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词条 American McGee's Alice
释义

  1. Synopsis

     Setting  Plot  Characters 

  2. Development

  3. Music

  4. Related media

     Film adaptation  Animated short films 

  5. Reception

  6. Sequel

  7. References

  8. External links

{{Infobox video game
|title = American McGee's Alice
|image = American McGee Alice cover.png
|caption = North American cover art
|developer = Rogue Entertainment
|publisher = EA Games
|director = American McGee
|producer = R. J. Berg
|designer = American McGee
|programmer= Pater Mack, Darin McNeil, Joe Waters
|artist =
|writer =
|composer = Chris Vrenna
|engine = id Tech 3
|released = Microsoft Windows, {{nowrap|Mac OS}}{{vgrelease|WW|December 5, 2000[1]}}PlayStation 3, {{nowrap|Xbox 360}}{{vgrelease|WW|June 14, 2011}}
|genre = Action-adventure, platform
|modes = Single-player
|platforms = Microsoft Windows
Mac OS
PlayStation 3
Xbox 360
}}American McGee's Alice, known in Japan as Alice in Nightmare (アリス イン ナイトメア) is a third-person psychological horror action-adventure platform video game released for PC on December 6, 2000.[1] The game, developed by Rogue Entertainment and published by Electronic Arts, is an unofficial sequel to Lewis Carroll's Alice novels. It was designed by American McGee and features music composed by Chris Vrenna.[1]

The game uses the id Tech 3 game engine. A PlayStation 2 port was in development and planned for a release sometime around 2001 but was canceled.{{citation needed|date=April 2018}} Set years after Alice's Adventures in Wonderland and Through the Looking-Glass, the game features an older, more cynical and macabre incarnation of Alice. As of 22 July 2010, American McGee's Alice has sold over 1.5 million copies.

A sequel, Madness Returns, was released June 14, 2011. Downloadable ports of the game for PlayStation 3 and Xbox 360 were also made to coincide with the sequel's release.

Synopsis

Setting

The game's setting presents a more macabre rendition of Wonderland than in Lewis Carroll's original portrayal. Wonderland, being a creation of Alice's mind, has been corrupted. Alice's primary objective is to save Wonderland, and in doing so, save herself.

Plot

Shortly after Through the Looking-Glass, and What Alice Found There, at the age of seven, Alice Liddell witnessed the death of her family in an accidental fire that destroyed her home and killed both her parents, who were trapped and burned alive. Suffering from survivor's guilt, Alice lost her grasp on reality and was ultimately sent to Rutledge Asylum, where she is observed and treated by Dr. Heironymous Wilson for her catatonia. Alice's only possession in Rutledge is a stuffed rabbit. Ten years after Alice was committed to Rutledge, she finds herself sucked back into a Wonderland that has been twisted.

The White Rabbit summons Alice to aid a radically altered Wonderland, which became a twisted version of itself as it came under the horrible rule of the Queen of Hearts. The Cheshire Cat serves as Alice's companion throughout the game, frequently appearing to guide her with cryptic comments.

When Alice falls down the hole, she finds herself in the Village of the Doomed. This network of tunnels and caves is the home of the Torch Gnomes, and is patrolled by the Queen of Hearts' Card Guards. Beyond the subterranean village is the Fortress of Doors, where the main attraction is a school of insane children. Within the school lies an ancient book of recipes for magic potions, as well as the ingredients for one concoction in particular which will be useful to Alice.

Beyond the fortress and across a rough, uncharted landscape lies the Vale of Tears, where Alice's friends Bill McGill and the Mock Turtle reside, along with the Duchess. A giant river runs throughout the gloomy, mist-shrouded landscape, and another aquatic location is accessible through a well inside Bill McGill's house. The well is sealed until the Duchess is slain.

On the other side of the Vale of Tears lies Wonderland Woods, one of the largest regions in the game. The woods are initially filled by ponds, cliffs and jump mushrooms, but much deeper into the woods is a region of rock and magma. This section leads to several new regions including the Cave of the Oracle, the Pale Realm, the Jabberwock's Lair, and the Majestic Maze. The Cave of the Oracle is home to a wise entity that is revealed later to be the Caterpillar.

The Pale Realm makes a transition to the surface of a chessboard, as delving further into this area leads to the White Castle of Looking Glass Land, which is home to life-size chess pieces; the White pieces join Alice in the fight against the Red pieces, a deviation from her normally unhelpful "allies" from earlier portions of the game. Alice is transformed twice into a chess piece herself to pass certain obstacles.

