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词条 The Guild 2
释义

  1. Gameplay

     Modes  Talents and signs  Titles 

  2. Plot

     Setting 

  3. Development and marketing

     Engine 

  4. Reception

     Critical reception 

  5. References

  6. External links

{{Multiple issues|{{lead rewrite|date=May 2010}}{{tone|date=July 2010}}
}}{{use American English|date=October 2018}}{{use mdy dates|date=October 2018}}{{Infobox video game
| title = The Guild 2
| image = The Guild 2 Coverart.png
| developer = 4HEAD Studios
| publisher = {{ubl|Aspyr|JoWooD Productions|Deep Silver|Game Factory Interactive}}
| director = Matti Jäger
| producer = Ralf C. Adam
| programmer = Carsten Stolpmann
| designer = Heinrich Meyer
| artist = Matthias Kästner
| composer = Bernd Ruf
| released = {{ubl|{{Video game release|EU|September 29, 2006|NA|October 12, 2006|AUS|November 23, 2006}}}}
| series = The Guild
| genre = Life simulation}}

The Guild 2 is a life simulation developed by 4HEAD Studios and published by JoWooD Productions. It is the second title of the Guild series, following The Guild, and was originally released worldwide in November 2006 for Windows.

The game's main focus revolves around the player character's aim to simulate life in the Renaissance during a time of change when a common pauper could ascend into the ranks of nobility. The game is set within a medieval environment and takes place in the fictional provinces of Europe in the fifteenth century. At the beginning of the game, the player can create a self defined character, whereby characteristic attributes points and skills can be adjusted and developed over the course of the game, by improving its properties as well as special abilities and can pick a quest which can be completed during a running scenario.

Guild 2 was developed using the Gamebryo engine and features open end gameplay. The game was released to average acclaim, and earned a nomination for "Best Sound Award".

Three downloadable content (DLC) stand-alone add-ons were released—Pirates of the European Seas, The Guild 2: Venice, and The Guild 2: Renaissance—which were repackaged into The Guild: Complete Collection and released in January 2013.

Gameplay

The Guild 2 is a real-time life simulation video game, playable from a bird's-eye view, allowing to zoom in and out, with amazing detail even on the closest zoom level.[1][2] Guild 2 introduces features including construction and management, eco-terrorism, roguelike, tactical role-playing and social simulation elements, in which players assumes control of a defined character avatar, who simulate medieval life with characteristic features, role-playing game-style ability scores, classes and special abilities, using heavy handed tactics against rivals through skillful action and intriguing behavior in European cities, starting a business to carve out a personal economic and political empire.[3][4][5] It can be played using a mouse and keyboard. Similar to its predecessor Europa 1400: The Guild, it features four character classes and affects what buildings can be constructed and upgraded, which grants access to more improvements and therefore what businesses can be run.[6][1]

Players have the option to develop their character. At the beginning of the game, players are able to define the appearance of their character and can benefit from a variety of customization to create their character by selecting their first- and surname, class, sex, zodiac sign, religion and spent experience on one or more several talents and then customizing their character's appearance.[8]

Modes

The game features an extended single-player campaign, including a comprehensive tutorial placed in the 15th century, it has additionally three different crafted scenario maps including a German Hanse campaign with the cities of Hamburg and Luebeck, as well as maps in Nottinghamshire and Sherwood Forest, and Lyon (France).[9]

It also features five different game modes, that are available for playing in dynasty mode, in which players can play an open-ended game without a defined objective, extinction in which it is set the goal to eliminate the entire opposing dynasties, with time limit, players first selects a time limit and after its expiry, this limit, the points of profit - a comparison representation in the game - compared, pro team a random mission specifies as a game objective, that each team must fulfill a random mission and last but not least, there is a mode called all teams with the same mission, where the game objective is to choose an assignment, that each team must fulfill, only the first named one comes with varying objectives and allows to alter some adjustments to the economic, social and political conditions.[10][6]

Dealing with a medieval legal system, town politics and rivalries between families can range from friendliness to open warfare.[2] All game modes can be played in varying difficulties ranging from easy to hard.

The Guild 2 provides online and network play with up to eight people that can playing simultaneously in cooperative and competitive game modes.[10]

Talents and signs

The game also features ten different talents, such as constitution, dexterity, charisma, martial arts, handicrafts, stealth, rhetoric, empathy, bargaining and arcane knowledge.

