied to the development of the software. Co-founders Scott Tsumura and Claude Comair retired in 2002 and 2006, respectively. NST is currently headed by Shigeki Yamashiro, and is located inside of Nintendo of America's headquarters in Redmond, Washington.

Nintendo made the decision of transplanting several members of their development team in Japan over to America. NST also recruited several veterans from companies such as Rockstar Games, Electronic Arts, and Microsoft to further complete their development talent.

History

The establishment took place in 1998 through a collaboration with the private university DigiPen Institute of Technology, also located in Redmond. The offices opened with several doctorate level instructors and some recent graduates of the university working with several Nintendo of America designers and producers. Their first game, Elite Forces, was released for the Game Boy Color in 1999 and was a sequel of Capcom's Bionic Commando.

Over the years, NST has developed many games for Nintendo consoles such as the Mario vs. Donkey Kong series, Blue Storm, and Metroid Prime Hunters.

NST started developing Project H.A.M.M.E.R. For the Nintendo Wii but several problems landed the project in 'development hell'. A large amount of funding was spent on cut-scenes early in development and so when the project started to fall behind managers didn't want to end it because of the capital already spent. The American developers suggested that the problem was the gameplay however the Japanese managers believed the problems were the environments. This dispute, among others, made the project drag on for a number of years before it was totally abandoned and a large number of staff were made redundant.[1]

DigiPen's Main Campus was based in the same building as theirs until 2010.

List of software developed

Year Title Platform(s) Director Producer
1999Elite ForcesGame Boy ColorJosh AtkinsAndrew Hieke
Minoru Arakawa
2000Ridge Racer 64Nintendo 64Akila RedmerAndrew Hieke
Minoru Arakawa
CrystalisGame Boy ColorJosh AtkinsAndrew Hieke
Pokémon Puzzle LeagueNintendo 64Yukimi ShimuraTakehiro Izushi
Genyo Takeda
2001Blue StormGameCubeShigeki YamashiroShigeru Miyamoto
Minoru Arakawa
2003Nintendo Puzzle Collection (Panel de Pon)GameCubeHitoshi Yamagami
Yukimi Shimura
Andrew Hieke
Takehiro Izushi
Collector's EditionGameCubeShigeru Miyamoto
1080° AvalancheGameCubeVivek MelwaniShigeki Yamashiro
Shigeru Miyamoto
2004Mario vs. Donkey KongGame Boy AdvanceYukimi Shimura
Ridge Racer DSNintendo DSVivek MelwaniShigeki Yamashiro
2006Metroid Prime HuntersNintendo DSMasamichi AbeShigeki Yamashiro
Kensuke Tanabe
March of the MinisNintendo DSYukimi Shimura
2007Sin and Punishment (English translation)Nintendo 64
(on Wii Virtual Console)
Hideyuki SuganamiMasato Maegawa
Takehiro Izushi
2008Super Smash Bros Brawl (Masterpiece Mode){{cn|date=July 2018}}WiiMasahiro SakuraiKensuke Tanabe
Crosswords DS (Co-developed w/ Nuevo Retro Games)Nintendo DSYukimi ShimuraShigeki Yamashiro
Masao Yamamoto
2009Minis March AgainDSiWareYukimi ShimuraShigeki Yamashiro
Kensuke Tanabe
2010Aura-Aura ClimberDSiWareMasamichi AbeYukimi Shimura
Mini-Land Mayhem!Nintendo DSYukimi ShimuraShigeki Yamashiro
Kensuke Tanabe
2012Crosswords PlusNintendo 3DSStephen MortimerYukimi Shimura
2013Minis on the MoveNintendo 3DSYukimi Shimura
Kensuke Tanabe
2015Tipping StarsWii U / Nintendo 3DSAkiya Sakamoto
2016Amiibo Challenge[2]Wii U / Nintendo 3DS[2]Akiya Sakamoto
Kensuke Tanabe
Super Mario Maker for Nintendo 3DSNintendo 3DSYosuke OshinoTakashi Tezuka
Shigeki Yamashiro
Hiroyuki Kimura
2018Treasure TrackerNintendo 3DS / Nintendo SwitchKenta Motokura
Shinya Hiratake
Koichi Hayashida

List of applications developed

Year Title Platform(s) Director Producer
2006Nintendo 64 EmulatorWii
2009BBC iPlayer ChannelWii
Mario Calculator and ClockDSiWareShigeki Yamashiro
Animal Crossing Calculator and ClockDSiWareShigeki Yamashiro
2011Kirby TV ChannelWii
2012Wii U Chat (Co-developed w/ NERD and Vidyo)[3]Wii UFumihiko Tamiya
2013Wii Street U[4]Wii UToshiaki SuzukiKeiichi Kawai

Cancelled games

Title Platform(s)
Project H.A.M.M.E.R.Wii

References

1. ^{{cite web|url=https://www.unseen64.net/2008/04/04/project-hammer-wii-cancelled/|title=Project H.A.M.M.E.R. [Wii – Cancelled] – Unseen64|date=4 April 2008|work=unseen64.net}}
2. ^{{cite web|url=http://www.ign.com/articles/2016/01/13/mini-mario-friends-amiibo-challenge-announced-as-pack-in-with-new-amiibo|title=Mini Mario & Friends: Amiibo Challenge Announced as Pack-In with New Amiibo in Japan|first=Eric Van|last=Allen|date=13 January 2016|work=ign.com}}
3. ^{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wiiu/wii-u-chat/0/0|title=Iwata Asks|work=nintendo.com}}
4. ^{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wiiu/wii-street-u/0/0|title=Iwata Asks|work=nintendo.com}}
  • Nintendo World Report company profile. Retrieved Oct. 30, 2008.
  • [https://web.archive.org/web/20060520195110/http://palgn.com.au/company.php?id=137 PALGN company information]. Retrieved Feb. 9, 2005.
  • N-Sider personnel view. Retrieved Feb. 9, 2005.
  • N-Sider. Retrieved May 9, 2005.

External links

  • A group interview with NST about 1080º Avalanche
  • Two-part interview with Shigeki Yamashiro, producer of 1080º Avalanche, and Vivek Melwani, lead game designer and director
  • IGN profile
{{Nintendo developers}}

7 : Nintendo divisions and subsidiaries|First-party video game developers|Video game companies of the United States|Video game development companies|Companies based in Redmond, Washington|Video game companies established in 1998|1998 establishments in Washington (state)

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