Following this is a distorted version of Rutledge Asylum (where Alice has been incarcerated since her parents' tragic deaths). It is run by Tweedle Dee and Tweedle Dum and also houses the Mad Hatter's laboratory.

The path to the Jabberwock's Lair leads into the Land of Fire and Brimstone, a volcanic region of Wonderland and a reminder of the fire in which her family died. It is here that the terrible Jabberwock—a semi-mechanized servant of the Queen of Hearts and the incarnation of Alice's guilt—resides, in the remains of Alice's old home.

The Majestic Maze ends on the road to Queen of Hearts Land, a region heavily guarded by card guards, boojums, and other members of the Queen of Hearts' personal army.

Queensland is the final province of Wonderland. In it lies the Heart Palace from which the Queen of Hearts commands. Tentacles and other repulsive appendages are seen protruding from every organic wall in this area, and numerous areas even resemble body parts, giving the impression that Alice is travelling through the Queen's body.

Ultimately, Alice confronts the Queen, a manifestation of her insanity, and in defeating her, overcomes her issues. Alice then awakens from her catatonic state, and Wonderland is 'reset' back to its previously-seen cheery, wholesome, and slightly quirky state, with the friends she'd lost along the way coming back to life. The game ends with a sane Alice leaving Rutledge's Asylum.

Characters

The game's characters are generally based on the inhabitants of Lewis Carroll's original novels, but they do not demonstrate the same identities. Many of them are warped incarnations of their conventional selves. The casebook[2] of Heironymous Q. Wilson (a supplement included with the game and written from the point of view of Alice's doctor) suggests that many of the characters Alice encounters in Wonderland are symbolic of real life people who get through to the catatonic Alice in some way. Other characters within the game are metaphors for Alice's own feelings, and because she is unhappy, they have become twisted. Some people (Cheshire Cat, White Rabbit) help her; others (Mad Hatter, Queen of Hearts) try to cause pain, first by taking away those she loves and then by taking her down with them.

Development

After leaving id Software, creative director American McGee was inspired to design a game that did not involve space marines, guns, aliens and outer space, which were the common themes in the Doom and Quake series.[3] McGee stated that listening to songs like the remixed version of The Crystal Method's "Trip Like I Do" (sampled from The Dark Crystal) and Rob Zombie's "Living Dead Girl" helped to further inject tone into the story and characters as the idea formed.[4]

Electronic Arts licensed Ritual Entertainment's F.A.K.K.² engine, which is in turn a modified Quake III Arena engine. The most notable changes in the engine include the use of the Tiki model system, which enables the engine to use skeletal animation among other things, the Babble dialog system which enables lip synching of audio with character animations, dynamic music system, scriptable camera, particle system and extended shader support.[5] The changes implemented to the engine for Alice remained minimal however. The game's .bsp files even retain F.A.K.K.²{{'}}s headers, albeit sporting a different version number.

An early version of the game featured the ability to summon the Cheshire Cat to aid the player in battle. Though this feature was removed from the final product, beta screenshots of this version do exist online. In the final product, the player can press a button to summon the Cheshire Cat at any time, though he merely provides cryptic advice on the current situation, and does nothing to aid Alice if she is being attacked. An Alice port for the then-unreleased PlayStation 2 was also in development but was later cancelled, which caused Rogue Entertainment to shut down, another decision which angered American McGee and resulted him leaving EA in frustration.[4] The game's retail release was also noticeably less gory than the demo that had been released earlier.

The game's box art was altered after release to show Alice holding the Ice Wand instead of the Vorpal Blade, and to reduce the skeletal character of the Cheshire Cat's anatomy. EA cited complaints from various consumer groups as its reason for altering the original art, though McGee stated the alteration was made due to internal concerns at EA.[6] A third version of the box art has Alice holding the Cards in her hands instead of a knife or wand.

Alice was EA's first M-rated game,[7] a rating which McGee fought to obtain, because he did not want an Alice product to be sold at Christmas time, since parents could be confused, thinking that the game was intended to be a gift for children. However, in a 2009 interview, McGee expressed regret for his decision, and said that the violence in the game did not warrant an M-rating and that consumers should buy products responsibly, after referring to the recommendations of the ESRB beforehand.[8]

Alice has grown in value and become a collector's item since its release, with new copies selling for $100–200 on auction sites [9]{{Citation needed|date=July 2010}} and used copies selling for close to $100. The earlier a particular copy of the game was published, the higher its market value. Demand is greatest for editions with the Vorpal Blade cover art; those with the Ice Wand follow closely; least sought-after is the comparatively-innocuous Hand of Cards version.