There are also twelve zodiac signs in the game, which grants player's a free talent point, depending on the choice of the sign.

Titles

The house, level of intrigue and position in government, player's may obtain depends on the title, obtained by a generous donation in the town hall new titles which confer different benefits. Each title allows to upgrade a hovel by one level and to extend the influence, since both types of upgrades allows, to engage in darker projects, player's may even spy on opponents, rob, sabotage competitors business, or let assassinate them. The title progression is linear, beginning with "commoner" and proceeding through "citizen", "patrician", and then to titles of royalty such as "Baron".

With the titles come privileges that may allow the character to perform political acts like applying for public office and owning more businesses. A higher title also allows characters to improve and upgrade their homes.

Plot

Setting

The Guild 2 takes place in the fictional medieval world of the 15th century and initially begins in European cities like London, Lyon or Berlin as a few examples, which can be selected by the player himself.[6] Set in a medieval environment, a setting influenced by the Atlantic Ocean, England, France and Germany, the game focuses on the common ideas of the centuries between ancient and early modern times which has been transformed into an astonishingly diverse and evocative view of life.

Especially in the middle age and the transition to the renaissance in which many important influences, such as entry into politics and the potential associated rise of the civil society as well as a growing meaning of cities are just as palpable as ubiquitous differences in status between different social strata, in addition as the division of the church reflects its entry and a spirit of optimism has been designed by a good development of action combined with a family empire foundation, that contains creating a character, who living the life of a peasant running a business in a medieval world, to compete against players or computer-controlled opponents.

Development and marketing

Development for The Guild 2 began in early 2003 with a team of more than 80 people and was headed by Europa 1400: The Guild director Lars Mertensen, which was published in 2002, it is characterized mainly by the increased importance of the private life of the individual figures and was released in September 2006 to largely mixed reception at its launch.[15] Guild II was first announced at the Games Convention in Leipzig, Germany, on August 21, 2003.[16]

After initial logistical delays,[17] the first expansion pack named Pirates of The European Seas was released in May 2007.[18] / This stand alone expansion pack added several features such as new professions and several different types of ships. This first expansion pack met with slightly better reviews than the original game. GameSpot gave it a "fair" score (6/10),[18] and from Game Watcher a score of 8.2 out of 10.[20] As a result of this, then-Community manager, known only as Fajeth had between the years of 2010-2012 in a fan community forum announced, that he and some of the community members, led by Fajeth, has taken over the flawed game issues and attempted to fix them with a complete overhaul, with minor updates that most of the issues has been adequately addressed.

The Guild 2: Pirates Of The European Seas an add-on, added new features such as a hospital and a fishery.[20][18] On August 31, 2007, The Guild 2 Gold was released, which includes the main game and Pirates of the Seas. All previously published titles in the series, so The Guild and The Guild 2 add-ons with each, were placed under the name of The Guild Universe in July 2008 in the trade.[23]The Guild 2: The Royal Edition appeared on July 25, 2008. It contains The Guild 2, the add-on Pirates of the Seas, new maps and patch 2.1.[24]

A stand-alone expansion for the game called The Guild 2 - Venice developed by Trine Games was released on October 10, 2008. It includes the city of Venice, a new building style, and some minor new features.[25][26] This expansion, which added the city of Venice to the game world, was received poorly by critics, having an average rating of 49% on Metacritic.[1]

On August 25, 2014, Nordic Games announced the new patch 4.2 for The Guild 2 Renaissance. It will fix a lot of map bugs, add some scenarios and remaster the audio track for the game, it was released as stand-alone expanded version by Runeforge Game Studio and JoWooD Entertainment on July 27, 2010.[28]

During gamescom 2014 Nordic Games announced that they are developing The Guild 3.[29]

Engine

Guild 2 is powered by the Gamebryo engine, the speedtree physics engine,[15] the Quazal rendez-vous technology and supports online multiplayer for playing cooperatively or competitively with other players.[31]

