词条 | Blender (software) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释义 |
| logo = | screenshot = Blender 2.79.png | caption = Blender 2.79 | author = Ton Roosendaal | developer = P178}} | released = {{Start date and age|1998|1|1}}[1] | programming language = C, C++, and Python | operating system = Linux, macOS, FreeBSD, Windows | latest release version = | latest preview version = | size = 76.7 – 157.5 MiB (varies by operating system)[2] | genre = 3D computer graphics software | license = GPLv2+[3] }} Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, rendering, motion graphics, video editing and compositing. While current versions also feature an integrated game engine, the upcoming 2.8 release will remove it.[4] HistoryThe Dutch animation studio NeoGeo started to develop Blender as an in-house application and based on the timestamps for the first source files, January 2, 1994 is considered to be Blender's birthday.[5] The version 1.00 was released in January 1995,[6] with the primary author being company co-owner and software developer Ton Roosendaal. The name Blender was inspired by a song by Yello, from the album Baby which NeoGeo used in its showreel.[7][8] Some of the design choices and experiences for Blender were carried over from an earlier software called Traces, that Ton Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987–1991 period.[9] On January 1, 1998, Blender was released publicly online as SGI freeware.[1] NeoGeo was later dissolved and its client contracts were taken over by another company. After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies (NaN) in June 1998 to further develop Blender, initially distributing it as shareware until NaN went bankrupt in 2002. This also meant, at the time, discontinuing the development of Blender.[10] In May 2002, Roosendaal started the non-profit Blender Foundation, with the first goal to find a way to continue developing and promoting Blender as a community-based open-source project. On July 18, 2002, Roosendaal started the "Free Blender" campaign, a crowdfunding precursor.[11][12] The campaign aimed for open-sourcing Blender for a one-time payment of €100,000 (US$100,670 at the time) collected from the community.[13] On September 7, 2002, it was announced that they had collected enough funds and would release the Blender source code. Today, Blender is free and open-source software largely developed by its community, alongside two full-time and two part-time employees employed by the Blender Institute.[14] The Blender Foundation initially reserved the right to use dual licensing, so that, in addition to GPLv2, Blender would have been available also under the Blender License that did not require disclosing source code but required payments to the Blender Foundation. However, they never exercised this option and suspended it indefinitely in 2005.[15] Blender is solely available under "GNU GPLv2 or any later" and was not updated to the GPLv3, as "no evident benefits" were seen.[16] SuzanneIn January–February 2002 it was clear that NaN could not survive and would close the doors in March. Nevertheless, they put out one more release, 2.25. As a sort-of easter egg, a last personal tag, the artists and developers decided to add a 3D model of a chimpanzee head. It was created by Willem-Paul van Overbruggen (SLiD3), who named it Suzanne after the orangutan in the Kevin Smith film Jay and Silent Bob Strike Back. Suzanne is Blender's alternative to more common test models such as the Utah Teapot and the Stanford Bunny. A low-polygon model with only 500 faces, Suzanne is often used as a quick and easy way to test material, animation, rigs, texture, and lighting setups and is also frequently used in joke images.{{citation needed|date=February 2012}} Suzanne is still included in Blender. The largest Blender contest gives out an award called the Suzanne Award. Release historyThe following table lists notable developments during Blender's release history.
FeaturesOfficial releases of Blender for Microsoft Windows, {{nowrap|MacOS}} and Linux,[35] as well as a port for FreeBSD,[36] are available in both 32-bit and 64-bit versions. Though it is often distributed without extensive example scenes found in some other programs,[37] the software contains features that are characteristic of high-end 3D software. Among its capabilities are:
Deprecated features
User interfaceBlender's user interface incorporates the following concepts:
Hardware requirements
Supported platformsBlender is available for Windows Vista and above, Mac OS X 10.6 and above, and Linux. Blender 2.76b is the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC.[40] File formatBlender features an internal file system that can pack multiple scenes into a single file (called a ".blend" file).