In 2010, a real-world replica of the fabled Vorpal Blade was released to commemorate the 10th anniversary of the game.

Music

All of the music created for the official American McGee's Alice soundtrack was written and performed by Chris Vrenna with the help of guitarist Mark Blasquez and singer Jessicka.[10] Most of the sounds he used were created using toy instruments and percussion, music boxes (in a short documentary about the making of the game that appeared on TechTV, the music box used appears to be an antique Fisher-Price music box pocket radio), clocks, doors, and sampled female voices were manipulated into nightmarish soundscapes, including instances of them laughing maniacally, screaming, crying, and singing in an eerie, childlike way.

The music lends an eerie and horrifying feeling to the world Alice is in. The Pale Realm theme, as well as the track "I'm Not Edible", features the melody of the chorus of a popular children's song, "My Grandfather's Clock". In addition, there are many instances of the ticking and chiming of clocks being used as a musical accompaniment.

Marilyn Manson was originally involved scoring the music for the game.[11] His composition has been described by American McGee as "very cool" and having "a very beautiful Beatles-in-their-harpsichord-and-Hookah-pipe-days-sound to it." Manson's contributions persisted into the final product, notably the influence of alchemy and the character of the Mad Hatter whose adaptation was somewhat influenced by him; for a time Manson was considered for the voice of the Hatter.[12] Manson has indicated that the same music may be used in his forthcoming film The Visions of Lewis Carroll.

American McGee's Alice Original Music Score was released on October 16, 2001 by Six Degrees Records. It features all twenty original compositions by former Nine Inch Nails live drummer and studio collaborator Chris Vrenna with vocals done by Jessicka Addams of Jack Off Jill and Scarling.. It includes a previously unreleased theme as well as a remix of "Flying on the Wings of Steam".

{{tracklist
| collapsed = yes
| headline = American McGee's Alice Original Music Score (74:02)
| title1 = Falling Down the Rabbit Hole
| length1 = 1:20
| title2 = Village of the Doomed
| length2 = 3:35
| title3 = Fortress of Doors
| length3 = 3:51
| title4 = Fire and Brimstone
| length4 = 3:46
| title5 = Wonderland Woods
| length5 = 3:59
| title6 = The Funhouse
| length6 = 3:38
| title7 = Skool Daze
| length7 = 4:10
| title8 = Time to Die
| length8 = 3:55
| title9 = I'm Not Edible
| length9 = 3:09
| title10 = Taking Tea in Dreamland
| length10 = 3:44
| title11 = Fungiferous Flora
| length11 = 3:35
| title12 = Tweedle-Dee and Tweedle-Dum
| length12 = 3:46
| title13 = The Centipede
| length13 = 3:31
| title14 = Pandemonium
| length14 = 3:55
| title15 = Flying on the Wings of Steam
| length15 = 4:35
| title16 = Late to the Jabberwocky
| length16 = 3:17
| title17 = Battle with the Red Queen
| length17 = 4:11
| title18 = A Happy Ending
| length18 = 3:44
| title19 = Pool of Tears
| length19 = 4:08
| title20 = Flying on the Wings of Steam (Remix)
| length20 = 4:03
}}

Related media

Film adaptation

In December 2000, director Wes Craven signed on to develop a film adaptation of the game, with screenwriter John August hired to adapt the game for the big screen. American McGee had begun negotiations with Dimension Films 10 months before, with the studio committing to the project before Craven's signing.[13] In September 2001, August explained that he had turned in a script treatment for Alice and was not attached to develop fuller drafts for the film adaptation.[14] In February 2002, Dimension Films signed brother screenwriters Jon and Erich Hoeber to write the screenplay for Alice.[15] In July 2003, the brothers announced that they had completed the script for the film adaptation.[16]

In 2004, the project moved from Dimension Films to 20th Century Fox, but in 2005 Universal Pictures acquired the rights. {{as of|2008|6}}, producer Scott Faye indicated the film was in "turnaround" from Universal. He admitted that the script needed development, but would be used to attract the attention of a new studio.[17] At one point the film rights were reported to have been owned by Sarah Michelle Gellar, a self-confessed fan of the game, who noted in 2008 that she's "not giving up" on the film,[18] but a few months later she was reported to have left the project.[19]