Reception

Critical reception

{{Video game reviews
| GR = 61.78%[32]
| MC = 61/100[33]
| GRadar = {{Rating|3|5}}[4]
| GSpot = 6.2/10[6]
| IGN = 6.5/10[5]
| PALGN = 6/10[37]
| rev1 = multiplayer.it
| rev1Score = 7.9/10[8]
| rev2 = Game Debate
| rev2Score = 7.0/10
| rev3 = Hooked Gamers
| rev3Score = 5/10[40]
| rev4 = Game Watcher
| rev4Score = 6.8/10[41]
| rev5 = Gaming Excellence
| rev5Score = 5/10[1]
| award1 = Best Sound Award[43]
}}

Upon release, Guild 2 received average acclaim from magazines and websites.[33] Stuart Thomas of game debate praises the combination created by two modifications made by the modding team in the community around the game, calling it an incredible piece of work, revealing it brought a tear to his eyes and pointing out, that would pay a little patience as the game progresses in terms of the opening complexity of the game. Ludovica Lagomarsino of Italian reference point multiplayer praised both the particular system of "favor" for both sentimental and political as well as commercial relationships as useful and also the user interface for its user-friendlyness;[8]

The game received a 6.2 out of 10 points from GameSpot.[6] Eoghan Brophy of the former gaming website gamers europe praised the opportunity, that players can gain through accumulated experience in the form of redistributable points and noted that it is beneficial to invest them immediately upon receiving in class-related talents.[48] VideoGamer.com gave the game 4 out 10.[49] Game Watcher gave the game 7.1 out of 10.[41] IGN rated it a 6.5 out of 10,[5] and Hooked Gamers gave it 5 out of 10.[40]

Negative reviews focus on the game's variety to gameplay and lack of focus in its design stages. Videogamer.com's review noted that its an rpg game, this was ruined by a lack of focus in its design stages or had it been a little faster paced and involving it may have made a mediocre rts game.[49]

The Guild 2 Renaissance was awarded the Sound Award by PC Games magazine.[43] It earned nomination for "Best Sound Award".

