释义 |
- General information
- Specifications
- Specifications (continued)
- See also
- References
- External links
{{Use mdy dates|date=October 2015}}{{Refimprove|date=February 2008}}This is a comparison of the features of various handheld game consoles. General information | Manufacturer | First public release date | Product line | Launch price (USD) | Units sold |
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Atari Lynx | Atari | 1989|10|11|format=dmy}}[1] | Atari Lynx | 189}}[1] | 3000000}} |
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Atari Lynx II | Atari | 1991|}} | Atari Lynx | 179}} | 500000}}[1] |
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Dingoo A320 | Dingoo Digital Technology | 2009}} | Dingoo | 82.80}} | 1000000}} |
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Epoch Game Pocket Computer | Epoch Co. | 1984}} | Epoch Game Pocket Computer |
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Gamate | Bit Corporation | 1990}} | Gamate |
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GameKing | Timetop | 2003}} | GameKing | 10}}–20 (depending on retailer's subsidies and special offers) |
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GameKing II | Timetop | 2004}} | GameKing | 15}}–30 (depending on retailer's subsidies and special offers) |
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Game Boy | Nintendo | 1989|04|21|format=dmy}} | Game Boy line | 89.99}} [4] | 70000000}}{{Citation needed|date=March 2008}} |
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Game Boy Advance | Nintendo | 2001|03|21|format=dmy}} | Game Boy line | 100}} | 37700000}}[5] |
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Game Boy Advance SP | Nintendo | 2003|02|14|format=dmy}} | Game Boy line | 99.99}} | 43020000}}[5] |
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Game Boy Advance SP (backlit model) | Nintendo | 2005|09|13|format=dmy}} | Game Boy line | 79}} |
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Game Boy Color | Nintendo | 1998|10|21|format=dmy}} | Game Boy line | 69.99}}[1] | 48600000}}{{Citation needed|date=July 2011}} |
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Game Boy Light | Nintendo | 1997}} (Japan only) | Game Boy line |
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Game Boy Micro | Nintendo | 2005|09|13|format=dmy}} | Game Boy line | 99}} | 2500000}}[1] |
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Game Boy Pocket | Nintendo | 1996}} | Game Boy line | 59}}[1]{{Failed verification|date=April 2008}} |
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Game.com | Tiger Electronics | 1997|09}}[1] | Game.com | 59}}–69[2] | 300000}}[1] |
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GCW Zero | Game Consoles Worldwide | 2013|03}} | GCW | 150}} |
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Gizmondo | Tiger Telematics | 2005}}[1] | Gizmondo | 229}}–400 (depending on advertising subsidies)[1] | 25000}}[1] |
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GP2X | GamePark Holdings | 2005|11|09|format=dmy}} | GP2X | 185}} | 60000}}[3] (inc. GP2X F200 sales) |
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GP2X F200 | GamePark Holdings | 2007|10|30|format=dmy}}[4] | GP2X | 169}}[3] | 60000}}[3] (inc. original GP2X sales) |
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GP2X Wiz | GamePark Holdings | 2009|05|13|format=dmy}} | GP2X | 179}} |
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GP2X Caanoo | GamePark Holdings | 2010|08|16|format=dmy}}[5] | GP2X | 150}} |
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GP32 | Game Park | 2001|11|23|format=dmy}} | GP32 | 239}} | 30000}}[6] |
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GPD Win | GamePad Digital | October 2016}} | GPD Win | 350}}–400[7][8] |
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GPD Win 2 | GamePad Digital | May 2018}} | GPD Win | 649}}-899 (pre-order, and tentative release prices) |