In 2013, with the success of earning the funds to produce Alice: Otherlands, McGee stated his desire to continue to work on the possibility of adapting the series into a feature film on Kickstarter.[20][21] On February 17, 2014, McGee announced that he and his team have secured a British screenwriter to write the film's script.[22] On April 16, 2014, he assured fans that the film is still in production and is currently working with a producer in Hollywood who they have licensed the rights from, but has run into a few difficulties along the way.[23]

On July 10, 2014, McGee informed fans that the progress on the feature film has come to a temporary halt. McGee stated that he has secured the rights only to develop the feature film's story and production, and must acquire the film rights completely before proceeding further. He is currently speaking with potential investors and financiers to gather the required funding, $400,000.[24] On January 8, 2015, McGee stated that negotiations for the feature film have gone on a hiatus, and will not resume until May.[25]

Animated short films

In June 2013, American McGee was given the opportunity to buy back the film rights which were originally sold several years prior. Through Kickstarter, McGee managed to fund the cost of the film rights ($100,000) and another $100,000 for the production of the shorts. In August, the project was successfully funded with an extra $50,000 (used to fund the voice acting of Susie Brann and Roger L. Jackson).[20][26][27] The project has been titled Alice: Otherlands.

Reception

{{Video game reviews
| MC = 85/100[28]
| Allgame = {{Rating|4|5}}[29]
| CGW = {{Rating|3.5|5}}[30]
| Edge = 4/10[31]
| EuroG = 8/10[32]
| GI = 9/10[33]
| GamePro = {{Rating|4|5}}[34]
| GameRev = B[35]
| GSpot = 7.3/10[36]
| GSpy = 93%[37]
| GameZone = 10/10[38]
| IGN = 9.4/10[39]
| PCGUS = 88%[40]
| XPlay = {{Rating|3|5}}[41]
| rev1 = The Cincinnati Enquirer
| rev1Score = {{Rating|5|5}}[42]
}}

In the United States, American McGee's Alice sold 360,000 units by August 2006. At the time, this led Edge to declare it the country's 47th-best-selling computer game released since January 2000.[43]

The game was ultimately released on December 5, 2000,[39] receiving praise for its visuals; the graphics were very elaborate for their time. Many levels depict a world of chaos and wonder, some reminiscent of the inside of an asylum or a madhouse, visually linking Wonderland to Alice's reality. The exterior views of Wonderland show the Queen of Hearts' tentacles dipping out of buildings and mountain sides, especially in Queensland. Alice received "favorable" reviews according to the review aggregation website Metacritic.[28] GameSpot said, "While you'll undoubtedly enjoy the imaginative artwork, you might end up disappointed with just how straightforward the underlying game really is."[36]

In her article “Wonderland’s become quite strange: From Lewis Carroll’s Alice to American McGee’s Alice,” literary critic Cathlena Martin argues that the game “provides a reinterpreted version of Alice and the whole of wonderland that may have some players questioning which aspects are from Carroll and which are from McGee, thus potentially leading to a rereading of Carroll through the darker lens of McGee’s Alice. This reinterpretation of Alice shows the versatility and mutability of the story across time and discourse.” Martin also notes that the game is successful largely in part to the narrative structure of Carroll’s tales, which are built around games - cards and chess - themselves.[44]

{{clear}}

Sequel

{{main|Alice: Madness Returns}}

As the plans for the movie adaptation of American McGee's Alice started to take longer and longer, in 2007 interest at Electronic Arts rose in a remake of the game and work was started on a sequel.[45] On 19 February 2009, EA CEO John Riccitiello announced at D.I.C.E. 2009 that a new installment to the series is in the works for Xbox 360, PlayStation 3, and PC.[46][47]

It was developed by Spicy Horse, who worked on American McGee's Grimm.[48][49][50] Two pieces of concept art were released, depicting Alice and large allied birds fighting an oversized, semi-mechanized snail and its children on top of a lighthouse,[51] and Alice swimming in a pond, with the Cheshire Cat's face in the background.[52]

In November 2009, a fan-made video based on the Alice 2 announcement was mistaken by gaming websites as a teaser trailer for the game. In it, Alice is in therapy after a relapse nine months after the events of the first game, and appears to hallucinate an image of the Cheshire Cat in place of her doctor.[53]

On 15 June 2010, EA filed a trademark on the name Madness Returns, the suspected sequel to American McGee's Alice.[54] While the sequel was formally announced via press release on 19 February 2009,[49] the sequel's title was confirmed during the EA Studio Showcase the following day.