A wide variety of import/export scripts that extend Blender capabilities (accessing the object data via an internal API) make it possible to inter-operate with other 3D tools. Blender organizes data as various kinds of "data blocks", such as Objects, Meshes, Lamps, Scenes, Materials, Images and so on. An object in Blender consists of multiple data blocks – for example, what the user would describe as a polygon mesh consists of at least an Object and a Mesh data block, and usually also a Material and many more, linked together. This allows various data blocks to refer to each other. There may be, for example, multiple Objects that refer to the same Mesh, and making subsequent editing of the shared mesh result in shape changes in all Objects using this Mesh. Objects, meshes, materials, textures etc. can also be linked to from other .blend files, which is what allows the use of .blend files as reusable resource libraries. Import and ExportThe software supports a variety of 3D file formats for import and export, among them Alembic, 3D Studio (3DS), Filmbox (FBX), Autodesk (DXF), SVG, STL (for 3D printing), VRML and X3D. Video editingBlender features a fully functional, production ready Non-Linear video editor called Video Sequence Editor or VSE for short. Blender's VSE has many features including effects like Gaussian Blur, color grading, Fade and Wipe transitions, and other video transformations. However, there is no multi-core support for rendering video with VSE. Rendering and ray tracingCycles is the path-tracing render engine that is designed to be interactive and easy to use, while still supporting many production features.[41] It comes installed as an add-on that is available by default and can be activated in the top header. GPU renderingCycles supports GPU rendering which is used to help speed up rendering times. There are two GPU rendering modes: CUDA, which is the preferred method for NVIDIA graphics cards; and OpenCL, which supports rendering on AMD graphics cards. Multiple GPUs are also supported, which can be used to create a render farm – although having multiple GPUs doesn't increase the available memory because each GPU can only access its own memory.[42]
IntegratorThe integrator is the rendering algorithm used for lighting computations. Cycles currently supports a path tracing integrator with direct light sampling. It works well for various lighting setups, but is not as suitable for caustics and some other complex lighting situations. Rays are traced from the camera into the scene, bouncing around until they find a light source such as a lamp, an object emitting light, or the world background. To find lamps and surfaces emitting light, both indirect light sampling (letting the ray follow the surface BSDF) and direct light sampling (picking a light source and tracing a ray towards it) are used.[44] There are two types of integrators:
Open Shading LanguageBlender users can create their own nodes using the Open Shading Language although it is important to note that there is no support for it on GPUs.[45] MaterialsMaterials define the look of meshes, NURBS curves and other geometric objects. They consist of three shaders, defining the mesh's appearance of the surface, volume inside, and displacement of the surface.[41] Surface shaderThe surface shader defines the light interaction at the surface of the mesh. One or more BSDFs can specify if incoming light is reflected back, refracted into the mesh, or absorbed.[41] Volume shaderWhen the surface shader does not reflect or absorb light, it enters the volume. If no volume shader is specified, it will pass straight through to the other side of the mesh. If one is defined, a volume shader describes the light interaction as it passes through the volume of the mesh. Light may be scattered, absorbed, or emitted at any point in the volume.[41] Displacement shaderThe shape of the surface may be altered by displacement shaders. This way, textures can be used to make the mesh surface more detailed. Depending on the settings, the displacement may be virtual, only modifying the surface normals to give the impression of displacement (also known as bump mapping) or a combination of real and virtual displacement.[41] Demo reelsThe Blender website contains several demo reels that showcase various features of Blender.[46] Rendering engines{{Refexample|section|date=November 2018}}{{List to table|date=November 2018}}Engines included in Blender:
External renderers, free and open-source:[53]
External renderers, proprietary:
PhysicsBlender can be used to simulate smoke, rain, dust, cloth, water, hair and rigid bodies.[59] Cloth simulationA cloth is any piece of mesh that has been designated as 'cloth' in the physics tab. Fluid simulationPhysics Fluid SimulationThe fluid simulator can be used for simulating liquids, like water hitting a cup.[60] It uses the Lattice Boltzmann methods to simulate the fluids and allows for lots of adjusting of the amount of particles and the resolution. Particle fluid simulationThe particle physics fluid simulation creates particles that follow the Smoothed-particle hydrodynamics method.[61] {{clr}}DevelopmentSince the opening of the source, Blender has experienced significant refactoring of the initial codebase and major additions to its feature set. Improvements include an animation system refresh;[62] a stack-based modifier system;[63] an updated particle system[64] (which can also be used to simulate hair and fur); fluid dynamics; soft-body dynamics; GLSL shaders support[65] in the game engine; advanced UV unwrapping;[66] a fully recoded render pipeline, allowing separate render passes and "render to texture"; node-based material editing and compositing; and projection painting.[67] Part of these developments were fostered by Google's Summer of Code program, in which the Blender Foundation has participated since 2005. Blender 2.8 ProjectOfficial planning for the next major revision of Blender after the 2.7 series began in the latter half of 2015, with potential targets including a more configurable UI (dubbed "Blender 101"), support for Physically based rendering (PBR) (dubbed EEVEE for "Extra Easy Virtual Environment Engine") which shall bring improved realtime 3d graphics to the viewport and thus also upgrading the game engines rendering engine too, allowing the use of C++11 and C99 in the codebase, moving to a newer version of OpenGL and dropping support for versions before 3.2, and a possible overhaul of the particle and constraint systems.[68][69] Blender Internal renderer will be removed from 2.8.[47] Code Quest was a project started in April 2018 set in Amsterdam, at the Blender Institute.[70] The goal of the project would be to get a large development team working in one place, in order to speed up the development of Blender 2.8.[70] By June 29, 2018, the Code Quest project ended, and on April 2, the alpha version was completed.[71] Beta testing commenced on November 29, 2018 and is anticipated to take at least 4 months.[72] SupportBlender is extensively documented on its website,[73] with the rest of the support provided via community tutorials and discussion forums on the Internet. The Blender Network provides support and social services for Blender Professionals. Additionally, YouTube is known to have a great many video tutorials available for either Blender amateurs or professionals at no cost. ClonesDue to Blender's open-source nature, other programs have tried to take advantage of its success by repackaging and selling cosmetically-modified versions of it. Examples include IllusionMage, 3DMofun, 3DMagix, and Fluid Designer,[74] the latter being recognized as Blender-based. Use in the media industryBlender started out as an in-house tool for NeoGeo, a Dutch commercial animation company.[75] Blender has been used for television commercials in several parts of the world including Australia,[76] Iceland,[77] Brazil,[78][79] Russia[80] and Sweden.[81] Blender is used by NASA for publicly available 3D models. Many 3D models on NASA's 3D resources page are in a native .blend format.[82] NASA also used Blender to develop an interactive web application to celebrate the 3rd anniversary of the Curiosity rover landing on Mars.[83] This app[84] makes it possible to operate the rover, control its cameras and the robotic arm and reproduces some of the prominent events of the Mars Science Laboratory mission.[85][86] The application was presented at the beginning of the WebGL section on SIGGRAPH 2015.[87] The first large professional project that used Blender was Spider-Man 2, where it was primarily used to create animatics and pre-visualizations for the storyboard department.[88] The French-language film Friday or Another Day (Vendredi ou un autre jour) was the first 35 mm feature film to use Blender for all the special effects, made on Linux workstations.[89] It won a prize at the Locarno International Film Festival. The special effects were by Digital Graphics of Belgium.[90] Blender has also been used for shows on the History Channel, alongside many other professional 3D graphics programs.[91] Tomm Moore's The Secret of Kells, which was partly produced in Blender by the Belgian studio Digital Graphics, has been nominated for an Oscar in the category "Best Animated Feature Film".[92] Plumíferos, a commercial animated feature film created entirely in Blender,[93] was premiered in February 2010 in Argentina. Its main characters are anthropomorphic talking animals. Special effects for episode 6 of Red Dwarf season X, screened in 2012, were created using Blender as confirmed by Ben Simonds of Gecko Animation.[94][95][96] Blender was used for both CGI and compositing for the movie Hardcore Henry.[97] The special effects for the TV series The Man in the High Castle were done in Blender, with some of the particle simulations relegated to Houdini.[98][99] Blender was used for pre-visual effects in The Winter Soldier [100] and many of the visual effects in the feature film Sabogal were done in Blender.[101]Director David F. Sandberg used Blender for multiple shots in Lights Out,[102] and Creation.[103][104] Blender was used for parts of the credit sequences in Wonder Woman[105] and for doing the animation in the film Cinderella the Cat.[106] Some promotional artwork for Super Smash Bros. for Nintendo 3DS and Wii U was partially created using Blender.