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词条 Group-dynamic game
释义

  1. Types

  2. Group problem solving activities

  3. See also

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A group-dynamic game is an experiential education exercise that helps people to learn about themselves, interpersonal relationships, and how groups function from a group dynamics or social psychological point of view.

Group dynamics can be understood as complex from an interpersonal relationships point of view because it involves:

  • relationships between two people
  • relationships between a person and a group
  • relationships between groups

Group-dynamic games are usually designed for the specific purpose of furthering personal development, character building, and teamwork via a group-dynamic milieu. The group leader may sometimes also be the game leader, or between peers, the leadership and game-rules can change.

Some games require large spaces, special objects and tools, quietness or many before-game and after-game needs. When aged, frail or disabled people ("special needs") are involved, existing games may need modification to be used.

The use of group dynamic activities has a history of application in conflict resolution, anger management and team building and many other areas such as drug rehabilitation and drama therapy.

Types

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  • Dramaturgy (sociology)
  • Adventure-based activities (or initiative tasks)
  • Ice-breaker games
  • Large group games
  • Psycho-drama
  • Role-playing games
  • Team building games
  • Trust-building games
  • Win-win games (also known as "cooperative games")

Group problem solving activities

There are a number of exercises that propose a problem that the group must solve. Some of these simply benefit from the diversity of perspectives and background knowledge inherent in groups to find the answer more quickly (Trivia, Wuzzles) while another approach is to give each individual some information and the collective information is needed to solve the problem or challenge.

These can be simple or truly elegant situations. Many can be found for free on various websites and in books designed for use by trainers. Many are readily adaptable to different situations and desired outcomes.

See also

  • Alternative education
  • Training
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2 : Game terminology|Systems psychology

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