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Mega Duck/Cougar Boy | Creatonic, Videojet, and Timlex | 1993}} | Mega Duck/Cougar Boy | 50}} |
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Microvision | Milton Bradley Company | 1979|10}} | Microvision | 49.99}} |
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Mi2 | Planet interactive | 2009|10}} | Pocket Dream Console | 70}} |
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Neo Geo Pocket | SNK Playmore | 1998}}[1] | Neo Geo | 69}}[1][26] |
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Neo Geo Pocket Color | SNK Playmore | 1999|03|16|format=dmy}}[1] | Neo Geo | 69}}[9] |
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Neo Geo X | SNK Playmore | 2012|12|18|format=dmy}}[1] | Neo Geo | 199}} |
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Nintendo DS | Nintendo | 2004|11|21|format=dmy}} | Nintendo DS | 149.99}} | 18820000}}[5] |
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Nintendo DS Lite | Nintendo | 2006|03|02|format=dmy}} | Nintendo DS | 129.99}} | 84,490,000}}[10] |
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Nintendo DSi | Nintendo | 2008|11|01|format=dmy}}[11] | Nintendo DS | 169}}[12] | 16,430,000}}[13] |
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Nintendo 3DS | Nintendo | 2011|02|26|format=dmy}}[14] | Nintendo DS | 249.99}}[15] | 72890000}} (as of June 2018)[37] |
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Nintendo Switch | Nintendo | 2017|03|03|format=dmy}} | Nintendo Switch | 299.99}} | 32270000}} (as of February 2019)[16] |
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Nintendo 2DS | Nintendo | 2013|10|12|format=dmy}} | Nintendo DS | 79.99}} |
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Nintendo 2DS XL | Nintendo | 2017|6|15}} | Nintendo DS |
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N-Gage | Nokia | 2003|10|07|format=dmy}} | N-Gage | 299}}[1] | 3000000}}[1] |
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N-Gage QD | Nokia | 2004|07|27|format=dmy}} | N-Gage | 0}}–245 (depending on cell provider subsidies) |
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Pandora | OpenPandora | 2010|05|22|format=dmy}} | Pandora | 349}}[17] (1st and 2nd batch) Rebirth edition: €370 (€440 incl. VAT) | 7500}}[18] |
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PlayStation Portable | Sony Computer Entertainment | 2004|12|12|format=dmy}} | PlayStation | 249.99}} | 51,260,000}}[https://web.archive.org/web/20100304185904/http://www.gamezine.co.uk/news/playstation-3-and-xbox-360-worldwide-sales-equal-in-2008-%241264624.htm] |
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PlayStation Portable Slim and Lite | Sony Computer Entertainment | 2007|09|05|format=dmy}} | PlayStation | 199.99}} |
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PlayStation Vita | Sony Computer Entertainment | 2011|12|17|format=dmy}} | PlayStation | 299.99}} Wi-Fi+3G $249.99 Wi-Fi Only | 4000000}} (as of 2015) |
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PocketFami | GameTech | 2004}} | PocketFami | 80}} |
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Sega Game Gear | Sega | 1990|10|06|format=dmy}} | Sega Game Gear | 150}}[1] | 11000000}}[1] |
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Sega Nomad | Sega | 1995}}[1] | Sega Nomad | 180}}[1] | 1000000}}[1] |
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SwanCrystal | Bandai | 2002|11|16|format=dmy}} | WonderSwan | 65}} |
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Tapwave Zodiac | Tapwave | 2003|11|01|format=dmy}} | Tapwave Zodiac | 300}}–400 (depending on configuration) | 200000}}[1] |
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TurboExpress | NEC | 1990}}[1] | TurboExpress | 349}}[1] | 1500000}}[19] |
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VG Pocket | Pelican Accessories | 2006|08}} | VG Pocket | 39.99}} |
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Watara Supervision | Watara | 1992}} | Supervision | 50}}[20] |