{{-}}

References

1. ^{{cite web| title=The Guild 2: Venice Review | publisher=Metacritic| url=http://www.metacritic.com/games/platforms/pc/guild2venice| accessdate=2010-05-20}}
2. ^{{cite web|url=http://www.gameplane.de/2014/09/the-guild-3-what-to-expect-from-golem-labs-new-ecosim/|title=The Guild 3 – What to expect from Golem Labs’ new ecosim |last=Valdenaire |first=Caroline |date=September 5, 2014 |publisher= Gameplane |access-date=October 31, 2014}}
3. ^{{cite web |url=https://www.gamespot.com/articles/e3-06-the-guild-ii-impressions/1100-6151087/ |title=E3 06: The Guild II Impressions |last=Ocampo |first=Jason |date=May 12, 2006 |website=www.gamespot.com |publisher=GameSpot|access-date=2018-10-14|quote=The game will feature multiplayer gameplay with support for up to eight players, each one controlling a dynasty. There's a cooperative mode promised as well.}}
4. ^{{cite web |url=https://www.gamespot.com/reviews/the-guild-2-pirates-of-the-high-seas-review/1900-6175722/ |title=The Guild 2: Pirates Of The High Seas Review |date=July 26, 2007 |accessdate=2018-10-15 |first=Brett| last=Todd |quote=It's a second-verse-same-as-the-first stand-alone expansion that adds seafaring jobs but fails to correct any of the issues of the original game. |publisher=GameSpot}}
5. ^{{cite web | url=https://www.gamespot.com/reviews/the-guild-2-review/1900-6160504/ | title=The Guild 2 Review| work=GameSpot | first=Brett | last=Todd | date=October 26, 2006 |quote=Micromanagement and repetition really bog down this original but unfulfilling game about directing the lives of people trying to make it in the Middle Ages. | accessdate=October 15, 2018 }}
6. ^{{cite web |title=The Guild 2 review |last=Lundigren |first=Jeff |url=https://www.gamesradar.com/the-guild-2-review/ |accessdate=2018-10-14 |publisher=GamesRadar}}
7. ^{{cite web |url=https://www.gamespot.com/articles/the-guild-ii-hands-on-economic-empire-building-in-medieval-europe/1100-6156832/ |title=The Guild II Hands-On - Economic Empire Building in Medieval Europe |last=Ocampo |first=Jason |date=August 30, 2006 |publisher=GameSpot|access-date=2018-10-14|quote=Like its predecessor, The Guild II promises to let you create a medieval economic and political empire.}}
8. ^{{cite web |url=https://www.gamespot.com/reviews/the-guild-2-venice-review/1900-6199673/ |title=The Guild 2: Venice Review|date=October 20, 2008 |accessdate=2018-10-15 |first=Brett| last=Todd |quote= This stand-alone Venetian expansion adds practically nothing to the gameplay of The Guild 2 |publisher=Gamespot}}
9. ^{{cite web |url=http://www.gamingexcellence.com/pc/games/the-guild-2/review |title=The Guild 2 Review - GamingExcellence |first=Nicholas |last=Bale |date=May 4, 2007 |quote=A plethora of problems make this one tough to manage.|accessdate=2018-10-15 |publisher=GamingExcellence}}
10. ^{{cite web |url=http://www.gamingexcellence.com/pc/games/489/p20060530.shtml |title=The Guild 2 Preview |first=Shawn |last=Snider |date=2006-05-30 |quote=A detailed look at this dynasty-building medieval strategy game |accessdate=2010-06-05 |publisher=GamingExcellence}}
11. ^{{cite web|url=http://www.gamerankings.com/pc/928210-the-guild-2/index.html|title=The Guild 2 for PC|publisher=GameRankings|accessdate=2014-10-03}}
12. ^{{cite news |url=http://www.gamersdailynews.com/story-17678-The-Guild-2-Gets-Patched.html |title=The Guild 2 Gets Patched |date=2010-04-30 |accessdate=2010-06-21 |first=Christophor | last=Rick |publisher=gamersdailynews.com |archiveurl=https://web.archive.org/web/20100510042119/http://www.gamersdailynews.com/story-17678-The-Guild-2-Gets-Patched.html |archivedate=2010-05-10}}
13. ^{{cite web |url=http://www.gamestats.com/objects/741/741996/index.html |title=The Guild 2 Review |accessdate=2010-05-10 |publisher=GameStats |archive-url=https://web.archive.org/web/20100727124006/http://www.gamestats.com/objects/741/741996/index.html |archive-date=July 27, 2010 |dead-url=yes |df=mdy-all }}
14. ^{{cite web |url=https://www.gamewatcher.com/reviews/the-guild-2-review/10130 |title=The Guild 2 |last=Priest|first=Simon |date=November 23, 2006|accessdate=2010-05-10 |publisher=gamewatcher.com}}
15. ^{{cite web |last1=Priest |first1=Simon|url=https://www.gamewatcher.com/reviews/the-guild-2-pirates-of-the-european-seas-review/10037 |title=The Guild 2 - Pirates of The European Seas Review|quote=Those land lubber dynasties have decided to way anchor and set their sights on a new enterprise, plenty of new swag and nobility up for greedy grabs |date=June 28, 2007 |accessdate=2018-10-15 |publisher=gamewatcher.com }}
16. ^{{cite web |last1=Brophy |first1=Eoghan |title=Gamers Europe PC Review The Guild 2 |url=http://www.gamerseurope.com/articles/832 |website=www.gamerseurope.com |accessdate=1 November 2018 |archiveurl=https://web.archive.org/web/20070930015239/http://www.gamerseurope.com/articles/832 |archivedate=September 30, 2007 |page=1 |date=January 29, 2007}}