The game was released on June 14, 2011, in North America, June 16, 2011, in Europe and June 17, 2011, in the United Kingdom under the title Madness Returns for PC, Mac, Xbox 360, and PlayStation 3. The Xbox 360 and PlayStation 3 versions came with a redemption code that gave the player a free download of American McGee's Alice.

References

1. ^[https://www.nytimes.com/2000/12/21/technology/game-theory-down-a-rabbit-hole-to-a-dark-wonderland.html New York Times]
2. ^GameFAQs: American McGee's Alice (PC) FAQ/Walkthrough by Lsnake, chapter 7
3. ^{{cite web|last1=Lapord|first1=Leo|title=The Screen Savers - Leo's Interview with American McGee|url=https://www.youtube.com/watch?v=fyOl0ydiVGg|website=YouTube|accessdate=13 July 2015}}
4. ^{{cite book|last1=McGee|first1=American|title=The Art of Alice: Madness Returns|date=2011|publisher=Dark Horse Comics|location=Milwaukee, OR|isbn=978-1-59582-697-8|page=6}}
5. ^{{cite web|title=UberTools for Quake III v4.0 |url=http://www.ritual.com/index.php?section=technology/overview |archiveurl=https://web.archive.org/web/20070623193637/http://www.ritual.com/index.php?section=technology%2Foverview |work=ritual.com |publisher=Ritual Entertainment |archivedate=23 June 2007 |accessdate=11 August 2009 |deadurl=yes }}
6. ^Alice and moral panics? {{webarchive|url=https://web.archive.org/web/20080328222555/http://www.americanmcgee.com/forum/index.php?topic=811.msg53555 |date=2008-03-28 }}
7. ^{{cite web |url=https://www.wired.com/gamelife/2010/07/alice-madness-returns/ |title=Q&A: American McGee Returns to Alice’s Nightmare Wonderland |date=2010-07-26 |accessdate=2010-07-26 |publisher=Wired |author=Chris Kohler| archiveurl= https://web.archive.org/web/20100728090156/http://www.wired.com/gamelife/2010/07/alice-madness-returns/| archivedate= 28 July 2010 | deadurl= no}}
8. ^{{cite web|last1=Halpin|first1=Spencer|title=Spencer Halpin's Moral Kombat|url=http://moralkombatmovie.com/index.htm|website=Spencer Halpin's Moral Kombat|publisher=Cinetic Rights Management|accessdate=18 August 2015}}
9. ^http://www.videogamepricecharts.com/console/pc-games
10. ^Chris Vrenna American McGees Alice MP3Download
11. ^{{Cite web| title=Dramatic New Scenes for Celebritarian Needs (archived by MansonWiki.com)| url=http://www.mansonwiki.com/wiki/Interview:Dramatic_New_Scenes| publisher=MansonUSA (now defunct)| date=2005-11-03| accessdate=2010-11-01| archive-url=https://www.webcitation.org/68DQooMrK?url=http://www.mansonwiki.com/wiki/Interview:Dramatic_New_Scenes| archive-date=2012-06-06| dead-url=yes| df=}}
12. ^{{Cite web |url=http://www.americanmcgee.com/forum/index.php?topic=366.msg18101 |title=Manson on American McGee's Alice |access-date=2007-08-19 |archive-url=https://web.archive.org/web/20070927004541/http://www.americanmcgee.com/forum/index.php?topic=366.msg18101#msg18101 |archive-date=2007-09-27 |dead-url=yes |df= }}
13. ^{{cite news|author=Brian Linder |url=http://movies.ign.com/articles/036/036660p1.html |title=Wes Craven to Dark Wonderland |date=2000-12-07 |accessdate=2007-02-13 |deadurl=yes |archiveurl=https://web.archive.org/web/20071026034336/http://movies.ign.com/articles/036/036660p1.html |archivedate=October 26, 2007 }}
14. ^{{cite news | author=Brian Linder | url=http://movies.ign.com/articles/306/306276p1.html | title=August Talks Alice | publisher=IGN | date=2001-09-25 | accessdate=2007-02-13 | archiveurl= https://web.archive.org/web/20070206142453/http://movies.ign.com/articles/306/306276p1.html| archivedate= 6 February 2007 | deadurl= no}}
15. ^{{cite news | author=Brian Linder | url=http://movies.ign.com/articles/324/324400p1.html | title=Scribes Pegged for Alice Game-to-Film Adaptation | publisher=IGN | date=2002-02-11 | accessdate=2007-02-13 }}