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WonderSwan | Bandai | 1999|03|04|format=dmy}}[21] | WonderSwan |
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WonderSwan Color | Bandai | 2000|12|30|format=dmy}} | WonderSwan | 65}} |
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Xperia PLAY | Sony Ericsson | 2011|4|1}} | Xperia |
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Specifications | Main processor | Clock speed | Main memory | Storage | Video memory |
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Game Boy Micro | Sharp ARM7TDMI | 16.78 MHz | 32 KB (32 KiB), 256 KB external | None | 96 KB |
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GPD Win | 64-bit Intel Atom x7-Z8750 | 1.60–2.56GHz max (with Turbo Boost) | 4GB LPDDR3 RAM | 64GB eMMC ROM MicroSD | Intel HD 405 integrated |
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GPD Win 2 | 64-bit Intel Core M3-7Y30 | 1.00 GHz/2.60 GHz max (with Turbo Boost) | 8GB LPDDR3 RAM | 128GB M.2 SSD MicroSD | Intel HD 615 integrated |
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Gizmondo | 32-bit ARM9 / 128-bit Nvidia GPU | 400 MHz | 64 MB (64 MiB) | 64 MB flash (shared with program stack), SD slot | 1204 KB |
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PlayStation Portable | MIPS R4000 32-bit RISC | 1 – 333 MHz (variable clock speed) | 32 MB EDRAM (8 MB reserved for kernel) | Memory Stick Duo slot, Universal Media Disc | 2 MB EDRAM |
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GCW Zero | 32-bit Ingenic JZ4770 (MIPS) | 1000 MHz | 512 MB DDR2 | internal 16GB microSD (replaceable), external microSD slot | ? |
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Nintendo DS | ARM9 and ARM7TDMI | 67 MHz and 33 MHz | 4 MB SRAM | None | 656 KB |
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N-Gage QD | ARM9 | 104 MHz | 3.4 MB | 4 MB flash, MMC slot | N/A |
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Timetop Gameking 1 & 2 | 65C02 | 6 MHz | Unknown | None | N/A |
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GP2X | ARM920T(host) and ARM940T(video) | 200 MHz default, overclockable in software (maximum varies) | 64 MB SDRAM, 64 MB NAND flash memory | SD memory cards, NAND flash (SDHC supported in F200 model) | Depends on program used, no dedicated 3D |
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GP32 | ARM920T | 22–133 MHz default,[22] overclockable in software (maximum varies) | 8 MB SDRAM | SmartMedia 8–128 MB | ? |
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Dingoo A320 | 32-bit Ingenic jz4740 (MIPS R3000 Clone) with XBurst SIMD | 336 MHz (Reliably clocks to 430 MHz) | 32 MB (32 MiB) | 4 GB flash, miniSD slot | N/A |
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Pandora | ARM Cortex-A8 | 600 MHz + 430 MHz TMS320C64x+ Core (can be reliably overclocked to 900 MHz), 1 GHz model goes to 1.2 GHz | 256 MB / Rebirth edition: 512 MB | 512 MB onboard Flash, 2 SDHC cards: up to 2 times 512 GB (SDXC cards work, but only at SDHC speed [https://web.archive.org/web/20120327092418/http://pandorawiki.org/SDHC_compatibility_list], so 1 TB is possible) | ? |
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Tapwave Zodiac | Motorola i. Mxi ARM9 | 200 MHz | 32 MB or 128 MB | 32 MB or 128 MB (shared with program stack), 2 SD slots | 8 MB |
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N-Gage | ARM9 | 104 MHz | 3.4 MB, 32–128 MB external | 4 MB flash, MMC slot | N/A |
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Game Boy Advance SP | Sharp ARM7TDMI and Z80 | 16.78 MHz and 4.194 MHz | 32 KB, 256 KB external | None | 96 KB |
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Game Boy Advance | Sharp ARM7TDMI and Z80 | 16.78 MHz and 4.194 MHz | 32 KB, 256 KB external | None | 96 KB |
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Swan Crystal | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
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WonderSwan Color | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