17. ^{{cite web |url=http://www.hookedgamers.com/pc/the_guild_2/review/article-86.html |title=The Guild 2 PC review - The many bugs keep it from reaching its potential |last=Brinkhuis|first=Sergio |date=October 3, 2006 |accessdate=2010-05-10 |publisher=hookedgamers.com}}
18. ^{{cite web |title=E3 2006: THE GUILD 2 |last=Adams |first=Dan |url=https://www.ign.com/articles/2006/05/12/e3-2006-the-guild-2 |quote=Build a better dynasty.|accessdate=September 13, 2006 |publisher=IGN}}
19. ^{{cite web| title=The Guild 2: Venice - IGN| publisher=IGN |url=https://www.ign.com/articles/2008/10/31/the-guild-2-venice |date= October 31, 2008| accessdate=June 3, 2010 |first= Neilie |last=Johnson}}
20. ^{{cite web |url=http://www.metacritic.com/game/pc/the-guild-2 |title=The Guild 2 for PC Reviews |accessdate=2014-10-03 |publisher=Metacritic}}
21. ^{{cite web |last1=Lagomarsino |first1=Ludovica |title=The Guild 2 - Recensione - PC - 50215 - Multiplayer.it |url=https://multiplayer.it/recensioni/the-guild-2-recensione.html |accessdate=November 10, 2018 |language=Italian |quote=We have made for you a dive into the Middle Ages of The Guild 2, including corruption, courtship and trade, to found new dynasties. How will your empire be? |date=November 10, 2006}}
22. ^{{cite web |url=http://palgn.com.au/pc-gaming/5262/the-guild-ii-review/ |title=The Guild II Review|date=July 3, 2010 |quote=The Sims of the old world.|accessdate=October 16, 2018 |first=Mark |last=Marrow |publisher=PALGN |archiveurl=https://web.archive.org/web/20100703023304/http://palgn.com.au/pc-gaming/5262/the-guild-ii-review/ |archivedate=July 3, 2010 |dead-url=no |df=mdy-all }}
23. ^{{cite web |title=It was in issue 11/2006 of PC Games|url=http://www.pcgamesdatabase.de/pcgames.php?mag=pcgames&vol=11/2006&PHPSESSID=a3c72b4c803ebeed4934b80381ad6c07#pcgames |accessdate=2010-05-10 |publisher=pcgames}}
24. ^{{cite news |title= Die Gilde 2 erscheint 2006 |last=Stolzenberg |first=Justin |url=http://www.pcgames.de/Die-Gilde-2-Spiel-21419/News/Die-Gilde-2-erscheint-2006-359420/ |trans-title= The Guild 2 will be released in 2006 |accessdate= May 10, 2010 |publisher=PC Games}}
25. ^{{cite news |last=Ohlsen |first=Henning |date=May 5, 2007|title=Die Gilde 2: Release des AddOns wurde verschoben |trans-title= The Guild 2: Release of the addon has been moved |url=http://www.spieletipps.de/n_10897/ |language=German |work= Ströer Media Brands GmbH |location=Berlin |access-date=October 16, 2018 }}
26. ^{{cite web |url=https://www.rockpapershotgun.com/2017/03/15/have-you-played-the-guild-2-renaissance/ |title=Have You Played... The Guild 2: Renaissance? |last=Coberly |first=Cohen |date=March 15, 2017 |quote=It's less broken than its predecessors|accessdate=2018-10-19 |publisher= Rock, Paper, Shotgun}}
27. ^{{cite news |date=November 9, 2007|title=JoWooD Productions to Release Universe Editions of their Most Successful Brands - "SpellForce", "Gothic" and "The Guild" - Soon to be Available as Brand-Bundles |url= https://www.gamesindustry.biz/articles/jowood-productions-to-release-universe-editions-of-their-most-successful-brands-bdquospellforce-bdquogothic-and-bdquothe-guild-soon-to-be-available-as-brand-bundles |work= Reed Exhibitions |access-date=October 18, 2018 }}
28. ^{{cite web |url=https://www.videogamer.com/reviews/the-guild-2-review |title=The Guild 2 Review |last=Martin|first=Joe |date=2006-08-11 |accessdate=2010-05-10 |quote=The Guild II is a maddening example of a game that was ruined by a lack of focus in its design stages. It's neither a good RTS nor a good RPG. |publisher=videogamer.com}}
29. ^{{cite web |title=You've Got the Old World in Your Hands |last=Breden |first=John|url=https://www.washingtonpost.com/wp-dyn/content/article/2007/04/05/AR2007040500531.html |accessdate=2018-10-15 |publisher=The Washington Post}}
30. ^{{cite web |title=PC Review - The Guild 2 |last=King |first=James |url=https://worthplaying.com/article/2006/12/3/reviews/38183/ |quote=The Guild 2 will be a combination of unique sweeping role-play and a fascinating life-simulation, conjuring the medieval life anew on your PC. As in the successful predecessor Europa 1400: The Guild and the subsequent expansion pack, the newest development by 4HeadStudios awakes the 14th century to a new life.|accessdate=2018-10-15 |publisher=worthplaying.com}}
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}}

External links

{{Portal|Video games}}
  • [https://web.archive.org/web/20070218155613/http://theguild2.com/ The Guild 2 official website]
  • {{MobyGames|id=/guild-2}}
{{DEFAULTSORT:Guild 2, The}}

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