16. ^{{cite news|author=Brian Linder |url=http://movies.ign.com/articles/431/431089p1.html |title=Games-to-Film Update: Alice, Oz |publisher=IGN |date=2003-07-29 |accessdate=2007-02-13 |deadurl=yes |archiveurl=https://web.archive.org/web/20061207120116/http://movies.ign.com/articles/431/431089p1.html |archivedate=December 7, 2006 }}
17. ^{{cite web |url=http://www.darkhorizons.com/news/11385/status-of-american-mcgee-s-alice |archive-url=https://archive.is/20130121073634/http://www.darkhorizons.com/news/11385/status-of-american-mcgee-s-alice |dead-url=yes |archive-date=2013-01-21 |title=Status of American McGee's Alice |work=darkhorizons.com }}
18. ^{{cite web |url=http://www.mymostwanted.com/news3/example/index.php/2008/01/28/gellar-passionate-about-alice.html |title=Gellar Passionate About Alice |date=2008-01-28 |website=mymostwanted.com |archiveurl=https://web.archive.org/web/20120311175509/http://www.mymostwanted.com/news3/example/index.php/2008/01/28/gellar-passionate-about-alice.html | archivedate=2012-03-11}}
19. ^http://www.bloody-disgusting.com/news/12709
20. ^{{cite web|url=http://www.kickstarter.com/projects/spicyhorse/alice-otherlands|title=Alice: Otherlands}}
21. ^{{cite web|url=http://www.kickstarter.com/projects/spicyhorse/alice-otherlands/posts/662964|title=A Night at the Opera}}
22. ^{{cite web|url=http://www.kickstarter.com/projects/spicyhorse/alice-otherlands/posts/751410|title=Progress and Possibilities}}
23. ^{{cite web|url=http://www.kickstarter.com/projects/spicyhorse/alice-otherlands/posts/813386|title=Eyeballs, Tentacles, and Monsters}}
24. ^{{cite web|url=http://www.kickstarter.com/projects/spicyhorse/alice-otherlands/posts/908084|title=Noble Pursuits}}
25. ^{{cite web|url=https://www.kickstarter.com/projects/spicyhorse/alice-otherlands/posts/1102351|title=Happy New Year 2015!}}
26. ^{{cite web|url=http://www.kickstarter.com/projects/spicyhorse/alice-otherlands/posts/553831|title=They're Back...}}
27. ^{{cite web|url=http://www.kickstarter.com/projects/spicyhorse/alice-otherlands/posts/576589|title=Stretch Goooooal!}}
28. ^{{cite web|url=http://www.metacritic.com/game/pc/american-mcgees-alice|title=American McGee's Alice Critic Reviews for PC|publisher=Metacritic}}
29. ^{{cite web|url=http://www.allgame.com/game.php?id=23406&tab=review|title=American McGee's Alice (PC) - Review|last=Denenberg|first=Darren|publisher=AllGame|accessdate=2017-07-01|archiveurl=https://web.archive.org/web/20141113224123/http://www.allgame.com/game.php?id=23406&tab=review|archivedate=2014-11-13|deadurl=yes}}
30. ^{{cite magazine|url=http://www.cgwmuseum.org/galleries/issues/cgw_200.pdf|title=Alice's Bad Trip (American McGee's Alice Review)|last=Ardai|first=Charles|magazine=Computer Gaming World|issue=200|date=March 2001|pages=102–03|accessdate=2017-07-02}}
31. ^{{cite magazine|title=American McGee's Alice|author=Edge staff|magazine=Edge|issue=93|date=January 2001}}
32. ^{{cite web|url=http://www.eurogamer.net/articles/r_alice|title=Alice (PC)|last=Carter|first=Ben|publisher=Eurogamer|date=2001-01-06|accessdate=2014-05-06|archiveurl=https://web.archive.org/web/20010124080600/http://www.eurogamer.net/content/r_alice|archivedate=2001-01-24|deadurl=no}}
33. ^{{cite magazine|url=http://www.gameinformer.com/Games/Review/200102/R03.0806.1157.31963.htm|title=American McGee's Alice|last=Brogger|first=Kristian|magazine=Game Informer|issue=94|date=February 2001|accessdate=2014-05-06|archiveurl=https://web.archive.org/web/20090604010228/http://www.gameinformer.com/Games/Review/200102/R03.0806.1157.31963.htm|archivedate=2009-06-04|deadurl=yes}}