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WonderSwan | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
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Game Boy Color | LR35902 | 4 MHz (single), 8 MHz (double) | 32 KB, 128 KB external | None | 16 KB |
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Neo Geo Pocket Color | Toshiba TLCS900H | 6.144 MHz | 64 KB | None | 12 KB |
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Neo Geo Pocket | Toshiba TLCS900H | 6.144 MHz | 64 KB | None | 12 KB |
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Game.com | Sharp 8-bit CPU | ? | ? | None | ? |
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Game Boy Light | LR35902 | 4.194 MHz | 8 KB | None | 8 KB |
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Game Boy Pocket | LR35902 | 4.194 MHz | 8 KB | None | 8 KB |
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Sega Nomad | Motorola M68000 & Zilog Z80 | 7.67 MHz & 4 MHz | 64 KB | None | 64 KB |
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Mega Duck/Cougar Boy | unknown VLSI processor | 4.194304 MHz | 16 KB | ? | ? |
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Watara Supervision | 8-bit 65C02 or M65C02 VLSI processor | 4 MHz | Varied by model[23] | ? | ? |
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Atari Lynx II | Mikey & Suzy (2 16-bit custom CMOS chips) | 16 MHz & 16 MHz | 64 KB DRAM, 128–512 KB external | None | (uses main memory) |
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Game Gear | Zilog Z80 (8-bit) | 3.58 MHz | 8 KB | 16 KB |
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TurboExpress | Hudson HuC6280 (8-bit) | 7.159090 MHz | 8 KB | None | 64 KB |
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Game Boy | LR35902 | 4.194304 MHz | 8 KB internal, 256 KB – 8 MB external | None | 8 KB |
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Atari Lynx | Mikey & Suzy (2 16-bit custom CMOS chips) | 16 MHz & 16 MHz | 64 KB DRAM, 128–512 KB External | None | (uses main memory) |
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Game Pocket Computer | N/A | N/A | N/A | N/A | N/A |
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Microvision | Intel 8021/TI TMS1100 (on cartridge) | 100 kHz | 16 bytes, integrated into CPU | N/A | N/A |
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Mi2 | unknown 32-bit MIPS-based CPU | unknown | unknown | 16 GB of Flash + SD-card slot | unknown |
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Xperia PLAY | Qualcomm Snapdragon S2 MSM8255 | 1 GHz | 512 MB | 400 MB + microSD card slot | Adreno 205 |
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Specifications (continued) | Display | Resolution | Colors | Controller | Game media | Operating System |
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GP2X | 3.5" Backlit TFT LCD | 320 × 240 | 262,144 colors (F100) ; 16.77 million colors (F200) | Eight-Directional Digital Stick | Secure Digital Memory Cards |
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GPD Win | 5.5" backlit H-IPS touchscreen | 1280 × 720 | 2x analog sticks, D-pad, 4 face buttons, 4 shoulder buttons, 67-button QWERTY keyboard, touchscreen | Various, incl. but not limited to: Digital download, video game ROM .ISO image, MicroSD card | Windows 10 |
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GPD Win 2 | 6" backlit H-IPS touchscreen (w/wireless Miracast and Intel WiDi support) | 1280 × 720 (w/4K video support, 4096x2304 max) | 2x analog sticks, D-pad, 4 face buttons, 6 shoulder buttons, 80-button QWERTY keyboard, touchscreen | Various, incl. but not limited to: Digital download, video game ROM .ISO image, MicroSD card | Windows 10 |
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Pandora | 4.3" Backlit LCD touchscreen | 800 × 480 | 16,777,216 colours | Two analogue nubs, 4-Way D-pad, 2 shoulder buttons, 46 key qwerty keyboard, touchscreen | SD, SDHC and SDXC |