[107] The experimental hip-hop group Death Grips has used Blender to produce music videos. A screenshot from the program is briefly visible in the music video for Inanimate Sensation. Next Gen was fully created in Blender by Tangent Animation. A team of developers worked on improving Blender for internal use, but it is planned to eventually add those improvements to the official Blender build.[108][109]Blender was used to create the character "Murloc" in the 2016 film Warcraft.[110] Open projects{{Multiple images|direction = vertical |width = 150 |image2 = Big buck bunny poster big.jpg |caption2 = Big Buck Bunny poster |image3 = Sintel poster.jpg |caption3 = Sintel promotional poster |image4 = Tos-poster.png |caption4 = Tears of Steel promotional poster }} Since 2005, every 1–2 years the Blender Foundation announces a new creative project to help drive innovation in Blender.[111][112] Elephants Dream (Open Movie Project: Orange){{Main|Elephants Dream}}In September 2005, some of the most notable Blender artists and developers began working on a short film using primarily free software, in an initiative known as the Orange Movie Project hosted by the Netherlands Media Art Institute (NIMk). The resulting film, Elephants Dream, premiered on March 24, 2006. In response to the success of Elephants Dream, the Blender Foundation founded the Blender Institute to do additional projects with two announced projects: Big Buck Bunny, also known as "Project Peach" (a 'furry and funny' short open animated film project) and Yo Frankie, also known as Project Apricot (an open game in collaboration with CrystalSpace that reused some of the assets created during Project Peach). This has later made its way to Nintendo 3DS's Nintendo Video between the years 2012 and 2013. Big Buck Bunny (Open Movie Project: Peach){{Main|Big Buck Bunny}}On October 1, 2007, a new team started working on a second open project, "Peach", for the production of the short movie Big Buck Bunny. This time, however, the creative concept was totally different. Instead of the deep and mystical style of Elephants Dream, things are more "funny and furry" according to the official site.[113] The movie had its premiere on April 10, 2008. Yo Frankie! (Open Game Project: Apricot){{Main|Yo Frankie!}}"Apricot" is a project for production of a game based on the universe and characters of the Peach movie (Big Buck Bunny) using free software. The game is titled Yo Frankie. The project started February 1, 2008, and development was completed at the end of July 2008. A finalized product was expected at the end of August; however, the release was delayed. The game was released on December 9, 2008, under either the GNU GPL or LGPL, with all content being licensed under Creative Commons Attribution 3.0.[114] Sintel (Open Movie Project: Durian){{Main|Sintel}}The Blender Foundation's Project Durian[115] (in keeping with the tradition of fruits as code names) was this time chosen to make a fantasy action epic of about twelve minutes in length,[116] starring a teenage girl and a young dragon as the main characters. The film premiered online on September 30, 2010.[117] A game based on Sintel was officially announced on Blenderartists.org on May 12, 2010.[118][119] Many of the new features integrated into Blender 2.5 and beyond were a direct result of Project Durian. Tears of Steel (Open Movie Project: Mango){{Main|Tears of Steel}}On October 2, 2011, the fourth open movie project, codenamed "Mango", was announced by the Blender Foundation.[120][121] A team of artists assembled using an open call of community participation. It is the first Blender open movie to use live action as well as CG. Filming for Mango started on May 7, 2012, and the movie was released on September 26, 2012. As with the previous films, all footage, scenes and models were made available under a free content compliant Creative Commons license.[122][121] According to the film's press release, "The film's premise is about a group of warriors and scientists, who gather at the 'Oude Kerk' in Amsterdam to stage a crucial event from the past, in a desperate attempt to rescue the world from destructive robots."[123] Cosmos Laundromat (Open Movie Project: Gooseberry){{Main|Cosmos Laundromat}}On January 10, 2011, Ton Roosendaal announced that the fifth open movie project would be codenamed "Gooseberry" and that its goal would be to produce a feature-length animated film. He speculated that production would begin sometime between 2012 and 2014.[124] The film was to be written and produced by a coalition of international animation studios. The studio lineup was announced on January 28, 2014,[125] and production began soon thereafter. As of March 2014, a moodboard had been constructed[126] and development goals had been set. The initial ten minute pilot was released on YouTube on August 10, 2015.[127] It won the SIGGRAPH 2016 Computer Animation Festival Jury's Choice award.[128] Glass Half{{Expand section|date=November 2018}}Project demonstrates real-time rendering capabilities using OpenGL for 3D animation. Caminandes{{Main|Caminandes}}Caminandes is a series of animated short films centers on the llama Koro in Patagonia and his attempts to overcome various obstacles.