34. ^{{cite web|url=http://gamepro.com/computer/pc/games/reviews/7540.shtml|title=American McGee's Alice Review for PC on GamePro.com|author=Sean Molloy|publisher=GamePro|date=2000-12-05|accessdate=2014-05-06|archiveurl=https://web.archive.org/web/20050207065826/http://gamepro.com/computer/pc/games/reviews/7540.shtml|archivedate=2005-02-07|deadurl=yes}}
35. ^{{cite web|url=http://www.gamerevolution.com/review/32874-curiouser-and-curiouser-review|title=Alice Review|author=The Mock Dodgson|publisher=Game Revolution|date=December 2000|accessdate=2017-07-01|archiveurl=https://web.archive.org/web/20140506233419/http://www.gamerevolution.com/review/alice|archivedate=2014-05-06|deadurl=no}}
36. ^{{cite web|url=https://www.gamespot.com/reviews/american-mcgees-alice-review/1900-2662510/|title=American McGee's Alice Review|last=Wolpaw|first=Erik|publisher=GameSpot|date=2000-12-08|accessdate=2014-05-06}}
37. ^{{cite web|url=http://archive.gamespy.com/reviews/december00/alice/index.shtm|title=American McGee's Alice|last=Salgado|first=Carlos "dr.angryman"|publisher=GameSpy|date=2000-12-19|accessdate=2014-05-06|archiveurl=https://web.archive.org/web/20051208205325/http://archive.gamespy.com/reviews/december00/alice/index.shtm|archivedate=2005-12-08|deadurl=yes}}
38. ^{{cite web|url=http://www.gamezone.com/reviews/american_mcgee_s_alice_pc_review|title=American McGee's Alice - PC - Review|author=The Badger|publisher=GameZone|date=2000-12-10|accessdate=2014-05-06|archiveurl=https://web.archive.org/web/20090120022455/http://pc.gamezone.com/gzreviews/r14078.htm|archivedate=2009-01-20|deadurl=no}}
39. ^{{cite web|url=http://www.ign.com/articles/2000/12/06/american-mcgees-alice|title=American McGee's Alice|last=Lopez|first=Vincent|publisher=IGN|date=2000-12-05|accessdate=2014-05-06}}
40. ^{{cite magazine|url=http://www.pcgamer.com/reviews/archives/review_2001-02-13.html|title=American McGee's Alice|last=Osborn|first=Chuck|magazine=PC Gamer|date=February 2001|page=50|accessdate=2014-05-06|archiveurl=https://web.archive.org/web/20041028181637/http://www.pcgamer.com/reviews/archives/review_2001-02-13.html|archivedate=2004-10-28|deadurl=yes}}
41. ^{{cite web |url=http://www.techtv.com/products/games/story/0,23008,3306444,00.html |title=Alice Review |last=Roberts |first=Josh |publisher=X-Play |date=2001-01-25 |accessdate=2014-05-06 |archiveurl=https://web.archive.org/web/20010127121200/http://www.techtv.com/products/games/story/0%2C23008%2C3306444%2C00.html |archivedate=2001-01-27 |deadurl=yes}}
42. ^{{cite news|url=http://cincinnati.com/freetime/games/reviews/012401_alice.html|title=Alice's wonderland game disturbing, yet oddly fun|last=Saltzman|first=Marc|newspaper=The Cincinnati Enquirer|date=2001-01-24|accessdate=2014-05-06|archiveurl=https://web.archive.org/web/20010419154945/http://cincinnati.com/freetime/games/reviews/012401_alice.html|archivedate=2001-04-19|deadurl=yes}}
43. ^{{cite web|archiveurl=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |title=The Top 100 PC Games of the 21st Century| author=Edge Staff | date=August 25, 2006 |work=Edge |archivedate=October 17, 2012 |deadurl=yes |df= }}
44. ^{{cite book|last=Martin|first=Cathlena|title=Beyond Adaptation: Essays on Radical Transformations of Original Works|date=2010|publisher=McFarland and Co.|location=Jefferson|pages=136–137|chapter=10}}
45. ^{{cite web|title=Remake American McGee's Alice in de maak|url=http://www.ng-gamer.nl/game-nieuws/3994_remake-american-mcgees-alice-in-de-maak/|publisher=NG-Gamer|author=Martijn Müller|language=Dutch|accessdate=2007-11-01 |archiveurl=https://web.archive.org/web/20080208122738/http://www.ng-gamer.nl/game-nieuws/3994_remake-american-mcgees-alice-in-de-maak/ |archivedate=2008-02-08}}
46. ^{{cite web|url=http://kotaku.com/5156745/ea-announces-new-american-mcgees-alice-title |title=EA Announces New American McGee's Alice Title |first=Brian |last=Crecente |publisher=Kotaku.com |date=2009-02-19 |accessdate=2010-08-10}}