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Game Boy Micro | 2 in. LCD | 240 × 160 | 32,768 colors | D-pad | Proprietary solid-state cartridge |
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Gizmondo | 2.8 in. LCD | 240 × 320 | 65,536 colors | Four-directional digital pad | SD card or downloadable | Windows CE |
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PlayStation Portable | 4.3 in. LCD | 480 × 272 | 16,777,216 colours | Four-directional digital pad, analog thumbstick | UMD or memory stick |
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GCW Zero | 3.5" Backlit TFT LCD | 320 × 240 | 262,144 colors | 8-directional digital pad, analog joystick, L/R shoulder buttons, ABXY action buttons, start & select buttons, power slider | micro SDHC and micro SDXC |
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Nintendo DS | Two 3 in. LCDs | 256 × 192 (×2) | 262,144 colors | D-pad, stylus-driven touchscreen | Proprietary matrix memory cards |
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N-Gage QD | 2.1 in. LCD | 176 × 208 | 4,096 colors | Four-directional digital pad | MMC or downloadable |
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Timetop Gameking 1 & 2 | 2.1 in. Reflective LCD (Backlit in Gameking 2). | 48 × 32 | 4 shades of gray | Four-directional digital pad | Proprietary solid-state cartridge |
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GP32 | 3.5 in. TFT | 320 × 240 | 65,536 colors | Four-directional digital stick | Rewritable SmartMedia |
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Dingoo A320 | 2.8 in. LCD | 240 × 320 | 65,536 colors | Four-directional digital pad, shoulder buttons, action buttons, start & select buttons | Built-in, miniSD card or downloadable | µC/uOS-IILinux |
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Tapwave Zodiac | 3.8 in. LCD | 480 × 320 | 65,536 colors | 8-directional analog thumbstick, stylus-driven touchscreen | SD card or downloadable |
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N-Gage | 2.1 in. LCD | 176 × 208 | 4,096 colors | Four-directional digital pad | MMC N-Gage Arena | Symbian OS 6.1 (Series 60) |
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Game Boy Advance SP | 2.9 in. LCD | 240 × 160 | 32,768 colors | D-Pad | Proprietary solid-state cartridge |
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Game Boy Advance | 2.9 in. LCD | 240 × 160 | 32,768 colors | D-Pad | Proprietary solid-state cartridge |
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Swan Crystal | 2.8 in. TFT LCD | 224 × 144 | 4,096 colors, 241 simultaneous | Four-directional digital pad | Proprietary solid-state cartridge |
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WonderSwan Color | 2.8 in. FSTN reflective LCD | 224 × 144 | 4,096 colors, 241 simultaneous | Four-directional digital pad | Proprietary solid-state cartridge |
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WonderSwan | 2.49 in. FSTN Reflection LCD | 224 × 144 | Four-directional digital pad | Proprietary solid-state cartridge |
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Game Boy Color | TFT LCD | 160 × 144 | 32,768 colors; 10, 32 or 56 simultaneous | Four-directional digital pad | Proprietary solid-state cartridge |
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Neo Geo Pocket Color | TFT LCD | 160 × 152 | 4,096 colors, 146 simultaneous | 8-directional digital thumbstick | Proprietary solid-state cartridge |
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Neo Geo Pocket | TFT LCD | 160 × 152 | 16 palettes per plane? | 8-directional digital thumbstick | Proprietary solid-state cartridge |
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game.com | 3.9 in. LCD | 200 × 160 | 4 | Four-directional digital pad, touchscreen | Proprietary solid-state cartridge |
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Game Boy Light | Backlit Reflective LCD | 160 × 144 | 4 | D-Pad | Proprietary solid-state cartridge |