Agent 327: Operation Barbershop{{Expand section|date=November 2018}}Agent 327: Operation Barbershop is the three-minute teaser for a planned full-length animated feature is based on classic comics series Agent 327. Hero{{Expand section|date=November 2018}}Hero is the first open movie project to demonstrate the capabilities of the Grease Pencil tool in Blender 2.8. Spring{{Expand section|date=November 2018}}On 25 October 2017, an upcoming movie named Spring was announced to be produced by Blender Institute directed and written by Andy Goralczyk. The studio aims to use Spring to test Blender 2.8's capabilities before official release.[129] Online servicesBlender CloudThe Blender Cloud platform, launched in March 2014 and operated by the Blender Institute, is a subscription-based cloud computing platform and Blender client add-on which provides hosting and synchronization for backed-up animation project files.[130] It was launched to promote and fundraise for Project: Gooseberry, and is intended to replace the selling of DVDs by the Blender Foundation with a subscription-based model for file hosting, asset sharing and collaboration.[131][132] A feature of the Blender Cloud is Blender Sync, which provides synchronization between Blender clients for file changes, user preferences and other features.[133] Blender IDThe Blender ID is a unified login for Blender software and service users, providing a login for Blender Cloud, the Blender Store, the Blender Conference, Blender Network, Blender Development Fund and the Blender Foundation Certified Trainer Program.[134] See also
References1. ^1 {{cite web |url=https://www.blender.org/press/blenders-25th-birthday/ |title=Blender’s 25th birthday!|website=blender.org |date=January 2, 2019 |accessdate=January 7, 2019}} 2. ^{{cite web |url=https://download.blender.org/release/Blender2.79/ |title=Blender 2.79 Release Index|website=Blender.org |date=February 14, 2018 |accessdate=February 14, 2018}} 3. ^{{cite web |url=https://www.blender.org/about/license/ |title=License - blender.org |accessdate=May 17, 2014}} 4. ^1 {{Cite web|url=https://developer.blender.org/rB159806140fd33e6ddab951c0f6f180cfbf927d38|title=rB159806140fd3|website=developer.blender.org|access-date=2019-02-28}} 5. ^{{Cite web |url=https://code.blender.org/2013/12/how-blender-started-twenty-years-ago/ |title=How Blender started, twenty years ago… |website=Blender Developers Blog |publisher=Blender Foundation |language=en |access-date=2019-01-10}} 6. ^{{cite web|url=https://archive.blender.org/wiki/index.php/Doc:DK/2.6/Manual|title=Doc:DK/2.6/Manual - BlenderWiki|work=Blender.org|date= |accessdate=2019-01-11}} 7. ^[https://www.youtube.com/watch?v=3CdA_NMw7lc NeoGeo — Blender] 8. ^{{cite web |url=http://www.mopi.nl/blogo/p1.html |title=Brief history of the Blender logo — Traces |last=Kassenaar |first=Joeri |date=2006-07-20 |accessdate=2010-01-22 |archive-url=https://web.archive.org/web/20100122234804/http://www.mopi.nl/blogo/p1.html |archive-date=2010-01-22 |dead-url=unfit}} 9. ^{{cite web|title=Blender’s prehistory - Traces on Commodore Amiga (1987-1991)|url=http://zgodzinski.com/blender-prehistory/}} 10. ^{{cite web |url=https://www.blender.org/foundation/history/ |title=Blender History|website=Blender.org |accessdate=March 29, 2018}} 11. ^{{cite web|url=http://www.linuxtoday.com/infrastructure/2002072201226OSBZCY |title=Blender Foundation Launches Campaign to Open Blender Source |publisher=Linux Today |date= |accessdate=2017-01-22}} 12. ^{{cite web|url=http://www.blender3d.com/campaign.html|archive-url=https://web.archive.org/web/20021010045558/http://www.blender3d.com/campaign.html |dead-url=yes |archive-date=2002-10-10 |title=Free Blender campaign |date=2002-10-10 |accessdate=2017-01-22}} 13. ^{{cite web|url=http://www.blender3d.com/members.html|archive-url=https://web.archive.org/web/20021010174347/http://www.blender3d.com/members.html |dead-url=yes |archive-date=2002-10-10 |title=members |date=2002-10-10 |accessdate=2017-01-22}} 14. ^{{cite web |url=https://www.blender.org/blenderorg/blender-foundation/history/ |title=Blender.org history |location=Amsterdam |date=June 2008}} 15. ^{{cite web |url=https://www.blender.org/BL/ |title=Blender License |accessdate=January 19, 2007 |last=Roosendaal |first=Ton |date=June 2005 }} 16. ^{{cite web |url=http://libregraphicsworld.org/blog/entry/whats-up-with-dwg-adoption-in-free-software |title=What's up with DWG adoption in free software? |last=Prokoudine |first=Alexandre |date=26 January 2012 |accessdate=2015-12-05 |trans-title=|publisher=libregraphicsworld.org |quote=[Blender's Ton Roosendaal:] "Blender is also still "GPLv2 or later". For the time being we stick to that, moving to GPL 3 has no evident benefits I know of. My advice for LibreDWG: if you make a library, choosing a widely compatible license (MIT, BSD, or LGPL) is a very positive choice." |deadurl=yes |archiveurl=https://web.archive.org/web/20161109103037/http://libregraphicsworld.org/blog/entry/whats-up-with-dwg-adoption-in-free-software |archivedate=9 November 2016 |df= }} 17. ^{{cite web |url=http://download.blender.org/source/ |title=Index of /source/ |website=blender.org |access-date=October 13, 2010}} 18. ^{{cite web|url=http://www.blender.org/development/release-logs/blender-240/ |title=Blender 2.40 |website=blender.org |access-date=December 23, 2005 |dead-url=yes |archiveurl=https://web.archive.org/web/20070304080023/http://www.blender.org/development/release-logs/blender-240/ |archivedate=March 4, 2007 }} 19. ^{{cite web |url=http://www.heise.de/newsticker/meldung/108160 |title=3D-Software Blender 2.46 zum Download freigegeben |website=heise.de |language=de |access-date=May 20, 2008}} 20. ^{{cite web|url=http://www.blender.org/development/release-logs/blender-248/ |title=Blender 2.48 |website=blender.org |access-date=December 25, 2008 |dead-url=yes |archiveurl=https://web.archive.org/web/20090120083347/http://www.blender.org/development/release-logs/blender-248 |archivedate=January 20, 2009 }} 21. ^{{cite web|url=http://www.blender.org/development/release-logs/blender-249/ |title=Blender 2.49 |website=blender.org |access-date=June 21, 2009 |dead-url=yes |archiveurl=https://web.archive.org/web/20090611183623/http://www.blender.org/development/release-logs/blender-249/ |archivedate=June 11, 2009 }} 22. ^{{cite web |url=http://www.blender.org/development/release-logs/blender-257/ |title=Blender 2.57 |website=blender.org |access-date=April 13, 2011 |archive-url=https://web.archive.org/web/20131030043004/http://www.blender.org/development/release-logs/blender-257/ |archive-date=October 30, 2013}} 23. ^{{cite web | url = https://archive.blender.org/wiki/index.php/Dev:Ref/Release_Notes/2.58 | title = Blender 2.58 release notes | accessdate = 2019-01-14 | author = blenderfoundation | date = 2011-07-09 | publisher = blender.org}} 24. ^{{cite web | url = https://archive.blender.org/wiki/index.php/Dev:Ref/Release_Notes/2.58/Bug_Fixes/2.58a | title = Blender 2.58a update log | accessdate = 2019-01-14 | author = blenderfoundation | date = 2011-07-09 | publisher = blender.org}} 25. ^{{cite web|url=https://archive.blender.org/wiki/index.php/Dev:Ref/Release_Notes/2.68|title=Dev:Ref/Release Notes/2.68 - 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The Gooseberry Open Movie Project |website=Gooseberry.blender.org |date= |accessdate=2017-01-22}} 127. ^{{cite av media|url=https://www.youtube.com/watch?v=Y-rmzh0PI3c|title=Cosmos Laundromat - First Cycle. Official Blender Foundation release.|date=10 August 2015|work=YouTube}} 128. ^{{cite web|url=http://s2016.siggraph.org/siggraph-2016-announces-award-winners-and-highlights-43rd-annual-computer-animation-festival|title=SIGGRAPH 2016 SIGGRAPH 2016 ANNOUNCES AWARD WINNERS AND HIGHLIGHTS OF 43RD ANNUAL COMPUTER ANIMATION FESTIVAL|work=s2016.siggraph.org}} 129. ^{{Cite web |url=https://cloud.blender.org/p/spring/blog/announcing-spring |title=Announcing "Spring" - A Poetic Fantasy Film |website=Blender Cloud |access-date=2018-11-30 |archive-url=https://web.archive.org/web/20171028211651/https://cloud.blender.org/p/spring/blog/announcing-spring |dead-url=no |archive-date=2017-10-28}}{{Self-published source|date=November 2018}} 130. ^{{cite web|author= |url=https://cloud.blender.org/blog/blender-cloud-v3 |title=Blender Cloud V3 - Blog — Blender Cloud |website=Cloud.blender.org |date= |accessdate=2017-01-22}} 131. ^{{cite web|url=http://www.blendernation.com/2014/01/17/blender-institute-announces-blender-cloud-plans/|title=Blender Institute Announces Blender Cloud Plans|website=Blendernation.com|accessdate=2017-01-22}} 132. ^{{cite web|url=http://www.blendernation.com/2014/06/04/blender-cloud-relaunch/|title=Blender Cloud Relaunch|website=Blendernation.com|accessdate=2017-01-22}} 133. ^{{cite web|author= |url=https://cloud.blender.org/blog/introducing-blender-sync |title=Introducing Blender Sync - Blog — Blender Cloud |website=Cloud.blender.org |date= |accessdate=2017-01-22}} 134. ^{{cite web|url=https://blender.org/id/about |title=Home - Blender ID |website=Blender.org |date= |accessdate=2017-01-22}} Further reading{{Refbegin}}
|last=Van Gumster |first=Jason |title=Blender For Dummies |publisher=Wiley Publishing, Inc |location=Indianapolis, Indiana |year=2009 |page=408 |isbn=978-0-470-40018-0 }}
|title = Release Logs |url = https://www.blender.org/development/release-logs/ |work = Blender.org |publisher = Blender Foundation |accessdate =July 23, 2011}}{{Refend}} External links{{Wikibooks|Blender 3D: Noob to Pro}}{{Commons}}
26 : 1995 software|3D animation software|3D computer graphics software for Linux|AmigaOS 4 software|Articles containing video clips|Blender Foundation|Computer science in the Netherlands|Computer-aided design software for Linux|Cross-platform free software|Formerly proprietary software|Free 3D graphics software|Free computer-aided design software|Free software programmed in C|Free software programmed in C++|Free software programmed in Python|Global illumination software|Information technology in the Netherlands|IRIX software|MacOS graphics-related software|MorphOS software|Motion graphics software for Linux|Portable software|Software that uses FFmpeg|Technical communication tools|Video game development software|Windows graphics-related software |
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开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。