47. ^{{cite web|url=http://kotaku.com/5156821/the-return-of-american-mcgees-alice-set-for-pc-consoles |title=The Return of American McGee's Alice Set For PC, Consoles |publisher=Kotaku |date=2009-02-19 |accessdate=2010-08-10}}
48. ^{{cite web |url=http://www.joystiq.com/2009/02/19/dice-2009-ea-announces-american-mcgees-alice-2/ |title=DICE 2009: EA announces American McGee's Alice 2 |accessdate=2009-02-20 |publisher=Joystiq |date=2009-02-19 |archiveurl=https://web.archive.org/web/20090221013306/http://www.joystiq.com/2009/02/19/dice-2009-ea-announces-american-mcgees-alice-2/ |archivedate=21 February 2009 |deadurl=no}}
49. ^{{cite web |url=http://investor.ea.com/releasedetail.cfm?ReleaseID=366638 |title=EA and Spicy Horse Return to Wonderland for All-New Alice Title |accessdate=2009-02-20 |work=ea.com |date=2009-02-19|archiveurl=https://web.archive.org/web/20090227084651/http://investor.ea.com/releasedetail.cfm?ReleaseID=366638 |archivedate=27 February 2009 |deadurl=no }}
50. ^{{cite web|title=Sequel to American McGee's Alice coming to PC, consoles in 2009 |url=http://www.destructoid.com/sequel-to-american-mcgee-s-alice-coming-to-pc-consoles-in-2009-122182.phtml&?no_cache=1&comment_saved=1#comment-1141287 |last=Chester |first=Nick |publisher=Destructoid |date=2009-02-19 |accessdate=2009-02-19 |archiveurl=https://web.archive.org/web/20090226040439/http://www.destructoid.com/sequel-to-american-mcgee-s-alice-coming-to-pc-consoles-in-2009-122182.phtml%26?no_cache=1&comment_saved=1 |archivedate=26 February 2009 |deadurl=no}}
51. ^{{cite web |url=http://www.americanmcgee.com/wordpress/2009/02/20/alice-sequel/ |title=The Return of Alice |accessdate=2009-02-20 |work=americanmcgee.com |date=2009-02-20| archiveurl= https://web.archive.org/web/20090221155941/http://www.americanmcgee.com/wordpress/2009/02/20/alice-sequel/| archivedate= 21 February 2009 | deadurl= no}}
52. ^{{cite web |url=http://www.americanmcgee.com/wordpress/2009/05/04/hiring-three-for-art/ |title=Hiring – Three for Art |accessdate=2009-06-28 |work=americanmcgee.com |date=2009-05-04 |archiveurl=https://web.archive.org/web/20090531173142/http://www.americanmcgee.com/wordpress/2009/05/04/hiring-three-for-art/ |archivedate=31 May 2009 |deadurl=no}}
53. ^{{cite web|url=http://www.americanmcgee.com/wordpress/2009/11/04/return-of-alice-video-madness&feature=related |title=Return of Alice (Video Madness) |date=2009-11-04|archiveurl=https://web.archive.org/web/20091115090426/http://www.americanmcgee.com/wordpress/2009/11/04/return-of-alice-video-madness%26feature%3Drelated/ |archivedate=2009-11-15 |deadurl=yes}}
54. ^{{cite web |url=http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=85063663 |title=Latest Status Info |accessdate=2010-06-20 |work=tarr.uspto.gov |date=2010-06-20 |archiveurl=https://web.archive.org/web/20100622074202/http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=85063663 |archivedate=22 June 2010 |deadurl=no}}

External links

{{wikiquote}}
  • {{IMDb title|0251576}}
  • {{moby game|id=/american-mcgees-alice}}
  • {{cite web|url=http://alice.planets.gamespy.com/ |title=Down the Rabbit Hole |accessdate=2007-01-21 |deadurl=bot: unknown |archiveurl=https://web.archive.org/web/20090420105230/http://alice.planets.gamespy.com/ |archivedate=2009-04-20 |df= }}
  • {{cite web|url=http://www.zachhall.com/sketch.htm |title=Concept art |accessdate=2007-01-06 |deadurl=bot: unknown |archiveurl=https://web.archive.org/web/20080802223534/http://www.zachhall.com/sketch.htm |archivedate=2008-08-02 |df= }}
{{Alice}}{{Authority control}}{{DEFAULTSORT:American Mcgee's Alice}}

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