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Game Boy Pocket | Reflective LCD | 160 × 144 | 4 | D-Pad | Proprietary solid-state cartridge |
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Sega Nomad | 3 in. LCD | 320 × 224 | 512 available, 64 simultaneous | Four-directional digital pad | Proprietary solid-state cartridge (compatible with Sega Genesis) |
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Mega Duck/Cougar Boy | 2.7" (48 (h) x 51 (w) mm) STN dot matriix | 160 × 144 | 4 monochrome green shades | Four-directional digital pad | Proprietary solid-state cartridge |
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Watara Supervision | 3.4", 61 mm x 61 mm (2.37" x 2.37") LCD [https://web.archive.org/web/20071230092850/http://www.silicium.org/console/supervision.htm SuperVision FAQ] | 160 × 160 pixel display | 4 monochrome green shades | Four-directional digital pad | Proprietary solid-state cartridge |
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Atari Lynx II | 3.5" LCD | 160 × 102 | 4096 (12-bit), 16 per scanline | Four-directional digital pad | Proprietary solid-state cartridge |
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Game Gear | 3.2 in. LCD | 160 × 144 | 4,096 available, 32 simultaneous | Four-directional digital pad | Proprietary solid-state cartridge |
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TurboExpress | TFT LCD | 256 × 256 | 512 | Four-directional digital pad | Proprietary solid-state cartridge (compatible with TurboGrafx-16) |
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Game Boy | Reflective LCD | 160 × 144 | 4 | D-Pad | Proprietary solid-state cartridge |
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Atari Lynx | 3.5" LCD (diagonal); 3.25" x 1.88"[24] | 160 × 102 | 4096 (12-bit), 16 per scanline | Four-directional digital pad | Proprietary solid-state cartridge |
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Game Pocket Computer | LCD | 75 × 64 | 2 | Four-directional control pad | Proprietary solid-state cartridge |
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Microvision | LCD | 16 × 16 | 4 | 12 button keypad, one paddle | Proprietary solid-state cartridge |
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Mi2 console | 3.5 in. LCD | 240 × 320 | "full color" | Four-directional digital pad, shoulder buttons, action buttons, menu buttons, touch-screen, camera and motion sense | built in, SD card or downloadable |
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Xperia PLAY | 4" | 854 × 480 | 16M colors | TouchscreenAccelerometerTouchpad 20× buttons | Google Play | Android 2.3.7 (Unofficial 5.1) |
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See also- Comparison of Nintendo portable consoles
- List of handheld game consoles
- History of video games
References1. ^1 2 {{Cite web|url=http://www.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power|title=The Real Cost of Gaming: Inflation, Time, and Purchasing Power|last=Moriarty|first=Colin|date=2013-10-15|website=IGN|location=San Francisco, CA|access-date=2016-06-15}} 2. ^[https://web.archive.org/web/20070214034651/http://gc.advancedmn.com/article.php?artid=2966&pg=3&comments=&preview= Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl] 3. ^1 2 Mrozek, Michael (official German distributor posting as "EvilDragon". Source: ). Post on GP32x.com forum {{Webarchive|url=https://web.archive.org/web/20160303235026/http://www.gp32x.com/board/index.php?%2Ftopic%2F43816-worldwide-gp2x-sold-units-estimation%2Fpage__p__641396entry641396 |date=March 3, 2016 }}. August 31, 2008. Accessed on: September 5, 2008. 4. ^Martin, Joe. Gamepark GP2X F200 released at last. Bit-tech. October 30, 2007. Accessed on: September 15, 2008. 5. ^{{cite web|url=http://www.play-asia.com/paOS-13-71-d1-49-en-70-2z59.html |title=Buy GP2X Wiz Game System |publisher=Play-Asia.com |date=May 13, 2009 |accessdate=2012-10-22}} 6. ^GP2X Q&A, With Craig Rothwell{{dead link|date=January 2018 |bot=InternetArchiveBot |fix-attempted=yes }}. Clockerz. Retrieved March 24, 2008. 