词条 | Eric Goldberg (game designer) |
释义 |
|name = Eric Goldberg |image = |image_size = |caption = |birth_name = |birth_date = |birth_place = |spouse = |nationality = American |residence = |other_names = |known_for = |education = |employer = |occupation = Game designer |home_town = |website = }} Eric Goldberg is an American game designer who has worked primarily on role-playing games. CareerFor Simulations Publications, Incorporated (SPI), Eric Goldberg designed Commando, a man-to-man tactical combat game featuring character creation and skills.[1]{{rp|99}} Goldberg also designed DragonQuest (1980), SPI's biggest roleplaying game and perhaps its first true roleplaying game.[1]{{rp|99}} Goldberg also contributed to Chaosium's Thieves' World (1981).[1]{{rp|85}} Goldberg and his long-time friend and SPI co-worker Greg Costikyan approached Dan Gelber about turning Gelber's RPG design called 'Paranoia' from a game he ran for his local group into a professional product.[1]{{rp|186}} Gelber gave Goldberg and Costikyan his notes and they turned those ideas into a complete manuscript.[1]{{rp|186}} During his time working at SPI, Goldberg also designed Eric Goldberg's KURSK which was subsequently published in 1980. This project was the 2nd Edition of SPI's original KURSK game (1971).{{citation needed|date=December 2016}} In 1983, Goldberg took a job at West End Games as the new Vice President of Research & Development.[1]{{rp|187}} Gelber, Costikyan, and Goldberg licensed Paranoia to West End Games, and Ken Rolston helped rewrite the rules before it was published in 1984.[1]{{rp|187}} Goldberg designed Tales of the Arabian Nights (1985), a paragraph-based storytelling board game.[1]{{rp|189}} Greg Costikyan and Goldberg left West End Games in January 1987, forming the short-lived Goldberg Associates.[1]{{rp|191}} When West End Games declared bankruptcy in 1998, Costikyan and Goldberg tried to recover the rights to Paranoia; although West End's founder Scott Palter fought this, a judge gave the rights back to the creators in 2000.[1]{{rp|194}} Costikyan and Goldberg licensed Paranoia to Mongoose Publishing, which began producing new books for the game in 2004.[1]{{rp|398}} In writing the new edition called Paranoia XP, Varney, Goldberg and Costikyan reached out to and actively collaborated with Paranoias online fan community through an official blog and through Paranoia-Live.net.[2]References1. ^1 2 3 4 5 6 7 8 9 10 {{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}} 2. ^{{cite web| url = http://www.escapistmagazine.com/articles/view/issues/issue_4/25-Player-Prompted-Paranoia| title = Player-Prompted Paranoia| accessdate = 2009-06-04| last = Varney| first = Allen| authorlink = Allen Varney| publisher = The Escapist magazine}} External links
4 : Living people|Place of birth missing (living people)|Role-playing game designers|Year of birth missing (living people) |
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