7. ^{{cite web|url=https://www.gearbest.com/tablet-pcs/pp_364503.html|title=GPD WIN Handheld PC Game Console - INTEL CHERRY TRAIL Z8700 BLACK|publisher=Gearbest|access-date=21 January 2018}} 8. ^{{cite web|url=https://www.newegg.com/Product/Product.aspx?Item=9SIA3525789217|title=[US Stock] GPD Win Aluminum Shell Version 5.5 inch Gamepad Tablet PC Intel Atom X7 Z8750 Windows 10 OS 4GB/64GB Game Console Quad Core 2.56GHz Gorilla Glass Touch Screen 1280*720 Type-C - Black|publisher=Newegg|access-date=21 January 2018}} 9. ^1 [https://web.archive.org/web/20070214034712/http://gc.advancedmn.com/article.php?artid=2966&pg=4&comments=&preview= Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl]{{Failed verification|date=April 2008}} 10. ^1 2 3 {{cite web|url=https://www.nintendo.co.jp/ir/pdf/2008/080124e.pdf#page=8 | title=Consolidated Financial Highlights | accessdate=2007-01-24|date=January 24, 2007|format=PDF |publisher=Nintendo|page=8}} 11. ^{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=20906 |title=Iwata: DSi Western Launch Before Autumn 2009 |date=October 31, 2008 |author=David Jenkins |publisher=Gamasutra |accessdate=2009-01-01}} 12. ^{{cite web|url=https://www.nintendo.com/whatsnew/detail/Q5D4ti_bPqJO_I0Oup0AMFudaUOLz6C7|title=Nintendo DSi launches April 5 in the United States|accessdate=2009-02-18|date=February 18, 2009|work=Nintendo of America|publisher=Nintendo|location=Redmond, Washington}} 13. ^{{cite web |url=http://kotaku.com/5116449/here-your-lifetime-japanese-ds-sales-figures-with-bonus-dsi-numbers |title=Here, Your Lifetime Japanese DS Sales Figures (With Bonus DSi Numbers!) |author=Luke Plunkett |publisher=Kotaku |date=December 22, 2008 |accessdate=2009-01-01}} 14. ^{{cite web| last= Harris| first= Craig| date= September 28, 2010| title= Nintendo Conference 2010 Details| url= http://ds.ign.com/articles/112/1124149p1.html| publisher= IGN}} 15. ^{{cite web| last= Kaluszka| first= Aaron| date= January 19, 2011| title= 3DS North American Price, Date, Colors Set| url= http://www.nintendoworldreport.com/news/24774| publisher= Nintendo World Report}} 16. ^1 {{citeweb|url=https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|title=Dedicated Video Game SalesUnits|publisher=Nintendo|date=July 31, 2018|accessdate=February 7, 2019}} 17. ^{{cite web|url=http://pandorawiki.org/Production_timeline#2010 |title=Production Timeline |publisher=Pandora Wiki |date= |accessdate=2012-10-22}} 18. ^{{cite web|url=https://www.youtube.com/watch?v=HKogYWJKoKU |title=Ask the Dragon! (Q+A with Michael Mrozek, 52:07 in video - "Do you expect to sell more or less Pyras than you sold Pandoras?"|publisher=OpenPandora Youtube channel|date= |accessdate=2018-08-03}} 19. ^1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 {{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml |title=The 10 Worst-Selling Handhelds of All Time |accessdate=2008-01-17 |author=Blake Snow |publisher=GamePro.com |date=July 30, 2007|archiveurl=https://web.archive.org/web/20071012194600/http://gamepro.com/gamepro/domestic/games/features/125748.shtml|archivedate=October 12, 2007}} 20. ^[https://web.archive.org/web/20051102123237/http://gc.advancedmn.com/article.php?artid=2966 Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl] 21. ^[https://web.archive.org/web/20081016022130/http://destroytokyo.com/index.php/2007/12/01/bandai_s_wonderswan?blog=2 Bandai's WonderSwan]. Destroy Tokyo. Accessed on: September 15, 2008. 22. ^GP32 Devfaqs. Retrieved March 24, 2008. 23. ^[https://web.archive.org/web/20051102123237/http://gc.advancedmn.com/article.php?artid=2966 Advanced Media Network ::: GameCube Advanced – Super Mario 128, Geist, Battalion Wars, Mario Baseball, Mario Soccer] 24. ^{{cite web|url=http://www.atariage.com/Lynx/history.html |title=Lynx History |publisher=AtariAge |date= |accessdate=2012-10-22}}
External links- G4 – History of the Handheld
- G4 – History of the Handheld: Flops and Stinkers
{{Handheld game consoles}} 2 : Handheld game consoles|Computing comparisons |